Dug in - entrenched modifiers (Full Version)

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RockinHarry -> Dug in - entrenched modifiers (1/17/2013 4:34:21 PM)

Would like to know about the protection stats vs. direct and indirect fire (in figures) and whether these are cumulative with the terrain layer stats.

Forts (+fortified status) can be edited in Mapmaker, so I wonder about the figures for "dug in" and "entrenched".




Arjuna -> RE: Dug in - entrenched modifiers (1/17/2013 9:52:29 PM)

Sorry I don't understand what you are asking. Can you please rephrase this and give me a context. TYhanks.




RockinHarry -> RE: Dug in - entrenched modifiers (1/18/2013 3:00:58 AM)

Sorry Dave! Hm...IŽd like to know "Hit effect" values for dug in and entrenched unit status. In the map editor you give figures for the various terrain types, like "Hit effects": direct fire 61% and area fire 50% in example (default broken terrain type). Is there fixed numbers for dug in and entrenched as well? Say...Dug in hit effects: direct fire 30% and indirect fire 25% something.

Is these "dug in" and "entrenched" status "hit effects" value a fixed one, or does it combine with the "hit effects" of the underlying terrain type(s)?




Arjuna -> RE: Dug in - entrenched modifiers (1/18/2013 5:03:51 AM)

OK I get it now. Here is the excerpt from the code re deployment modifiers on terrain for bombardments:
quote:

case kUndeployed:
deploymentMod = pf(1.0);
break;

case kTakingCover:
deploymentMod = pf(0.5);
break;

case kDeployed:
deploymentMod = pf(0.33);
break;

case kDugIn:
deploymentMod = pf(0.2);
break;

case kEntrenched:
deploymentMod = pf(0.15);
break;

case kFortified:
deploymentMod = pf(0.1);
break;


And here are the mods for direct fire - ie APerFP and AArmFP.
quote:


// deployMod values kUndeployed, kTakingCover, kDeployed, kDugIn, kEntrenched, kFortified
const pf kDeployModOpen[] = { pf(1.00), pf(0.67), pf(0.33), pf(0.20), pf(0.15), pf(0.125) };
const pf kDeployModScrub[] = { pf(0.81), pf(0.58), pf(0.365), pf(0.25), pf(0.20), pf(0.122) };
const pf kDeployModVillage[] = { pf(0.61), pf(0.50), pf(0.40), pf(0.30), pf(0.25), pf(0.120) };
const pf kDeployModTown[] = { pf(0.41), pf(0.35), pf(0.30), pf(0.25), pf(0.20), pf(0.115) };
const pf kDeployModCity[] = { pf(0.20), pf(0.18), pf(0.16), pf(0.14), pf(0.133), pf(0.110) };
const pf kDeployModFort[] = { pf(0.15), pf(0.14), pf(0.13), pf(0.12), pf(0.11), pf(0.10) };




RockinHarry -> RE: Dug in - entrenched modifiers (1/18/2013 5:54:39 AM)

Thanks! [:)] Numbers look reasonable to me as well.




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