Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (Full Version)

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dennishe -> Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/23/2013 8:17:03 PM)

The point of no return has passed, the ships have sailed, the sun is about to rise...

No Khyberbill

[image]local://upfiles/26552/CB48832E24B84B2EA740A87CFB5925EC.jpg[/image]




Cannonfodder -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/23/2013 9:30:09 PM)

Hey Dennis, good luck in your new game!




dennishe -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/23/2013 9:52:03 PM)


quote:

ORIGINAL: Cannonfodder

Hey Dennis, good luck in your new game!


Thanks!




DOCUP -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/23/2013 10:44:09 PM)

looking forward to your AAR. I have always loved your AARs.




John 3rd -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/23/2013 11:20:26 PM)

*Ditto*

Where did you get that painting of the KB? FANTASTIC!




topeverest -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/26/2013 3:51:18 AM)

I need a new AAR. mind if I tag along?




dennishe -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/26/2013 3:18:37 PM)

Thanks for the comments and feel try to tag along.

quote:

Where did you get that painting of the KB?


I found it at http://www.1zoom.net




dennishe -> Midget subs rule (10/26/2013 3:26:45 PM)

The attack on Pearl Harbor went quite OK. Especially the midget subs ruled! One battleship sank already and four others have heavy fires. Not a bad score. Especially if a couple more battleships would sink duringthe night. Nevertheless, I'm pulling KB out. I don't want to loose many enemy pilots against enemy flak. A second day attack has never been very successful for me...



AFTER ACTION REPORTS FOR Dec 07, 41
--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-24, hits 2, heavy damage

Allied Ships
PC Tiger
BB Pennsylvania, Torpedo hits 1

PC Tiger cannot reach attack position over SSX Ha-24
PC Tiger cannot reach attack position over SSX Ha-24
SSX Ha-24 eludes PC Tiger by hugging bottom
PC Tiger cannot reach attack position over SSX Ha-24


--------------------------------------------------------------------------------
Midget Sub attack inside harbor of Pearl Harbor!!!

Japanese Ships
SSX Ha-19

Allied Ships
BB California, Torpedo hits 1
AM Vireo

SSX Ha-19 eludes ASW attack from AM Vireo
SSX Ha-19 eludes AM Vireo by hugging bottom


--------------------------------------------------------------------------------

[image]local://upfiles/26552/E885E26384E64B818889DBDAB31A9FCB.jpg[/image]

Morning Air attack on Pearl Harbor , at 180,107

Weather in hex: Clear sky

Raid detected at 120 NM, estimated altitude 8,000 feet.
Estimated time to target is 40 minutes

Japanese aircraft
A6M2 Zero x 68
B5N2 Kate x 144
D3A1 Val x 126

Allied aircraft
no flights

Japanese aircraft losses
A6M2 Zero: 14 damaged
A6M2 Zero: 12 destroyed by flak
B5N2 Kate: 6 damaged
B5N2 Kate: 2 destroyed by flak
D3A1 Val: 18 damaged
D3A1 Val: 2 destroyed by flak

Allied aircraft losses
PBY-5 Catalina: 128 damaged
PBY-5 Catalina: 11 destroyed on ground
P-40B Warhawk: 48 damaged
P-40B Warhawk: 8 destroyed on ground
B-18A Bolo: 46 damaged
B-18A Bolo: 4 destroyed on ground
A-20A Havoc: 9 damaged
A-20A Havoc: 2 destroyed on ground
B-17E Fortress: 14 damaged
B-17E Fortress: 1 destroyed on ground
B-17D Fortress: 33 damaged
B-17D Fortress: 1 destroyed on ground
SBD-1 Dauntless: 31 damaged
SBD-1 Dauntless: 5 destroyed on ground
P-36A Mohawk: 19 damaged
P-36A Mohawk: 1 destroyed on ground
C-33: 2 damaged
C-33: 1 destroyed on ground
F4F-3 Wildcat: 3 damaged
F4F-3 Wildcat: 2 destroyed on ground
O-47A: 6 damaged
O-47A: 2 destroyed on ground
R3D-2: 1 damaged
R3D-2: 1 destroyed on ground
OS2U-3 Kingfisher: 1 destroyed

Allied Ships
xAKL Hirondelle
BB Maryland, Bomb hits 8, Torpedo hits 4, heavy fires, heavy damage
BB Oklahoma, Bomb hits 6, Torpedo hits 1, on fire, heavy damage
BB Nevada, Bomb hits 10, Torpedo hits 2, on fire
CM Oglala
BB Tennessee, Bomb hits 4, Torpedo hits 3, on fire, heavy damage
BB Pennsylvania, Bomb hits 5, Torpedo hits 3, and is sunk
BB Arizona, Bomb hits 7, Torpedo hits 2, heavy fires
DD Dewey, Torpedo hits 1, and is sunk
DM Montgomery
AV Wright, Torpedo hits 1, heavy damage
AV Curtiss, Bomb hits 1
CA New Orleans, Bomb hits 2
BB West Virginia, Bomb hits 5, Torpedo hits 2, heavy fires, heavy damage
BB California, Bomb hits 11, Torpedo hits 3, heavy fires, heavy damage
xAP St. Mihel
DD Tucker, Bomb hits 2, heavy fires, heavy damage
CL Honolulu, Torpedo hits 2, on fire, heavy damage
CA San Francisco, Bomb hits 2
DMS Perry, Torpedo hits 1, and is sunk
DD Cummings, Torpedo hits 1, and is sunk
CL Detroit, Bomb hits 1
DM Gamble, Bomb hits 1, Torpedo hits 1, and is sunk
PC Reliance, Bomb hits 1, heavy fires, heavy damage
AG Argonne, Bomb hits 1, heavy fires
CL Raleigh, Torpedo hits 1

Repair Shipyard hits 2
Airbase hits 29
Airbase supply hits 12
Runway hits 92




dennishe -> RE: Midget subs rule (10/26/2013 4:55:19 PM)

Morning Air attack on TF, near Mersing at 52,82

Weather in hex: Clear sky

Raid spotted at 4 NM, estimated altitude 19,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
G4M1 Betty x 13

Allied aircraft
Buffalo I x 2

Japanese aircraft losses
G4M1 Betty: 1 destroyed, 1 damaged

No Allied losses

Allied Ships
BC Repulse
BB Prince of Wales, Torpedo hits 3

--------------------------------------------------------------------------------
Morning Air attack on TF, near Mersing at 52,82

Weather in hex: Clear sky

Raid spotted at 4 NM, estimated altitude 27,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
G3M2 Nell x 18

Allied aircraft
Buffalo I x 3

Japanese aircraft losses
G3M2 Nell: 1 damaged

No Allied losses

Allied Ships
BB Prince of Wales, Torpedo hits 2, on fire, heavy damage
BC Repulse

In total the first two raids scored five torpedo hits on the Prince of Wales. The afternoon raid did not find the Prince of Wales and failed to score any hits on the Repulse. The Prince of Wales was reported to have sunk, but this may be just fog of war. For sure it is not in fighting condition. Having an undamaged Repulse floating around on the other hand is a concern. If she links up with the Boise, Houston and a couple of Dutch and British light cruisers any Japanese invasion force is in trouble.

But no reason not to send the people at home a nice postcard...

[image]local://upfiles/26552/6A45580CD889462E9A2B7F8C4587E5CA.jpg[/image]




PaxMondo -> RE: Midget subs rule (10/27/2013 3:51:43 AM)

I'd feel pretty good about calling the PoW sunk. 5 torps will generally do it. Congrats! [&o][&o][&o]




obvert -> RE: Midget subs rule (10/27/2013 10:30:34 AM)

Congrats on the minis getting hits. Always fun.

Love the visuals you're using. That postcard is amazing.




dennishe -> RE: Midget subs rule (10/27/2013 11:52:39 PM)

The first real turn went down smoothly. Kota Bharu and Makin were captured. The Repulse was spotted at Singapore. And my Zero's kicked ass over Clark Field. Unfortunately, some Betty's and Nells that were on naval attack went for juicy targets at Manilla and Singapore port without a fighter escort. Losses were high. These will be the targets for my next Zero-sweeps...


Morning Air attack on Clark Field , at 79,76

Weather in hex: Heavy cloud

Raid spotted at 35 NM, estimated altitude 26,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
A6M2 Zero x 52

Allied aircraft
P-40B Warhawk x 13
P-40E Warhawk x 10

No Japanese losses

Allied aircraft losses
P-40B Warhawk: 5 destroyed
P-40E Warhawk: 3 destroyed





topeverest -> RE: Midget subs rule (10/28/2013 12:01:15 AM)

A few questions...

What are you marching to your first 30 and 60 days? have you determined your main effort / Oz / India / etc.? What are you planning to expand your economy to and which parts? Other than trying to save KB pilots, do you have a pilot training strategy?




dennishe -> RE: Midget subs rule (10/28/2013 9:31:23 PM)


quote:

ORIGINAL: topeverest

A few questions...

What are you marching to your first 30 and 60 days? have you determined your main effort / Oz / India / etc.? What are you planning to expand your economy to and which parts? Other than trying to save KB pilots, do you have a pilot training strategy?


Those are a lot of questions. I will try to answer all of them in the next weeks.

Before I started this BPEM I studied quite some posts and AARs. Especially the posts of Mike Solli and PaxMondo I found often very interesting. I'm also inspired by the "Hive" strategy of Captain Cruft. My aim is to continue fighting the Allies far into '45 and even '46. For this we need a huge HI pool halfway '44 (hopefully not much earlier) when the Allies will cut off Japan from the SRA. This implies that I will economize the Japanese production in '42 and '43 and then ramp it up into '44 when the Allies get closer to Japan. Also I will avoid to fight the Allies where they are strong and defend fiercely where I'm strong...




obvert -> RE: Midget subs rule (10/28/2013 10:46:52 PM)


quote:

ORIGINAL: dennishe


quote:

ORIGINAL: topeverest

A few questions...

What are you marching to your first 30 and 60 days? have you determined your main effort / Oz / India / etc.? What are you planning to expand your economy to and which parts? Other than trying to save KB pilots, do you have a pilot training strategy?


Those are a lot of questions. I will try to answer all of them in the next weeks.

Before I started this BPEM I studied quite some posts and AARs. Especially the posts of Mike Solli and PaxMondo I found often very interesting. I'm also inspired by the "Hive" strategy of Captain Cruft. My aim is to continue fighting the Allies far into '45 and even '46. For this we need a huge HI pool halfway '44 (hopefully not much earlier) when the Allies will cut off Japan from the SRA. This implies that I will economize the Japanese production in '42 and '43 and then ramp it up into '44 when the Allies get closer to Japan. Also I will avoid to fight the Allies where they are strong and defend fiercely where I'm strong...


Think a lot about supply expenditure as well. Consider how to streamline R n D and production so you don't have to spend a lot changing factories around. Cruft sat his fleet for most of the game. Even losing the SRA in 44 I think he has a ton of fuel saved up, too.

At the same time i wouldn't deny yourself the ability to produce a lot of good fighters in 42-43. You're going to need to set a tone during that time to make sure he must come forward slowly. If I play Japan again I will cut most xAK builds and a bunch of other shipping, pay lots of attention to ASW, and get a bunch of the best fighters for each period. you'll save more by not building ships than by neutering your air force.

Will you build up and fight for the Marshalls/Gilberts?




dennishe -> RE: Midget subs rule (10/28/2013 11:10:48 PM)


quote:

ORIGINAL: obvert


Think a lot about supply expenditure as well. Consider how to streamline R n D and production so you don't have to spend a lot changing factories around. Cruft sat his fleet for most of the game. Even losing the SRA in 44 I think he has a ton of fuel saved up, too.

At the same time i wouldn't deny yourself the ability to produce a lot of good fighters in 42-43. You're going to need to set a tone during that time to make sure he must come forward slowly. If I play Japan again I will cut most xAK builds and a bunch of other shipping, pay lots of attention to ASW, and get a bunch of the best fighters for each period. you'll save more by not building ships than by neutering your air force.

Will you build up and fight for the Marshalls/Gilberts?


Exactly. Most of the HI points will be saved on ships. Not on fighters. For now I'm only building CVs (not Shinano), BBs, CLs, DDs, SSs (not the transports and the short leg SSs), AOs, TKs, only the very large xAKs and SCs. This saves me an additional 1500 HIs per day. On aircraft I will build what I need. Useful engines I will mass produce. Same for vehicles and armament.

Atolls with level 6 fortresses are not easy to take therefore pose a good opportunity to delay the Allies. I will fight for them, but I'm not going to risk losing KB for them.




dennishe -> RE: Midget subs rule (10/28/2013 11:21:21 PM)

The 14th Army landed at Aparri. This will be the only landing site in the north and therefore the convoys are somewhat easier to defend. Mines to destroy enemy DDs and SSs are already in place. The only goal is Manilla, where the light industry is located. Once I capture Manilla the USAFFE will starve eventually. I will pull out units of the 14th Army to capture Mindanao and the smaller Philippinian islands first before to return to Luzon and finish of the USAFFE there. At Mindanao only Zamboanga will be taken at an early stage as also there light industry is located. The USAFFE seems to be pulling out of Manilla already. So far so good... [:D][:D][:D]

[image]local://upfiles/26552/CA50B2E35FFC4622BD3AD0E4D964AE53.jpg[/image]




topeverest -> RE: Midget subs rule (10/29/2013 2:51:00 AM)

definitely following the 'don't overexpand theory? I don't know your opponent. I assume he wont aggressively attack back to Luzon in 43 in the great fluid style sometimes shown in certain games. That would be unfortunate. I like the idea of planning in stages and streamlining development and production. Most get caught up in too many upgrades. I always fight hard for Luzon or the Taiwan power play, but usually the bulk of the carriers are gone prior to Mariana's. I take it from your strategy you are planning on playing turtle at some point? What will prevent the allies from 29-ing you to death?




dennishe -> RE: Midget subs rule (10/29/2013 9:54:57 PM)


quote:

ORIGINAL: topeverest

definitely following the 'don't overexpand theory? I don't know your opponent. I assume he wont aggressively attack back to Luzon in 43 in the great fluid style sometimes shown in certain games. That would be unfortunate. I like the idea of planning in stages and streamlining development and production. Most get caught up in too many upgrades. I always fight hard for Luzon or the Taiwan power play, but usually the bulk of the carriers are gone prior to Mariana's. I take it from your strategy you are planning on playing turtle at some point? What will prevent the allies from 29-ing you to death?


For this strategy to work it is key that the Allies are held up long enough to get sufficient oil to Japan and not to start the end battle too early. The Gilberts and Marshalls will be fiercely defended. Atols are relatively easy to defend. Especially with a bunch of mines, subs and KB-fighter protection agains 4E bomber raids these invasions can be quite costly to the Allies. Especially if their short range fighters cannot make it to the batlefield and the Zero's can. For the same reason I might reach far into the Pacific and cut off OZ from the USA. I'm convinced that the B29s can be stopped in '44 when the Allies only have few. In '45 this is going to be a different story. It will be important to keep the Allies sufficiently far away from Japan. If the 4E beasts get fighter escorts I'm in huge trouble. By the way: "Can the Allied player see which and how many planes and engines I'm building somehow?" The defensive perimeters will therefore be further away from Japan than in the "Hive" of Captain Crust...




dennishe -> RE: Tora^3 dennishe(J) vs Khyberbill (A) DBB-C with stacking limits (10/29/2013 10:01:56 PM)

Things are going well. miniKB,Betties and my subs are sinking ships and my troops successfully landed at Tarawa and Mirri. An Allied carrier moved in close to Kwajalein. It is hunting for the Tarawa invasion force that I'm withdrawing around Kwajalein. I just moved the air flotilla from Kwajalein to Roi. Also I increased its torpedo ordnance to 60 and replaced the commander of the 27-plane Nell squadron with the most aggressive commander that I could find in pool. Let's see how this is played out...[:D][:D][:D]

[image]local://upfiles/26552/4180E6E2BEE9438BBB6F5B8E5301F5FA.jpg[/image]




PaxMondo -> RE: Midget subs rule (10/30/2013 12:49:45 AM)


quote:

ORIGINAL: dennishe

By the way: "Can the Allied player see which and how many planes and engines I'm building somehow?"

Yes. discussed in a thread recently.

The gist of the discussion is that the allies did have pretty good intel as to what was being built where. Maybe not quite as good as the game gives them, but the differnce is minor in terms of what it means in game.

So plan accordingly.




dennishe -> RE: Midget subs rule (10/30/2013 9:30:27 PM)


quote:

ORIGINAL: PaxMondo
So plan accordingly.


This is not so easy.

The war continues. The Allies are retreating fast in Luzon and in Malaya.
In a previous game Cannonfodder tought me to take Palembang fast. The first Japanese troops have landed at Brunei and Mirri, where a squadron of Zero's also arrived. From here on the IJN will move to Palembang. Singkawang will be taken first and will be used as a bridgehead. The troops for these operations are already embarked and underway.

The exodus of Manilla has started. Kate torpedobombers managed to pick up some juicy targets...



[image]local://upfiles/26552/815F9B4D9FDD48F282B56973EDD00BA8.jpg[/image]




dennishe -> Ki-15 or Ki-46 (10/30/2013 9:59:06 PM)

I'm wondering whether it is worth it to actually continue building the Ki-46-II Dinah. The plane costs twice as much as the good old Ki-15-II. The stats of the Dinah are better than the Babs, but for a recon plane I'm not sure whether the HI costs are worth it...

[image]local://upfiles/26552/D6A8A401CEA84BDE9955F74234CF7ED3.jpg[/image]




obvert -> RE: Ki-15 or Ki-46 (10/30/2013 10:54:27 PM)

quote:

ORIGINAL: dennishe

I'm wondering whether it is worth it to actually continue building the Ki-46-II Dinah. The plane costs twice as much as the good old Ki-15-II. The stats of the Dinah are better than the Babs, but for a recon plane I'm not sure whether the HI costs are worth it...



The Babs get eaten alive with any opposition and even without they fall prey to ops losses at max range more often than the Dinah. Speed and durability are the best things a recon plane can have (aside from a camera which conveniently is missing from ALL Japanese recons until late), and the Dinah trumps the Babs on both.

The Dinah III is definitely worth it as the range is awesome.




Cannonfodder -> RE: Ki-15 or Ki-46 (10/30/2013 11:03:44 PM)

Its not that much HI, you do not need to overbuild them. It is a better plane so would go for the Dinah...




dennishe -> RE: Ki-15 or Ki-46 (10/30/2013 11:11:21 PM)

Thanks guys. In that case I will continue building the Dinah...

Some of the navy variant of the Babs are currently being built though to reinforce the squadrons before the Judy scouts arrive.




dennishe -> Marching orders (10/31/2013 8:53:02 PM)

IMPERIAL JAPANESE ARMY MARCHING ORDERS


14th Army - LGEN Honma
The fourteenth army is assigned to the Philippines. Currently the first units are landing at Aparri and Legaspi. The first objective is to take Manilla and thereby deny the USAFFE from the light industry and supply points. The Allies already seem to be pulling back to Bataan and Clark Field. Taking Manilla should be relatively easy. Once the USAFFE is cornered two or three regiments will be pulled out of Luzon and will move to Mindanao and the smaller Philippine islands. A IJN unit will land at Zamboanga shortly to deny the USAFFE at Mindanao from further supplies. These regiments will move back to Luzon to deliver the USAFFE the final blow. Once the Philippines are taken the 14th Army will digg in. The Philippines will become a key strategic region in the defense of Japan. While the engineers will build major fortifications, the infantry and armored units will serve as a strategic reserve and will close holes in the Japanese lines. Otherwise these units will only see action again when MacArthur returns to the Philipines.

15th Army - LGEN Iida
The fifteenth army will march trough Thailand and capture Burma. It will be the first line of defense to keep the British regiments out of the SRA. In a previous game Khyberbill has moved large amounts of troops into Burma. It is not unlikely that he would try something like this again. The 15th Army will quickly try to take Rangoon. The 33rd division is already embarked and heading for Bankok. The first divisions the will be released from Manchukwo by paying PPs will also move to Burma, as well as two divisions that currently are located at Shanghai and Osaka, when these become available after the fall of Singapore.

16th Army - LGEN Imamura
The sixteenth army will take Java and the eastern approach to the SRA. At the moment little transports are availabe for its operations, but as soon as most of the units of the 14th Army have landed, the 16th Army will move to Ambon and Kendari. From there Java will be attacked. The 16th Army will guard the southeastern part of the SRA and predominantly try to prevent an Allied assault from the Darwin area. To enforce this the Northwestern part of Australia may be captured. We'll see.

25th Army - LGEN Yamashita
The twentyfifth army will land at Malaya and capture Singapore. Kota Bharu and Alor Star have been taken. The Malayan army is pulling back and is currently being chased by two armored regiments. All other units are on strategic move (bicycles???) and are following the tanks. The Imperial Guards division will arrive shortly from Thailand. The capture of Singapore is the most important target of the IJA in the first months of the war. Therefore Yamashita will have access to all IJA southern army reserves. Once Singapore falls, the 25th army will protect the left flank of the 15th army in burma. Also it will protect Sumatra, Malaya and the Thai/Burmese coast from Allied invasions. An invasion of Ceylon is also within the possibilities.

After these initial operations further assaults on OZ or India may be conducted. Japan lacks significant cargo space in DBB-C and therefore operations must be planned carefully and not all locations on the map can be attacked at the same time. Over stretching is very dangerous. If the Japanese lines suddenly collapse large amounts of troops may become trapped behind enemy lines and there will be no way to quickly pull out units. Hence I'm a little modest with planning my attacks



[image]local://upfiles/26552/9E7DC23D4B1B41AD8084D8225C6248E7.jpg[/image]




dennishe -> Japanese bombers (11/1/2013 9:29:20 PM)

While I'm waiting for a turn, I studied the IJA bombers. Comparing them to the medium bombers that the Allies get, It blows my mind how poor the bomb loads of the Japanese bombers are. Below you find a list of most of the bombers that the Japanese get at the early stage of the war. To illustrate how poor the bomb loads are, I also added a couple of fighters. The Ki-43-IIa and the Ki-45 KAIa can carry a substantially larger bomb load than all Japanese light bombers together. I do not see a point in building these. Except a few perhaps for ASW duties. The light bombers will be upgraded via the Ki-45 to the Ki-43 as mentioned by Captain Cruft in his AAR. Also the Ki-48 does have an aweful bomb load. I will build only little of these and upgrade them to the Ki-21. This will be my main IJA bomber, until the second generation Ki-49s become available...


Ki-27b 2 x 50 kg
max speed: 292; normal range: 3(6); maneuver: 41; durability: 24; severice rating: 1.

Ki-43-Ic 2 x 15 kg
max speed: 305; normal range: 5(10); maneuver: 46; durability: 23; service rating: 1.


Ki-43-IIa 2 x 250 kg
max speed: 320; normal range: 6(11); maneuver: 39; durability: 23; service rating: 1.


Ki-44-IIa 2 x 100 kg
max speed: 376; normal range: 5(6); maneuver: 26; durability: 28; service rating: 1.


Ki-45 KAIa 2 x 250 kg
max speed: 340; normal range: 7(8); maneuver: 21; durability: 36; service rating: 2.


Ki-21-IIa 4 x 250 kg
max speed: 302; normal range: 10; maneuver: 20; durability: 40; service rating: 2.


Ki-30 1 x 250 kg
max speed: 263; normal range: 6; maneuver: 23; durability: 24; service rating: 1.


Ki-32 1 x 250 kg
max speed: 263; normal range: 5; maneuver: 19; durability: 24; service rating: 2.


Ki-36 4 x 30 kg
max speed: 216; normal range: 5; maneuver: 33; durability: 20; service rating: 1.


Ki-48-Ib 4 x 100 kg
max speed: 298; normal range: 9; maneuver: 20; durability: 32; service rating: 2.


Ki-49-Ia 4 x 250 kg
max speed: 297; normal range: 9; maneuver: 15; durability: 40; service rating: 2.


Ki-51 4 x 50 kg
max speed: 263; normal range: 4; maneuver: 25; durability: 28; service rating: 1.


Ki-57-Ia 3 x 250 kg
max speed: 334; normal range: 14; maneuver: 12; durability: 41; service rating: 3.




topeverest -> RE: Japanese bombers (11/2/2013 1:11:44 AM)

to your question if the allies can see what you are building from an airframe perspective - no. but they can add up your air factories.

Should I assume you will keep KB intact and try to ambush an unsuspecting allied play?

The sub war in 43 typically gives me trouble. Have you thought about the ASW paradigm you will use?




obvert -> RE: Japanese bombers (11/2/2013 10:03:02 AM)

quote:

ORIGINAL: dennishe

While I'm waiting for a turn, I studied the IJA bombers. Comparing them to the medium bombers that the Allies get, It blows my mind how poor the bomb loads of the Japanese bombers are. Below you find a list of most of the bombers that the Japanese get at the early stage of the war. To illustrate how poor the bomb loads are, I also added a couple of fighters. The Ki-43-IIa and the Ki-45 KAIa can carry a substantially larger bomb load than all Japanese light bombers together. I do not see a point in building these. Except a few perhaps for ASW duties. The light bombers will be upgraded via the Ki-45 to the Ki-43 as mentioned by Captain Cruft in his AAR. Also the Ki-48 does have an aweful bomb load. I will build only little of these and upgrade them to the Ki-21. This will be my main IJA bomber, until the second generation Ki-49s become available...



Yep. Bomb loads suck. It's like using a Havoc as your best bomber platform, with some Hudsons thrown in for color.

You'll spend a lot of PPs upgrading through the FB path. It's 250 a pop per Sentai. Too cost prohibitive for me in the beginning. Maybe worth it though if those also get into the NF path to be used later to defend the Home Islands. That's something I hadn't thought of before. Hmmmmmm.

I think the Oscar is too fragile against any Brit/US units or bases as it can't stand up to heavy flak in a bombing run. Cruft stopped using them in low ground role pretty quickly, but of course they can work as a kami later.

Upgrading to the 2E line is the way I went, at only 75 PP per Sentai, and these are great ASW platforms as well.




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