Bocage Hell - 1944 (Full Version)

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sPzAbt653 -> Bocage Hell - 1944 (11/23/2017 7:26:02 AM)

The Normandy Campaign at 1km
Original thread, not much of interest but some screenshots from TOAW III and a discussion concerning Bocage terrain as it applies to the map:
http://www.matrixgames.com/forums/tm.asp?m=4027597

Scenario:
v1.2 posted 12-17-2017




Boonierat1972 -> RE: Bocage Hell - 1944 (11/23/2017 8:05:58 AM)

I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".




Boonierat1972 -> RE: Bocage Hell - 1944 (11/23/2017 8:07:23 AM)

sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 8:19:53 AM)

quote:

ORIGINAL: Boonierat1972
I was on OMAHA two years ago and I can tell you that what's beyond the beach is no "cropland".

Thank You ! The Historical Division of the War Department [USA] agrees with you and me [:D]
I am jealous of your visit, although I doubt that I well ever fly over the Atlantic to enjoy such a trip.




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 8:28:15 AM)

quote:

ORIGINAL: Boonierat1972
sPzAbt653 could you post a screenie or two of how this monster looks like with the new graphics?

I can't and I won't [:@] !! Are you are a trouble maker or is that an innocent question ??

Ok sorry, here is one:

[image]local://upfiles/24850/208ED4013F5D4B988939AC3381DD1C98.jpg[/image]




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 8:29:56 AM)

And another. It was a lot of effort to get this one into TOAW IV. You will notice that other than Bocage, these are not new graphics, they are either from TOAW III or custom. [I hate the new graphics]. I have left the TOAW IV Bocage in for now, but I still think it looks like dragon poop and I may still change it.

[image]local://upfiles/24850/7384A2567EF74E98BEAE305122C14B67.jpg[/image]




larrybush -> RE: Bocage Hell - 1944 (11/23/2017 9:55:03 AM)

Is this scenario download-able yet? Looks good!




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 9:58:35 AM)

It's attached to the first post !!




larrybush -> RE: Bocage Hell - 1944 (11/23/2017 10:15:38 AM)


quote:

ORIGINAL: sPzAbt653

It's attached to the first post !!


Ahh, Found it! Kept clicking on the wrong links!




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 11:01:42 AM)

Oh I see, thanks, I will make it mo' clearer.




budd -> RE: Bocage Hell - 1944 (11/23/2017 5:08:09 PM)

Thanks for the scenario.
Got a graphics problem with zoom 3[lowest to highest]units counters.



[image]local://upfiles/32191/D6A0C9218AA44D04B7D6A77CD0E20204.jpg[/image]




sPzAbt653 -> RE: Bocage Hell - 1944 (11/23/2017 6:05:21 PM)

Thanks - that is a known bug with that view across all scenarios.

Edit: My mistake, I either mis-remembered that this was a bug, or I have discovered how to get around it. Either way, it has been corrected in the zip file.




budd -> RE: Bocage Hell - 1944 (11/23/2017 6:27:12 PM)

Roger that, nothing that can't be worked around. Thanks for all the sharing.




sPzAbt653 -> RE: Bocage Hell - 1944 (11/25/2017 11:15:41 AM)

Silvanski said something, wise as he is, that put me onto something, and it looks like I have fixed this scenario's 2D Small View. The zip in post one has been updated.

It looks fine here, let me know if you still have any issues. Thanks !

[image]local://upfiles/24850/C334F442E10C445FBDB2F74E7E4C32C6.jpg[/image]




blackcloud6 -> RE: Bocage Hell - 1944 (11/25/2017 10:04:13 PM)

Never mind, I found it.




Silvanski -> RE: Bocage Hell - 1944 (11/26/2017 4:01:13 AM)


quote:

ORIGINAL: sPzAbt653
Silvanski said something, wise as he is


Que???[:D]

tiles_misc , all sizes, have to be png ... trial and error




sPzAbt653 -> RE: Bocage Hell - 1944 (11/26/2017 6:16:00 AM)

I tried and kept erroring, until you said 's_tiles_misc' ... then I heard !!

And for some reason in this scenario I had to install the 's_CounterUnits'. Other scenarios are fine without it [X(]




r6kunz -> RE: Bocage Hell - 1944 (11/26/2017 1:04:13 PM)

Nice work, Steve!
Question- what is your trick to prevent the Allied ships from doing random dances in the Atlantic?
In Operation Overlord I have taken your advice and set the Naval Attrition to 100. Any other tips?
cheers
RAK




sPzAbt653 -> RE: Bocage Hell - 1944 (11/26/2017 1:32:33 PM)

Luck I guess ! Try to keep Naval Objectives simple and close together [in the case below only 4 Objectives for Track 1]. For this scenario, when the focus shifts from the beaches to Cherbourg, they switch to Track 2 which targets the naval units to the Cherbourg area. If it doesn't work as desired, change things around a bit. I don't know anything about the Naval AI so its all guesswork.

[image]local://upfiles/24850/EBB05C9D156940B48CA56DD170815565.jpg[/image]




r6kunz -> RE: Bocage Hell - 1944 (11/26/2017 4:45:45 PM)

Thanks! I will give it a go.
Incidentally, your Designer Notes are excellent. It is interesting to read the thought process of a master designer; I have already gleaned a couple of ideas I plan to use (RR for example, no Bridge damage for another).
cheers
RAK




sPzAbt653 -> RE: Bocage Hell - 1944 (11/26/2017 6:32:48 PM)

Thanks Rob! It's a fun thing being able to ponder the individual aspects of campaigns and battles, all have different influences. Then to have TOAW with all of its flexibility at our fingertips is great. It is sometimes too flexible and makes overthinking and over-designing a real possibility.

And of course, typing out paragraphs of notes help keep things straight in our minds, and also helps future players.




sPzAbt653 -> RE: Bocage Hell - 1944 (11/29/2017 3:19:38 PM)

I have noticed this line in the Scenario Document:

PNG Graphics - Please turn these off in the Player Options Menu as the graphics package will not display properly with them on. 'Support PNG Graphics' = OFF.

This was true of TOAW III, but does not apply to TOAW IV so you can disregard this note. No worries either as I noticed no difference for this scenario in setting PNG=OFF or PNG=ON. I have deleted this line from later versions of the doc.




sPzAbt653 -> RE: Bocage Hell - 1944 (12/17/2017 4:14:23 AM)

Haven't played this one in a couple years, so I loaded it up in TOAW IV and gave it a go. Took almost three weeks to play it thru, tons of fun, and I lost [as seen below].

As I have now played it in TOAW IV plus straightened out a few minor things, I re-posted the scenario in post #1 of this thread.

[image]local://upfiles/24850/A2EB1B1466B84B7F80E6A1414E8A67FA.jpg[/image]




JapLance -> RE: Bocage Hell - 1944 (12/17/2017 11:11:39 AM)

Excellent! Thanks a lot. I'll give Bocage Hell a try soon.

I noticed that there is no h_CounterUnits.png in the download and zoomed-in counters look a bit blurry, so I took the liberty to make one that includes the exchanged Coastal Battery icon. I couldn't spot any other reworked icons, but if there are any other I can try to add them.




sPzAbt653 -> RE: Bocage Hell - 1944 (12/17/2017 6:06:14 PM)

I didn't notice that, but when I put them side by side I can see it [your file is used on the right side]. Thanks !

[image]local://upfiles/24850/057EDA96E6ED46F3B899FE40DB118A7C.jpg[/image]




Nicholas Bell -> RE: Bocage Hell - 1944 (12/17/2017 9:53:57 PM)

quote:

ORIGINAL: JapLance
I noticed that there is no h_CounterUnits.png in the download and zoomed-in counters look a bit blurry, so I took the liberty to make one that includes the exchanged Coastal Battery icon. I couldn't spot any other reworked icons, but if there are any other I can try to add them.


Nice work -thank you!




JapLance -> RE: Bocage Hell - 1944 (12/20/2017 6:54:40 AM)

Glad you liked the change [:D].

Another visual change I did was related to the use of Wadis in the roads crossing rivers. By using river tiles renamed as the wadis ones you don't get to notice the difference, while you retain the impossibility of blowing up the bridges.

[image]local://upfiles/8062/0E5DAE0541E844EBB42623EF9FDDD3B8.jpg[/image]




sPzAbt653 -> RE: Bocage Hell - 1944 (12/20/2017 8:18:22 AM)

That is something I had done originally but changed it back, to avoid confusion. Not that it would, just that sometimes folks don't read stuff too good [:)]

Now you've got me playing in 2D Huge, and with the screen at 1024 x 1280 I am really liking it. So I'll have to go thru a bunch of scenarios and check those h_files to see if any need work. Previously, I had the attitude that if you played in 2D Huge that you must be blind anyway so it wouldn't matter !




gbaby -> RE: Bocage Hell - 1944 (12/20/2017 12:50:48 PM)

Larger monitor and higher resolutions will change your mind fast.

Some of us play 2D Huge only. The 2d Large is not very large at all and almost unplayable on higher resolutions, but still a good view to get a broader view of the situation.




JapLance -> RE: Bocage Hell - 1944 (12/20/2017 1:51:39 PM)

I hardly use the large setting and go for the huge view, specially when planning the attacks. At 1920x1024 counters are really small, and with the huge view I get about the same area as I did in COW back in the day (in 800x600 resolution [:D]). And not only that. 15 years ago when I played COW I had a CRT monitor about 50 cm. from my face. A flat monitor is now probably at almost double the distance from my eyes.

Combat planner is still a problem though [:D].




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