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loki100 -> RE: Defending Leningrad (A Road to Leningrad PBEM) (2/4/2013 11:30:07 PM)
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My response The units on the Baltic Islands go for a cruise back to Leningrad Overall, I have two Fronts. I’m planning to use the Northern Front for Leningrad and to contest the Finnish advance between Lake Ladoga and Onega. Zhukov has taken over from the unfairly maligned Kuznetsov (Stalin didn’t like him as he resisted Stalin’s schemes for a Soviet blue water navy. Equally he defied orders on 20 June and put the Baltic Fleet’s submarines to sea to defend against a naval invasion of Estonia or Leningrad). The HQ image is from the end of turn, but it shows m army or higher level commands. As with the airwings, it indicates how many men are under that HQ. The numbers are manpower, artillery pieces, tanks (a lot of the Mech Corps are at this stage linked to the Front commands or direct to Stavka). Note that 8 and 11 Armies are shell commands, after the slaughter on the borders neither have units under their control (this will change as I feed in replacements and the front solidifies). 23 and 24 Armies will be the base of my Leningrad operation (at this stage 23A is mostly on the Finnish border). This shows my deployment on the Pskov-Luga sector (before I made any moves). In this I have enabled another map mode that shows the level of fortifications in a given hex. If a hex is occupied by a unit it will try to dig in. Chances are enhanced by being static, the level of Engineering support in the related HQ and how close I am to a major city. I’ll juggle those formations around to dig in along the Luga and create a small screen in front of what will have to pass for a front line. To the south, things are even sketchier. What in theory is 3 armies is in reality 2 understrength formations (11 and 22) and a scattering of airborne troops and units reporting direct to the NW Front. Finally, the last image is a quick look at the VP position. Somewhat misleading at the moment but it gives you some idea of the objectives. We both gain VPs as the game goes on. The Germans from Soviet losses, me from their losses (I gain at a slightly higher rate) and per turn for the 3 hexes in and around Leningrad. The bulk of the VPs are awarded on the basis of who controls what at the game end. Note they are asymmetric, but outside Leningrad, I plan to hold Rzhev, Vyshny Volocek and maybe Volkhov. That should mean a final award to the Axis of 1200-1500 and to me of 500-600. So to get a draw I need to be ahead by around 800. Holding the 3 Leningrad hexes for all 18 turns gives me 144 towards that. I need to do a lot of damage, and this is one reason for my planned aggressive deployment of the VVS. I’ve found in other games with this scenario, between the VVS and flak units (another thing I am attaching to my HQs) I can inflict decent losses on the Luftwaffe and their somewhat weaker Finnish allies. [image]local://upfiles/43256/AF957390953741F2BA0EE0DBC1F493ED.jpg[/image]
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