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Josh -> RE: (Suggestion) Manpower as resource? (1/26/2013 3:26:08 PM)
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Well the idea of "manpower" is not bad per se, some other games have it as well, lose to many troops and you're in trouble. This is not the case in ATG, matter of fact you can produce infantry without limits... only they get no supply and end up being useless canonfodder. I've played games where every city in my original country was producing supply to the max... that's also the ceiling of the size of your force. Plus you need some extra supply for troop upgrades. But as it is now with the latest builds of ATG I have huge stetches of land without any forces at all... they're all at the front. So yes I have to keep a strategic reserve at my Supreme HQ just in case. HOI has manpower, WitE has manpower, just to name a few. In the "old AT" engine it used to be that *every city* you took could produce *anything* you wanted, including Supplies and Inf. So the result was that once you got rolling your army became unstoppable... wasn't much fun in that. The inclusion of Raw/Ore and Oil added even more fun. So hmm, if and when "manpower" will be added... apart from the above mentioned Supply limit, it would have to be dependent (sp? dependent or dependant? ) on the size of the map. Say X large would mean the numbers Madlok mentioned are about right. Your Capitol would then produce either 40 PP's, or 20.000 Supply... and apart from that there would have to be a different value, say population value, it would also need a new Tab at the top of your screen, next to the Oil and PP and Supply tab. A Population tab, which should be slowly increasing. HOI has a few sliders for that part alone. Oh well never hurts to have some loose thoughts no? [:D]
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