Co-commander possibility in a PBEM game? (Full Version)

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CPAforJesus -> Co-commander possibility in a PBEM game? (1/31/2013 6:02:17 PM)

Three players in diverse physical locations desire to play a WITPA PBEM game with two players co-commanding the Allies and one player commanding the Japanese. The two Allied players are named Georgia and Nevada, the Japanese player is Florida. Georgia and Nevada have the capability of communicating by phone or chat at no cost. Is it possible for Florida to send his game turn file to both Georgia and Nevada, then both of them view an identical play area, forces, etc.? If so, Georgia and Nevada would then jointly decide what orders they wish to issue for the Allies' game turn. Obviously only one of them would physically enter those orders. He would then send the new game file to Florida. Can this be done as described? Thanks in advance for your response!




Bullwinkle58 -> RE: Co-commander possibility in a PBEM game? (1/31/2013 6:17:20 PM)

It's possible. It's also possible for the two to enter their own orders. Just don't close out the turn with the red arrow. Do a save in a hold slot as a normal save, mail the pws file to player #2, he opens it wihth the same shared password, enters the second half of the side's turn, then closes it out with the red arrow and mails it to the other side's player.

There are a number of AARs with multiple players on a side. Be warned though that these games only move at the speed of the slowest component and often don't get finished because of speed or one player needing to leave for life reasons.




LoBaron -> RE: Co-commander possibility in a PBEM game? (2/2/2013 8:22:50 AM)

We a currently playing a 2(Allies)vs1(Japan) PBEM (initially began as 2vs2).

The split is:
Mike: The Dark Side
Rob Brennan: British forces, Indian CW, ABDA, Australia, China
LoBaron: US, NZ, Canada, SU

The units under control of either Rob and me are varying. I was taking advantage of Australian troops in the move to the
northern tip of NG, Rob is using US warplanes in Burma and now China, and gets an influx of USN ships to compesate for
RN losses.

It is - IMHO - even more fun than playing alone, as there is a significant diplomatic factor involved. Also coordination between
our forces is always a topic.

With the addition of playing two day turns (promise, you donīt want one day turns with more than 2 players involved, that takes ages), the
game has a vey realistic feel.




Cannonfodder -> RE: Co-commander possibility in a PBEM game? (2/2/2013 8:47:36 AM)

You could consider using dropbox. That makes life easier.




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