.Map file editor (Full Version)

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FOARP -> .Map file editor (1/17/2013 3:50:33 PM)

I aksed this over on the Slith thread and got no answer (PS - why the community fork?) so I'll ask it here - does anyone know of an editor that opens the .Map files which contain map data? I've tried Notepad++, Notepad, GIMP, and a number of other random editors but none work, and it's impossible to come up with a decent mod (say: a WW1-era CSA versus USA scenario) without being able to edit this data.




Keke -> RE: .Map file editor (1/17/2013 4:08:11 PM)

I'd like to know this too. I hope maps aren't unmoddable...




kirk23 -> RE: .Map file editor (1/27/2013 11:49:48 PM)

I do hope the maps are editable,because there is a boo boo here!

How do you move the border lines?

[image]local://upfiles/36378/932643211D0947FEB2C2F3A2209A91EC.jpg[/image]




FOARP -> RE: .Map file editor (1/28/2013 9:23:52 AM)

Trieste's location can be fixed by editing the X/Y co-ords in the constructions file, same goes for Tireste's port. The problem is that border and railway data cannot be edited without editing the .map file.




kirk23 -> RE: .Map file editor (1/28/2013 9:31:36 AM)

Hiya yes moving the cities & ports are easy,but as you say the border lines are a bit more difficult,the Trieste port anchor is in the correct place,but it should be called POLA.We some how need to alter the 2 border lines,maybe it will be looked at with a patch.




kirk23 -> RE: .Map file editor (1/29/2013 3:22:01 PM)

I have repositioned TRIESTE,and added POLA to the map,but I need help in moving the borderlines and the rail tracks,so that I can add a port for TRIESTE.

[image]local://upfiles/36378/928F33C49E48490390B8FA1CF51DAAD0.jpg[/image]




kirk23 -> RE: .Map file editor (1/29/2013 6:10:51 PM)

New City & Ports for Austria.

FIUME + PORT

CATTARO NOW HAS A PORT.

The full Austrian Navy is also shown in the photo,Battleship,Pre-Dreadnought,Armoured cruiser,Cruiser,Destroyers & Submarine units.[8D]

[image]local://upfiles/36378/F4ADDD9E04884B289B6E245C6967A015.jpg[/image]




Lukas -> RE: .Map file editor (1/30/2013 10:47:02 AM)

We'll release the map editor soon. It currently only allows editing existing maps, starting a new one is broken and we want to fix that first.




Keke -> RE: .Map file editor (1/30/2013 11:25:54 AM)


quote:

ORIGINAL: Lukas

We'll release the map editor soon. It currently only allows editing existing maps, starting a new one is broken and we want to fix that first.


Great news! [&o]




kirk23 -> RE: .Map file editor (1/30/2013 11:37:05 AM)

Yes very good news a map editor.[&o]




FOARP -> RE: .Map file editor (1/30/2013 12:58:36 PM)


quote:

ORIGINAL: Lukas

We'll release the map editor soon. It currently only allows editing existing maps, starting a new one is broken and we want to fix that first.


Awesome! Get ready for some map mods - I'm hoping by 'new maps' you mean it should be possible to create a new one of another continent from scratch. Am I right?




Lukas -> RE: .Map file editor (2/1/2013 11:54:25 PM)

quote:

Awesome! Get ready for some map mods - I'm hoping by 'new maps' you mean it should be possible to create a new one of another continent from scratch. Am I right?


Yes, but keep in mind the map is manualy drawn as a single image. It's not built from individual hexes as in panzer corps. So you need some graphics skills to develop a (good looking) new map.




FOARP -> RE: .Map file editor (2/5/2013 10:43:16 AM)

quote:

ORIGINAL: Lukas

quote:

Awesome! Get ready for some map mods - I'm hoping by 'new maps' you mean it should be possible to create a new one of another continent from scratch. Am I right?


Yes, but keep in mind the map is manualy drawn as a single image. It's not built from individual hexes as in panzer corps. So you need some graphics skills to develop a (good looking) new map.


Theoretically you could get a half-decent one by over-laying a hex grid (e.g., one made here: http://axiscity.hexamon.net/users/isomage/misc/svg-hex.cgi ) over a commons image of the North American continent. Gernerating one in the same style as CTGW is beyond my abilities though.

Hell, for that matter, maybe there's a way of making the map by copying graphical elements from PzC . . .




Myrddraal -> RE: .Map file editor (2/5/2013 11:24:25 AM)

The game will overlay a hex grid for you (if you have that option enabled) as will the editor, so at a pinch you could use any image for the map. It just depends how good you want it to look.




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