Which scenarios are the least difficult? (Full Version)

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cmorris975 -> Which scenarios are the least difficult? (12/8/2017 9:39:42 PM)

Hi everyone,

I love the concept of this game but I am having a hard time getting into it due to the difficulty. Can anyone recommend some scenarios that might be a bit easier to win, or smaller in scale? It's hard for me to learn all the units as well as how the game works with the scenarios I have tried so far. It'd be nice to have scenarios with about half the units as the smaller stock ones so I might be better able to come to grips with how this wors.

Thanks,

Chris




CapnDarwin -> RE: Which scenarios are the least difficult? (12/8/2017 10:42:41 PM)

Chris, have you done the Tutorial scenario while reading the Tutorial and Quick Start guide? Also the best scenario to start with is A Time To Dance from the NATO side.




cmorris975 -> RE: Which scenarios are the least difficult? (12/10/2017 12:45:40 PM)


quote:

ORIGINAL: CapnDarwin

Chris, have you done the Tutorial scenario while reading the Tutorial and Quick Start guide? Also the best scenario to start with is A Time To Dance from the NATO side.


Yes, I did do the tutorial. I think the problem is that sighting is not that intuitive and checking all the units line of sight in order to better understand the battlefield is laborious. So far what usually happens is that units that appear to be able to see and fire on certain areas cannot, so a helicopter comes in and destroys a lot of my forces. Or enemy artillery will take out half my tanks in one turn.

I will try that scenario and stick with it, thanks.




OldSarge -> RE: Which scenarios are the least difficult? (12/11/2017 1:03:12 AM)

A Time to Dance is a great scenario. It is small, at least from the NATO side, but don't let that fool you! [8D]

It is quite the knife fight! I've had FPCRS from launch and this scenario is still my 'goto' scenario whenever
there is a new patch, or I only have an hour or two, or had a bad day at work (or in traffic) and want to kill stuff. [:'(]

I think that you'll like it!




cmorris975 -> RE: Which scenarios are the least difficult? (12/14/2017 6:54:32 PM)

OldSarge, thanks for the recommendation! I did enjoy that one and even squeaked by with a marginal victory. I lost a lot of units but I'll take it!




Mad Russian -> RE: Which scenarios are the least difficult? (12/17/2017 3:24:25 PM)

"A Time To Dance" seems to have caught people's attention.

It has a storied history.

I created this scenario as the introduction to the game. As such the US units are leaving the Kaserne (base) as they activate. That makes them appear to show up out of thin air! [X(][:-]

I sent the scenario back to Rob and Jim when I thought it played well. About 2 days later I had Rob tell me, "Steve, I'm not sure about a scenario where units just appear out of nowhere in the middle of a map."

To which I replied, "No problem. I don't make scenarios like that. All mine either start on the map or enter as reinforcements. I don't like units beaming in either."

There was a moment of silence, during which I'm sure Jim was rolling on the floor, before Rob came back with, "But 'A Time To Dance' has units that just show up in the middle of the map." I was by that time 2 scenarios further into the game mechanics. (Each scenario was designed to highlight another part of game play and were created in that sequence.)

It took me a moment to realize that he was right. For the one, and only time, in my career - making literally hundreds of scenarios - I'd started units appearing out of nowhere!!!

We all had a good laugh and will bring that up every so often; along with a reference as to how FPC is NOT a Combat Engineer simulator...and we go on.

Good Hunting.

MR




exsonic01 -> RE: Which scenarios are the least difficult? (12/20/2017 3:30:18 AM)

3rd Herd is big scenario, but you should try as well if you want to scale up your experience. IMO it is easy for nato, but not that easy for pact. Tip is, you need to set up your kill zone wisely. Don't push too much to defend the central town. US forces in this scenario doesn't have enough time to make a such "high" defense line.




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