From: Daly City CA USA
Hi, We need to back up just a bit here. As I explained in prior posts the "Zero bonus" is not based on any historical Japanese advantage. It is an in game mechanism that permits the Japanese to gain air superioity for the period required for them to complete conquest of SRA.
There were several options.
1. Have rating for Japanese aircraft and pilots for first six months and then ratings for period after.
2 Have a short term effect (the bonus)
The Japanese were failing to attain air control versus historic Allied opposition (The training levels of the Allies were not considered to be the problem. I'm mean no thought was given to lowering them to attain desired results)
That sounds like a broken model pre-publication to me, where, as you write "no thought was given" to amending its demonstrably inadequate dynamics . . . other than to willy-nilly fudge some phony bonus for the bad guys.
Your rationalization ignores the fact that this bonus affects play well outside of the SRA. It also ignores the fact that the game model comes replete with other questionable design choices which ultimately favor the Japanese side one way or the other (to an extent which I think not coincidentally runs tellingly parallel to your own published list of house rules) and which cannot stand close scrutiny in the critical light of actual events. In point of fact, this model is so badly skewed away from history and in favor of most things Japanese early on that even you admit no sober Allied player has any business contemplating any countermove to Japan's opening strategy along anything even approximating historical lines, most especially with regard to deployment of his carrier assets; indeed, you have gone so far as to strongly suggest that the most proper strategy for the Allied player of Gary's game is, in your view, to "hunker down for a year or so" and "consolidate his position" before even dreaming of, say, a straight-up carrier-versus-carrier encounter, which doesn't taste much like a timely Coral Sea to me.
But it must be kept in mind that this "bonus" was designed for games using historic Japanese OOB not games where Japanese are able to rapidly upgrade the A5M groups to A6M2 and transfer all the IJN Home Defense groups out of Japan or upgrade Nate to Oscar
I've forgotten all the questions regarding the historical Japanese OOB, but if you look at the work in that area accomplished thus far by CHS it's clear I am not alone in thinking these errors are not few and minor. And I know for sure, based on my own extensive research with regard to the air model specifically, and play experience in general, that Gary's modeling of Allied aircraft alone was one seriously flawed exercise indeed.
So I must ask, Russ, where do you get this notion that if people only played with what was actually published by Matrix then the simulation would somehow "shine" in any respect? Is that to imply that everything was thought to be hunky-dory behind closed doors? Has the various multitude of well-documented game problems been invented somehow "out here" by "us" after the game hit the street? Is it the case that "we" simply and still have not come to know how to play this game "right"?
When the Japanese employ greater then historic numbers, using better aircraft, and have the bonus in effect.....
When that happens, which is more than merely often (due solely to the manner in which the game was designed) then yes, the result is hardly recognizable to history.
But even in these cases how the Allies fight has a great impact on the results.
It is apparent to me that according to Gary's understanding of history the Allies cowered in abject fear on land, in the sea and through the air for the first full year of the war. There is little "give and take" or "level playing field" about the game's play, from what I can see, until at least 1943, unless the Japanese player manages to grossly bungle and utterly fritter away all of the opportunity which the game system offers on a salver.
Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant