44257 (Full Version)

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Phoenix100 -> 44257 (2/19/2013 7:27:11 PM)

Could anyone in Matrix who checks this forum (it's possible, I guess) please give an indication of when patch 4.4.257 is likely to be uploaded? Cheers.




Remmes -> RE: 44257 (2/19/2013 7:38:12 PM)

You really want it bad eh, Phoenix? [;)]




Phoenix100 -> RE: 44257 (2/19/2013 8:15:22 PM)

Just hoping there won't be the three week delay we had last time.




wodin -> RE: 44257 (2/19/2013 10:50:46 PM)

Damn your the most impatient man I've ever come across[:)][;)]




Erik Rutins -> RE: 44257 (2/20/2013 1:21:11 AM)

This is the second business day since we received the update, counting yesterday which was officially a national holiday in the US. The installer is well underway and we expect to post it as a public beta within a day or two.

Regards,

- Erik




dazkaz15 -> RE: 44257 (2/20/2013 7:28:23 AM)

Excellent news.

Thanks Erik




wodin -> RE: 44257 (2/20/2013 1:10:10 PM)

Thanks Erik.




Phoenix100 -> RE: 44257 (2/20/2013 1:22:00 PM)

Thanks Erik!




Alchenar -> RE: 44257 (2/20/2013 10:34:32 PM)

Beta up now.




wodin -> RE: 44257 (2/20/2013 11:47:16 PM)

Cool..just installed.




Alchenar -> RE: 44257 (2/20/2013 11:58:08 PM)

I presume there'll be a feedback thread later, but my intial good and bad impressions are:

1) Cas 'feels' much better. I don't know how it relates to historical levels, but the important thing is the visible difference you can see that it (and the formation code updates) have on the game - attacks are driven through properly, units melt in the face of overwhelming assault, you can actually see HQs in the exploitation phase detailing line companies to clear the objective area.

Altogether it feels like a much more authentic representation of combat (well, as much as watching some squares moving around a map can).

2) Something odd appears to be happening with the final-point formation. I haven't pinned it down yet, but it appears that in some instances final-waypoint formation commands aren't propagating back through the previous waypoints and you have to go back to the form-up waypoint to actually set the formation you want your unit to attack in.




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