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Shannon V. OKeets -> Directory for MWIF forum (9/10/2005 6:17:37 AM)
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Directory for Matrix Games’ World in Flames Forum I decided it would be a good idea to give new members to the forum an overview of the forum’s recent past by providing a directory. As a general opening statement, this forum is open to everyone to join, create posts, and even create new threads. It is not officially monitored by Matrix Games but I visit multiple times every day and respond to posts when it seems appropriate. I became the developer for MWIF in early July of 2005. As of today, (July 26, 2006), I have made over 2000 posts to this forum in the past 13 months. You can learn more about me in the thread “A New Start Please Welcome Steven Hokanson”, post #2. Usually a new member’s first question is “When the game is going to be released?” That does not have a simple answer, but I provide monthly reports to the forum on what I have done and plan to do. See “When”, posts #4, #8, #14, #39, #47, #62, #93, #107, #115, and #132. Greyshaft is managing play testers for MWIF and has a thread on that topic in this forum. I would like to know what hardware and operating systems players are likely to use to play MWIF and I started a thread to gather that information. See “What hardware and operating system do you expect to use to play MWIF?”, post #1. The first couple of threads I started were on the map, units, scenarios, options. See “Maps for MWIF”, post #1, and “Units, Scenarios, Options, and Add-ons” posts #1 and #114. With the help of many forum members I have developed a sequence of play for Play by Email for MWIF. It is a long and gory story but you can read all about it in “Play by Email (PBEM) for MWIF” and “PBEM Standing Orders”. If you are just interested in the conclusions, I have the final design documents in the form of PDF files, that I send to anyone who asks (SHokanson@HawaiianTel.net). I also started threads on “MWIF Game Interface Design” (#1, #21, #85, #94, #108, and #114), “Artificial Intelligence for World in Flames” (#1, #7, And #11), and “Historical Details, Animation, and Sound” (#1, #47, and #58). The posts in parentheses are suggested readings if you would like a quick overview. I am always looking for more people to help on the AI Opponent, so if you would like to help on the AIO send me a personal message or simply post a message in the AI thread. There is a PDF available from me on Historical Details et al. I have written a long document about the game record log entries the program will create to maintain a detail record of every action taken by players and the the program itself. If you would like a copy (40+ pages) simply ask me via email or post a request for same. The discussion on the map using a single unified scale generated a separate thread on “Play Balance in China”. See the posts to that thread #10, #28, #33, #44, and #46 if the topic is of interest to you. I am always interested in what players have to say about how this game should be developed. Indeed, I am quite aggressive about soliciting opinions, especially those that are different from mine. I have added, modified, and eliminated more design details based on posts by members to this forum than I care to bother counting. I fully expect that to be true for the next several months as the rest of the design documents: are created, are written into code, and play tested.
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