Arjuna -> Fixes for Build 4.4.257 (2/15/2013 5:08:05 AM)
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Fixes for Build 4.4.257 include: - Ensure start and end times of advance to reserve task within an attack are maxed to timeNow + 1 min. This fixes assert at ScenTask 2137.
- Ensure that advance to FUP routes ignore truncation where the subject cannot join the approach route before the FUP. Addresses assert at FPRouteOutput.cpp, line 2222.
- Overhaul Formation code ensuring all formations cater for cases where the hub is a line unit. Also modified subGroup generation and offsets across the following formations - line, successive lines, vee, arrowhead, left and right echelon.
- Overhaul UI code for drawing task bounding boxes so that these more closely match the likely formation deployment area and ensure that when the user changes formation settings these are reflected even when the game is paused.
- Tweak the combat code, including reducing the area per man constants, tweaking the global accuracy settings (especially for close range and overlapping forces).
- Teak the reaction code, including decreasing rout threshold (thereby increasing liklihood of retreating), removed double counting of recent casualties, reduced suppression effects applied when reatreating and routing in place and substitued instead a reduction in cohesion.
- Ensure attacks are aborted in the planning code if insufficient time. This fixes assert at PlanAttack 10515.
- Ensure that blown crossings are catered for inside the planning of Moves. Fixes assert at PlanMove 5283.
- Use doubles instead of floats to avoid data overflow when determining bombardment area for large calibre guns. Fixes assert at PodFloat 277.
- AutoSave now saves ten saved games every ten minutes. Once it gets to ten it ovewrites the oldest one.
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