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RE: MWiF Tutorial

 
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RE: MWiF Tutorial - 10/8/2006 7:47:03 AM   
Shannon V. OKeets

 

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Here is a new page suggested by a forum member. Clearly it was a great idea.

I have placed it just before showing Great Britain and India, in detail, on separate pages (yet to be written).

Someone commented on the Italian green background & the Italian flag. I have each tutorial using a different major power theme. The 1st tutorial is German, the 3rd is Japanese (I think). It is purely glitz though it might help people notice if they press a wrong button and end up in a different tutorial by accident.




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RE: MWiF Tutorial - 10/10/2006 8:51:35 AM   
Shannon V. OKeets

 

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Here are the last 7 pages of the 2nd tutorial. Please critique. It will only get better with the help of forum members.

For instance, there is room for another short paragraph here.




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Post #: 122
RE: MWiF Tutorial - 10/10/2006 8:53:28 AM   
Shannon V. OKeets

 

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Room for more text here too. It is not essential to fill every page, but if there is some worthwhile to add, there's room.




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Post #: 123
RE: MWiF Tutorial - 10/10/2006 8:55:02 AM   
Shannon V. OKeets

 

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I had a lot to say here and had to do a couple of passes to edit it down so it fit.




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Post #: 124
RE: MWiF Tutorial - 10/10/2006 8:58:25 AM   
Shannon V. OKeets

 

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Once I got to the differences between minor countries and territories the ground became very mushy. I have all these weird definitions memorized as to what the differences are in terms of MWIF coding structures. I sometimes get them confused when writing about them in terms of RAW. That's one reason the text is short here.




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Post #: 125
RE: MWiF Tutorial - 10/10/2006 9:01:19 AM   
Shannon V. OKeets

 

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I was at a loss for words here. I am sure you are stunned by this revelation. Typing in text is usually effortless for me, but for this page I could really use some advice. My mind is as blank as the right hand column.




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Post #: 126
RE: MWiF Tutorial - 10/10/2006 9:02:37 AM   
Shannon V. OKeets

 

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Back in form and closing in on the last page.




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Post #: 127
RE: MWiF Tutorial - 10/10/2006 9:05:03 AM   
Shannon V. OKeets

 

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Last in the series. The top two images are from the game using the finished map. The 3rd is from the program but without finished coastal bitmaps. The bottom two are from Patrice's draft coast lines.




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Post #: 128
RE: MWiF Tutorial - 10/10/2006 9:07:20 AM   
Neilster


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Are you looking to pick up typos etc? If so...

At a glance, Rumania is incorrectly spelled in the first sentence. Lithuanian should be Lithuania and there shouldn't be a comma after it.

Cheers, Neilster

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Post #: 129
RE: MWiF Tutorial - 10/10/2006 9:40:26 AM   
christo

 

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The global map is great but it is somewhat difficult to pick out the Commonwealth controlled areas as they are the same colour as the surrounding sea areas.

Christo

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Post #: 130
RE: MWiF Tutorial - 10/10/2006 9:49:07 AM   
Neilster


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quote:

ORIGINAL: christo


The global map is great but it is somewhat difficult to pick out the Commonwealth controlled areas as they are the same colour as the surrounding sea areas.

Christo


The British Empire was often denoted on maps by a pinkish red, if that helps.

Cheers, Neilster


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Post #: 131
RE: MWiF Tutorial - 10/10/2006 10:13:19 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: christo
The global map is great but it is somewhat difficult to pick out the Commonwealth controlled areas as they are the same colour as the surrounding sea areas.

Christo


How's this? I have to keep the sea color away from both the CW and USA colors.




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Post #: 132
RE: MWiF Tutorial - 10/10/2006 10:15:00 AM   
Shannon V. OKeets

 

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This shows how the new sea color looks against the other terrain colors. I am only using this sea color for the global maps.




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Post #: 133
RE: MWiF Tutorial - 10/10/2006 10:17:38 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Neilster
Are you looking to pick up typos etc? If so...

At a glance, Rumania is incorrectly spelled in the first sentence. Lithuanian should be Lithuania and there shouldn't be a comma after it.

Cheers, Neilster


Corrections made. But, ...

I was taught that both "A, B, and C" or "A, B and C" are acceptable. I prefer the former and have used it my entire life.

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Post #: 134
RE: MWiF Tutorial - 10/10/2006 10:21:11 AM   
wosung

 

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"Germany stamped ok on each demand"

The downzizing of Romania for the benefit of Hungary was decided by Germany and Italy on August 30.1940, in what is known as the "Second Vienna Award" ("Zweiter Wiener Schiedsspruch").
This loss of Transsylvania (with over 2 Mio. people) together with the loss of Transnistria (which means "on the far side of river Dnjestr") territorry it led to the abdiction of Romania's King Carol. On September,2.1940. Hitler decided to send a German military and economical mission to Rumenia.

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Post #: 135
RE: MWiF Tutorial - 10/10/2006 10:31:30 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: wosung

"Germany stamped ok on each demand"

The downzizing of Romania for the benefit of Hungary was decided by Germany and Italy on August 30.1940, in what is known as the "Second Vienna Award" ("Zweiter Wiener Schiedsspruch").
This loss of Transsylvania (with over 2 Mio. people) together with the loss of Transnistria (which means "on the far side of river Dnjestr") territorry it led to the abdiction of Romania's King Carol. On September,2.1940. Hitler decided to send a German military and economical mission to Rumenia.

It seems as if you are agreeing with what I wrote. Or is there something incorrect about my sentence?

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Post #: 136
RE: MWiF Tutorial - 10/10/2006 11:18:46 AM   
wosung

 

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No no, no problem.

Just some additional information.

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Post #: 137
RE: MWiF Tutorial - 10/10/2006 3:38:00 PM   
Froonp


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About UK (Post #122) :
You talk about Liverpool & Scapa Flow, you should also mention Plymouth which is not the least important of the 3.
Scapa Flow is crap for instance. No supply.

About India (Post #123) :
It seems you have taken the screenshot of India before modifications were made to it. Bombay changed.

About Minor Countries (post #124) :
You should point out in the 1st para that (2) and (3) have the same effect : having the minor country aligned to a major power.
Also, you talk about the armies of the minor countries, and specificaly about "Reserve units". Reserve units, I mean the real reserve from MWiF, DO NOT enter the map at the declaration of war. They are put in the reinforcement spiral and arrive at the beginning of the next turn. ONLY Major Powers reserve units are set up on the map (face-down). Some units are set up on the map when a Minor Country gets aligned, but not the reserve.

About Mid East (Post #125) :
You write "Jordon", instead of "Jordan".
About units of Minor Countries leaving their country, the rule rule is not as you describe. It is more subtle. The rule is :

Quote of RAW :
***********************************
19.4 Minor country units
(...)
Minor country units can move and fight outside their home country. However, you can only move a minor country land or aircraft unit outside the home country controlled by the minor, if half or more of its on map land and aircraft units are currently inside its home country (exception: Rumania becomes a full Axis ally ~ see 19.6.2).
***********************************
So, at the moment of the unit exiting the country, you check. The end result may be that there are more than half the Minor Country unit outside its country.

In the same post, you write "This is especially true with Territorial Units. Territories are described next". Reading this, one could believe that Territorials and Territories are related one to the other, which is wrong. There can be Territorials of Major Powers (India, South Africa, Australian, Canada), Minor countries (Palestine, Egypt, Burma....), and Territories (New Caledonia for example.)

About Post #126 :
You write that the Philippines are a Territory, which is wrong.
A Territory is as a Minor Country, except that it has no Capital City. Sardinia is one example, Gibraltar is another, Bahrain a third, and generaly all Archipelago are territories, the Solomon, the Gilbert, the Carolines, there are about 80-90 Territories in MWiF. There was an argument in this regard on the WiF Discussion List, and I asked Harry who arbitrated in this way (because RAW contradict itself about this).
There are also 110-120 Minor Countries.

I love the Page 14 of 14. In the final version, you will only pt pictures from ingame, will you ?

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Post #: 138
RE: MWiF Tutorial - 10/10/2006 6:19:19 PM   
terje439


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another typo - JordAn not JordOn (page 11 of the tutorial).

One more thing that actually has to do more with the map than the tutorial, but did not notice it untill I saw the post here. About Britain, it is stated that Liverpool and Scapa both are adjacant to two sea areas. Plymouth and Scapa both picture this nicely as the harbor sign is located on the line between the sea areas, not so with Liverpool. As the sea areas are marked here, my initial thought would have been that Liverpool is located firmly outside the Faeroes Gap. Not sure if you get my idea, but put simply, the line picturing the boarder between those two sea areas run north of Liverpool, not through Liverpool as is done with Scapa and Plymouth.


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Post #: 139
RE: MWiF Tutorial - 10/10/2006 8:05:35 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: terje439
another typo - JordAn not JordOn (page 11 of the tutorial).

One more thing that actually has to do more with the map than the tutorial, but did not notice it untill I saw the post here. About Britain, it is stated that Liverpool and Scapa both are adjacant to two sea areas. Plymouth and Scapa both picture this nicely as the harbor sign is located on the line between the sea areas, not so with Liverpool. As the sea areas are marked here, my initial thought would have been that Liverpool is located firmly outside the Faeroes Gap. Not sure if you get my idea, but put simply, the line picturing the boarder between those two sea areas run north of Liverpool, not through Liverpool as is done with Scapa and Plymouth.


Patrice, how about moving the major port symbol for Liverpool to position 12 (12 o'clock)?

That should help clarify this somewhat. I also want to do something about the sea area boundaries as they enter coastal hexes - make them a little longer if nothing else. Another glitch is that they seem to be offset right when entering a hex from the north or south. I haven't looked at that code for over a year.

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Post #: 140
RE: MWiF Tutorial - 10/10/2006 8:17:21 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp
About UK (Post #122) :
You talk about Liverpool & Scapa Flow, you should also mention Plymouth which is not the least important of the 3.
Scapa Flow is crap for instance. No supply.

About India (Post #123) :
It seems you have taken the screenshot of India before modifications were made to it. Bombay changed.

About Minor Countries (post #124) :
You should point out in the 1st para that (2) and (3) have the same effect : having the minor country aligned to a major power.
Also, you talk about the armies of the minor countries, and specificaly about "Reserve units". Reserve units, I mean the real reserve from MWiF, DO NOT enter the map at the declaration of war. They are put in the reinforcement spiral and arrive at the beginning of the next turn. ONLY Major Powers reserve units are set up on the map (face-down). Some units are set up on the map when a Minor Country gets aligned, but not the reserve.

About Mid East (Post #125) :
You write "Jordon", instead of "Jordan".
About units of Minor Countries leaving their country, the rule rule is not as you describe. It is more subtle. The rule is :

Quote of RAW :
***********************************
19.4 Minor country units
(...)
Minor country units can move and fight outside their home country. However, you can only move a minor country land or aircraft unit outside the home country controlled by the minor, if half or more of its on map land and aircraft units are currently inside its home country (exception: Rumania becomes a full Axis ally ~ see 19.6.2).
***********************************
So, at the moment of the unit exiting the country, you check. The end result may be that there are more than half the Minor Country unit outside its country.

In the same post, you write "This is especially true with Territorial Units. Territories are described next". Reading this, one could believe that Territorials and Territories are related one to the other, which is wrong. There can be Territorials of Major Powers (India, South Africa, Australian, Canada), Minor countries (Palestine, Egypt, Burma....), and Territories (New Caledonia for example.)

About Post #126 :
You write that the Philippines are a Territory, which is wrong.
A Territory is as a Minor Country, except that it has no Capital City. Sardinia is one example, Gibraltar is another, Bahrain a third, and generaly all Archipelago are territories, the Solomon, the Gilbert, the Carolines, there are about 80-90 Territories in MWiF. There was an argument in this regard on the WiF Discussion List, and I asked Harry who arbitrated in this way (because RAW contradict itself about this).
There are also 110-120 Minor Countries.

I love the Page 14 of 14. In the final version, you will only pt pictures from ingame, will you ?


Yes on Plymouth and Scapa Flow - there is room to include your thoughts.

All tutorial screen shots are quick and dirty at this point. The cropping is all over the place and so is the scaling. For the final versions I will pay more attention to details that I am blowing right by presently.

I expect to discuss reserve units at a later point in the tutorials. Declarations of war seems to be the right place. As always, there is a ton of information to communicate and the stupid linearity of our brains and the printed word make it difficult to get everything across to the reader. There will be many instances where I just touch on a topic, with the expectation of going into more detail later. It is intentional on my part to leave a few items hanging, in order to induce the reader to keep going in the tutorials. A good storyteller keeps a few mysteries in the air to maintain a certain edge to the story. A great storyteller resolves them all completely by the end of the story. I hope I don't leave out too much.

Thanks for the stuff on minor countries versus territories. If the WIF discussion group had to go to Harry for clarification, then no wonder I was somewhat confused about the difference. I will make another pass at pages 11 and 12 (Mideast and Philippines) though the later is still going to be too short. Other ideas about what could be added there? Anyone?

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Post #: 141
RE: MWiF Tutorial - 10/10/2006 8:20:41 PM   
Froonp


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quote:

About India (Post #123) :
It seems you have taken the screenshot of India before modifications were made to it. Bombay changed.

About this one, it is me who forgot to make the mod in the CSV files.

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Post #: 142
RE: MWiF Tutorial - 10/10/2006 8:31:29 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Froonp

quote:

About India (Post #123) :
It seems you have taken the screenshot of India before modifications were made to it. Bombay changed.

About this one, it is me who forgot to make the mod in the CSV files.

No sweat. There are zillions of details. That's why I rely on the eyes of the forum members to help find mistakes.

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Post #: 143
RE: MWiF Tutorial - 10/10/2006 8:32:03 PM   
Froonp


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quote:

Patrice, how about moving the major port symbol for Liverpool to position 12 (12 o'clock)?

I would prefer if the player knew that the position of the port is irrelevant within the hex. If we go this way, there would be too many ports symbols to check all around the world, and I prefer to give them a realistic position within the hex. For example, if we go this way, we will soon say that Barrow is too near to the Sea Area Boundary, and someone will ask it to be shifted to the north of the hex.

quote:

That should help clarify this somewhat. I also want to do something about the sea area boundaries as they enter coastal hexes - make them a little longer if nothing else.

This is good IMO.

(in reply to Shannon V. OKeets)
Post #: 144
RE: MWiF Tutorial - 10/10/2006 8:38:19 PM   
Froonp


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quote:

I expect to discuss reserve units at a later point in the tutorials. Declarations of war seems to be the right place.

Then, delete the reference to "reserve" units in this screen, and use it in the DoW tutorial. Here, only talk about "minor country units".

quote:

If the WIF discussion group had to go to Harry for clarification, then no wonder I was somewhat confused about the difference.

Yes, because RAW takes Truk as an example, and says that it is a territory by itself (the single island). This seemed nonsense that each island was a single territory, so I asked Harry, who answered me that the Territory was the Carolines Islands. In fact, I think that the RAW definition of a Territory was made without the Pacific Atolls in head. It was made with European territories in head.

quote:

Other ideas about what could be added there? Anyone?

You can talk about ways to conquer a country.
Home Countries & Minor Countries : Need to control Capital City plus all "printed" factories (Exceptions for France and Italy).
Territory : Need to control all cities & ports in the territory. Example to conquer the Carolines, you need to conquer Truk and Ponape. Then at the end phase, all Caroline hexes not controlled by the enemy become yours.

< Message edited by Froonp -- 10/10/2006 8:40:01 PM >

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Post #: 145
RE: MWiF Tutorial - 10/10/2006 9:28:10 PM   
terje439


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quote:

ORIGINAL: Froonp

quote:

Patrice, how about moving the major port symbol for Liverpool to position 12 (12 o'clock)?

I would prefer if the player knew that the position of the port is irrelevant within the hex. If we go this way, there would be too many ports symbols to check all around the world, and I prefer to give them a realistic position within the hex. For example, if we go this way, we will soon say that Barrow is too near to the Sea Area Boundary, and someone will ask it to be shifted to the north of the hex.

quote:

That should help clarify this somewhat. I also want to do something about the sea area boundaries as they enter coastal hexes - make them a little longer if nothing else.

This is good IMO.


Or it could be mentioned in the tutorial that the placement of the port icon is not important, what matters is the hex in question and its surrounding hexes. If you then draw attention to the Liverpool hex, and tell the player to notice the small but important sea area that is next to liverpool to the north which makes the Liverpool port open to two sea areas (wow, talk about lost in translation ).

To me that would encourage me to have a closer look at key-points on the map, is that hex near one or two sea areas, what weather zone is it in etc. Just might be a way to get players to take a closer look at the map. Oh well just me ramblin' away I guess

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Post #: 146
RE: MWiF Tutorial - 10/10/2006 9:45:36 PM   
Shannon V. OKeets

 

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quote:

ORIGINAL: terje439
quote:

ORIGINAL: Froonp

quote:

Patrice, how about moving the major port symbol for Liverpool to position 12 (12 o'clock)?

I would prefer if the player knew that the position of the port is irrelevant within the hex. If we go this way, there would be too many ports symbols to check all around the world, and I prefer to give them a realistic position within the hex. For example, if we go this way, we will soon say that Barrow is too near to the Sea Area Boundary, and someone will ask it to be shifted to the north of the hex.

quote:

That should help clarify this somewhat. I also want to do something about the sea area boundaries as they enter coastal hexes - make them a little longer if nothing else.

This is good IMO.


Or it could be mentioned in the tutorial that the placement of the port icon is not important, what matters is the hex in question and its surrounding hexes. If you then draw attention to the Liverpool hex, and tell the player to notice the small but important sea area that is next to liverpool to the north which makes the Liverpool port open to two sea areas (wow, talk about lost in translation ).

To me that would encourage me to have a closer look at key-points on the map, is that hex near one or two sea areas, what weather zone is it in etc. Just might be a way to get players to take a closer look at the map. Oh well just me ramblin' away I guess


Your suggestion is a good one. I can form it into a short sentence.

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Post #: 147
RE: MWiF Tutorial - 10/10/2006 9:47:50 PM   
Shannon V. OKeets

 

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OK to posts #144 and #145.

Still when placing port icons within a hex, attention should be paid to this. It isn't crucial, but it can be helpful to players.

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Post #: 148
RE: MWiF Tutorial - 10/11/2006 12:42:32 AM   
Ballista


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Re:Philippines

How about some mentioning of some specific restrictions and some of the options that the US can take for the territories (the US options was always the hardest things in terms of agonizing over when playing the US as a new player). It could fill in some of the space and also "nudge" the player to reading the relevent rules sections dealing with US entry options (which are pretty long and important IMHO).

For some extra stuff:
As an aside, maybe you can mention the guerilla war we fought there after the acquiring the Philippines, and the eventual acquisition of the .45 pistol (the military needed a handgun that could put a man down with one shot). And this links to the fact that when the Japanese conquer the territory there always seem to be partisans popping up there.


As for Alaska, you can mention that Attu and Kiska was the only soveriegn US soil occuppied by the enemy in WW2 and the recapture of those islands were preludes to full fledged island hopping campaigns of the later part of the war as well as providing us with our 1st working copy of the Zero fighter so we could find its weaknesses.....

< Message edited by Ballista -- 10/11/2006 12:45:30 AM >

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Post #: 149
RE: MWiF Tutorial - 10/11/2006 1:38:43 AM   
Shannon V. OKeets

 

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quote:

ORIGINAL: Ballista
Re:Philippines

How about some mentioning of some specific restrictions and some of the options that the US can take for the territories (the US options was always the hardest things in terms of agonizing over when playing the US as a new player). It could fill in some of the space and also "nudge" the player to reading the relevent rules sections dealing with US entry options (which are pretty long and important IMHO).

For some extra stuff:
As an aside, maybe you can mention the guerilla war we fought there after the acquiring the Philippines, and the eventual acquisition of the .45 pistol (the military needed a handgun that could put a man down with one shot). And this links to the fact that when the Japanese conquer the territory there always seem to be partisans popping up there.


As for Alaska, you can mention that Attu and Kiska was the only soveriegn US soil occuppied by the enemy in WW2 and the recapture of those islands were preludes to full fledged island hopping campaigns of the later part of the war as well as providing us with our 1st working copy of the Zero fighter so we could find its weaknesses.....


Good stuff, but a little off target for the tutorials. The unit descriptions that I have been posting are almost completely anecdotes about the war and your suggestions would be a perfect fit for them.

However, for the tutorials I am trying to stay on message, explaining the game WIF/MWIF. The WIF rule book is a dry read without many pictures. With the tutorials I am hoping to: (1) teach the game to newcomers and (2) show the changes from WIF FE to MWIF for experienced players. I have this long this of things to cover (19 tutorials - which I guess will end up averaging over 10 pages per tutorial). Whenever I leave a lot of white space in the text box, I begin to think that the page should be dropped completely. After all, it is hopeless to try to explain everything in the tutorials. So the choice is to either find some facts about the rules/game to fill in the white spaces, or trim back the number of pages.

_____________________________

Steve

Perfection is an elusive goal.

(in reply to Ballista)
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