Pelton -> RE: New morale rule has screwed 41. (5/1/2013 12:29:07 AM)
ORIGINAL: Michael T
Did a simple test on this new morale rule. I put 5 Sov ID on T1 in to Refit mode. All 10 plus hexes from the front. Look at the results on T3.
16th ID 32 to 36
199th ID 32 to 39
183rd ID 33 to 44
18th ID 33 to 43
132nd ID 34 to 46
Yes no typo the 132nd went from 34 to 46 in two turns. Utterly ridiculous.
How to screw up a game with one flick of a switch.
Extrapolate this across the whole Red Army and blind Freddy can see how the Germans are screwed in 41 now.
@ 2by3, Please fix.
Yes the quick games are over and blind Freddie saw this coming over a yr ago when 1.06.13+ came out. Quick wins are a thing of the past. Your the only one getting them and thats coming to and end in current game I have a feeling.
GHC players have to think long term and not short. Its more then doable as I and a few others have shown. Its not flashy for sure but works.
2/3 of the game the GHC is on defensive.
The ammo bug was a huge help to GHC, NM is a huge help also same for conversion WAD or more like lack of WAD hehehe.
SHC simply has to do as you do, run in south, fight 70 to 80 miles east of landbridge in center, leave 35 arm pts west of rivers, rail a bunch of units from south to north of Tula.
GHC can only take what it is given.
There are ways to get draws in about every single game. Its a very long road and is a grind, but I find much more satisifing then a flash in the pan win.
The NM is WAD for the first time after release and I am very happy with it over the long run. Yes it sucks for the first 17 turns, but over the other 195 turns its a plus for GHC.