godsmackrrc -> A lot of stuff missing.. (1/26/2013 11:21:00 AM)
i just some things to say about the game, and i was wandering if i'm alone with this opinion or maybe there are others that think the same.
Having been a fan of the series, i had some expectations of the installment. Quite frankly, having played the historic grand campaign, i'm quite disappointed by a lot of missing content.
Let me detail that a bit:
1. Missing movies, intro, animation, briefing etc.
i was looking forward to the feeling brought by the historic movies. It gives (me at least) a better immersive experience. Thought that maybe the movies would now reflect the on-going campaign (if you capture a key zone, or deny some supply route to the enemy etc.).
But i didn't expect the game to not have any animation. AT ALL. Not even an intro!!! Or at least some written briefing, describing the situation and mission (Panzer Korps style, for instance).
Frankly, i don't remember a game not having any animation. Even games that were released on diskettes back in the early 90s had some kind of intro.
2. To that end, there seems to be no info about the sector in which the fighting takes place. In other games of the series, you were given some info reg. the importance of the strip, key features etc. - "vital bridge in the eastern part", "a lot of fighting around the railway station" etc.
Why not bother to write a few lines of text for each sector map???
3. There is no info about the units in the selection screen.
For instance, the Germans have a "Grille" unit. Being somewhat up to speed with WW2 units, i (think i) remember that this was a stop-gap unit, used as an open-turret infantry gun. But i'm not sure.. i mean, i believe a lot of guys don't even know that much, and that info doesn't help me either as i don't know how it was implemented into the game. What is that? Can it be used as an tank-killer? is it vulnerable to rifle fire? has it got a longer range? has it got a larger explosive shell? etc. etc. Some info about units would be nice, an encyclopedia with some pics would be even better.
4. There seems to be a lack of info about a lot of game decisions.
For instance, why/when should you merge 2 corps? Will the new unit have more selection points? Will it have more fuel and ammo, and less cohesion? etc. etc.
5. You can't access any menus during play. This is plain weird - not being able to change the volume while in game is just another feature i haven't encountered before in any game..
6. There (still) isn't a clear sorting of the saved games. Furthermore, i don't seem to be able to tell which save game referes to a specific timeline in the game. You should be able to see, in order, for example, saved games for day 2, 10:00 to 12:00 hours.
7. i can't seem to move around the information screens during play. Since the soldier info is always in the bottom left part, and you can scroll past the edge of the map, if a lot of action happens in that region (which it does, as there usually is an entry point there).. well, you get the point.
There are some more things to write about, but i think it's enough for one post.
i mean, if the game was a new indie arrival, some things can be overlooked. But to take a well-established series, and actually put less stuff in - that seems like lazy work to me, to say the least. After all, it's priced at 40$ plus tax, so it's not a discounted 5$ game that nobody has any expectations from.
Btw, i'd appreciate it if someone with more insight in the future plans of the developer could give us some info reg. what could be added later on etc. Thanks!