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cpdeyoung -> Error attempting to build colony. (2/5/2013 10:22:37 PM)
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I have encountered an error which consistently happens when I use an ark to initiate a colony. The following is the details from the error dialog : quote:
See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. ************** Exception Text ************** System.NullReferenceException: Object reference not set to an instance of an object. at Armada2526.Campaign.MovePath.CreathPathTeleportAStar(SPos start, SPos dest, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime) at Armada2526.Campaign.PathManager.GetPath(SPos start, SPos end, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime) at Armada2526.Campaign.PathManager.GetTurns(SPos start, SPos end, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime) at Armada2526.CampaignAI.ConcentrationPointManager.CalcPriority(SPos p, AttackTarget target) at Armada2526.CampaignAI.ConcentrationPointManager.NewCPCandidate(Pair`2 newC) at Armada2526.CampaignAI.ConcentrationPointManager.ColonyAdded(Colony c) at Armada2526.CoreGame.Colony..ctor(Player p, SPos pos, Boolean setName) at Armada2526.CoreGame.GameAction.FoundColony(SPos pos, Ship s) at Armada2526.CampaignUI.FleetViewPanel.newColonyButton_Click(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at Armada2526.SharedUI.CustomButton.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at Armada2526.SharedUI.CustomButton.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Loaded Assemblies ************** mscorlib Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll ---------------------------------------- Armada2526 Assembly Version: 1.0.4.0 Win32 Version: 1.0.4.0 CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/Armada2526.exe ---------------------------------------- System Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Windows.Forms Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- SlimDX Assembly Version: 2.0.8.42 Win32 Version: CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/SlimDX.DLL ---------------------------------------- msvcm90 Assembly Version: 9.0.30729.6161 Win32 Version: 9.00.30729.6161 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll ---------------------------------------- irrKlang.NET2.0 Assembly Version: 1.1.3.0 Win32 Version: CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/irrKlang.NET2.0.DLL ---------------------------------------- msvcm80 Assembly Version: 8.0.50727.4940 Win32 Version: 8.00.50727.4940 CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4940_none_d08cc06a442b34fc/msvcm80.dll ---------------------------------------- System.Xml Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- System.Configuration Assembly Version: 2.0.0.0 Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400) CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll ---------------------------------------- ************** JIT Debugging ************** To enable just-in-time (JIT) debugging, the .config file for this application or computer (machine.config) must have the jitDebugging value set in the system.windows.forms section. The application must also be compiled with debugging enabled. For example: <configuration> <system.windows.forms jitDebugging="true" /> </configuration> When JIT debugging is enabled, any unhandled exception will be sent to the JIT debugger registered on the computer rather than be handled by this dialog box. The effect is that the colony is created, but not populated with even a single unit of population. It disappears the next turn. The ark is not eliminated either. I assume the abrupt exit from the routine occurs before the code for these events. I have worked around the error, in a fashion, by flying a population unit in a transport along with the ark, and unloading it. I have "open teleportation" and I suspect the error concerns this facility. I can send a saved game if it helps. The error is all too repeatable. By the way - Great Game! Chuck
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