Error attempting to build colony. (Full Version)

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cpdeyoung -> Error attempting to build colony. (2/5/2013 10:22:37 PM)

I have encountered an error which consistently happens when I use an ark to initiate a colony. The following is the details from the error dialog :

quote:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at Armada2526.Campaign.MovePath.CreathPathTeleportAStar(SPos start, SPos dest, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime)
at Armada2526.Campaign.PathManager.GetPath(SPos start, SPos end, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime)
at Armada2526.Campaign.PathManager.GetTurns(SPos start, SPos end, Player p, MoveCaps caps, MovementRestriction mre, Single maxTime)
at Armada2526.CampaignAI.ConcentrationPointManager.CalcPriority(SPos p, AttackTarget target)
at Armada2526.CampaignAI.ConcentrationPointManager.NewCPCandidate(Pair`2 newC)
at Armada2526.CampaignAI.ConcentrationPointManager.ColonyAdded(Colony c)
at Armada2526.CoreGame.Colony..ctor(Player p, SPos pos, Boolean setName)
at Armada2526.CoreGame.GameAction.FoundColony(SPos pos, Ship s)
at Armada2526.CampaignUI.FleetViewPanel.newColonyButton_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at Armada2526.SharedUI.CustomButton.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at Armada2526.SharedUI.CustomButton.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5466 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
Armada2526
Assembly Version: 1.0.4.0
Win32 Version: 1.0.4.0
CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/Armada2526.exe
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5467 (Win7SP1GDR.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
SlimDX
Assembly Version: 2.0.8.42
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/SlimDX.DLL
----------------------------------------
msvcm90
Assembly Version: 9.0.30729.6161
Win32 Version: 9.00.30729.6161
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
----------------------------------------
irrKlang.NET2.0
Assembly Version: 1.1.3.0
Win32 Version:
CodeBase: file:///C:/Matrix%20Games/Armada%202526%20Supernova/irrKlang.NET2.0.DLL
----------------------------------------
msvcm80
Assembly Version: 8.0.50727.4940
Win32 Version: 8.00.50727.4940
CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc80.crt_1fc8b3b9a1e18e3b_8.0.50727.4940_none_d08cc06a442b34fc/msvcm80.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


The effect is that the colony is created, but not populated with even a single unit of population. It disappears the next turn. The ark is not eliminated either. I assume the abrupt exit from the routine occurs before the code for these events.

I have worked around the error, in a fashion, by flying a population unit in a transport along with the ark, and unloading it.

I have "open teleportation" and I suspect the error concerns this facility.

I can send a saved game if it helps. The error is all too repeatable.

By the way - Great Game!

Chuck




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