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(edited)Depot Multi Mod 2 Vehicle "NEW update" ready!

 
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(edited)Depot Multi Mod 2 Vehicle "NEW update"... - 1/20/2006 10:57:52 PM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
I have posted a new file, I found a couple things that bugged me, like the WP Arty prices for one,some strange Soviet pricing, and a UK formation error.
sorry for any hassle guys
Here is the link for the "New update" for the Depot Multi Mod 2 Vehicle.

http://spwaw.com/phpBB2/viewtopic.php?t=8406&start=0&postdays=0&postorder=asc&highlight=

This one is newer than the one I submitted to the gamers net, this one has a few minor adjustments in it.
This file is contains updated oobs using The latest vehicle Icons which came in the Depot Multi Mod 2 Vehicle, and will not work with the standard vehicle Icons.
I hope to have an update out for those using the Standard Icons soon.
Instructions how to install the update are included in this file.
also a list of all the changes
Please advise of any abnormalities you may encounter.
Good Gaming! :D
Alby

I am submitting the entire mod with the update already installed at the Gamers net

< Message edited by Alby -- 1/24/2006 10:00:22 AM >


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RE: Depot Multi Mod 2 Vehicle "update" ready! - 1/21/2006 7:42:17 AM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Just in case some of you get lost trying to install update.....

1.you have to have the zip file for the Depot Multi Mod 2 vehicle

2.uninstall it using modswapper, if you have it installed, if not skip this step

3.extract files from update zip file to temp folder somewhere.
then copy all files and paste them into Depot Mod 2 zip file
when asked to overwrite say yes
there are 3 files you do not need to copy
the 2 txt files and the picture file that shows you the new building graphics

4.then reinstall depot mod 2 using modswapper


Hope this helps


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Post #: 2
RE: Depot Multi Mod 2 Vehicle "update" ready! - 1/22/2006 12:32:48 AM   
teck

 

Posts: 43
Joined: 6/4/2002
Status: offline
does that mean uninstall the Current Mod Version 2?

(in reply to Alby)
Post #: 3
RE: Depot Multi Mod 2 Vehicle "update" ready! - 1/22/2006 1:00:34 AM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

ORIGINAL: teck

does that mean uninstall the Current Mod Version 2?

If you have it installed yes

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RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/24/2006 10:07:55 AM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
Bumping this due to change in first post


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Post #: 5
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/24/2006 5:11:38 PM   
JEB Davis


Posts: 434
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline
I mean this with no disrespect, but maybe version numbers would help.

_____________________________

Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org

(in reply to Alby)
Post #: 6
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/24/2006 5:30:39 PM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline


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Post #: 7
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/26/2006 8:43:32 PM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline

quote:

ORIGINAL: JEB Davis

I mean this with no disrespect, but maybe version numbers would help.


Nice guy. Here's some disrespect for Alby, so he can work properly:

ALBY, YOU NO-GOOD, WORTHLESS, %$@#!!#$%^&%#!!! Get a move on the standard icon version!!!!












Goblin


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Post #: 8
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/26/2006 9:49:40 PM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline


ok working on the one without the New Icons now
just have to go thru every vehicle in the game and check icons numbers.
The one without the new icons will also have some added corrections the one with the new Icons doesnt have.



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(in reply to Goblin)
Post #: 9
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/26/2006 10:13:41 PM   
Goblin


Posts: 5547
Joined: 3/29/2002
From: Erie,Pa. USA
Status: offline
See? He works best under pressure.

Alby =


Goblin

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Post #: 10
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/26/2006 10:59:11 PM   
Ace73

 

Posts: 1
Joined: 1/26/2006
Status: offline
Alby Rules!!!!!!!!

(in reply to Goblin)
Post #: 11
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/27/2006 12:55:26 AM   
JEB Davis


Posts: 434
Joined: 12/27/2005
From: Michigan, U.T.B.
Status: offline

quote:

ORIGINAL: Goblin

See? He works best under pressure.

Alby =


Goblin



I GUESS SO !

_____________________________

Reduce unrealistic SP:WaW slaughter, "Low Carnage" (v8.403 or Enhanced):
Settings: 90S,80H,100RR,XXXTQ,110TT,150IT,180AvS,130AvA,150SOF / Command & Ctrl ON / AutoRally OFF
Visit the Enhanced forum at http://enhanced.freeforums.org

(in reply to Goblin)
Post #: 12
RE: (edited)Depot Multi Mod 2 Vehicle "NEW update&... - 1/27/2006 1:26:15 AM   
Alby


Posts: 4852
Joined: 4/29/2000
From: Greenwood, Indiana
Status: offline
quote:

ORIGINAL: Ace73

Alby Rules!!!!!!!!


where is your Ace Frehley Avatar???


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(in reply to Ace73)
Post #: 13
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