CCMunger Utility for Close Combat Panthers in the Fog (Full Version)

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Steve McClaire -> CCMunger Utility for Close Combat Panthers in the Fog (1/3/2013 7:04:36 PM)

The attached utility program will allow you to extract and repack the various graphic and sound files for Close Combat Panthers in the Fog. This file is intended for experienced mod makers and is provided 'as is', with yada yada disclaimer about how modifying the game may break it and force you re-install. [;)]

Steve






Tejszd -> RE: CCMunger Utility for Close Combat Panthers in the Fog (1/4/2013 1:54:09 AM)

Thank you!!!




DAK_Legion -> RE: CCMunger Utility for Close Combat Panthers in the Fog (1/4/2013 8:59:43 PM)

WOW!
THANKS Steve;)




squadleader_id -> RE: CCMunger Utility for Close Combat Panthers in the Fog (1/7/2013 4:56:47 PM)

Now I can start working on a temporary private fix for the rank graphics glitches...and I can finally install my fave custom soldier heads graphics [:D]
Thank you!!! [&o]




cod commando -> RE: CCMunger Utility for Close Combat Panthers in the Fog (3/12/2013 12:58:22 PM)

Hello

When im tryin to rebuild my screengadget file, I get the message Non-true color TGA will not import properly. I have modified weapon pictures with program called GIMP. My modified weapon pics are in 32bit color format so i don't know whats the problem then? can anybody help me?

Thanks




Cathartes -> RE: CCMunger Utility for Close Combat Panthers in the Fog (3/12/2013 10:00:56 PM)

Could be that GIMP is not really saving your file as 32 bit TGA, despite the fact that it seems you are. I've heard of others having problems with GIMP and 32 bit TGA formats. You'll have to do some research.




Steve McClaire -> RE: CCMunger Utility for Close Combat Panthers in the Fog (3/13/2013 5:59:22 PM)

Make sure you're saving the files without RLE compression. GIMP has this on by default.

Steve




napodx -> RE: CCMunger Utility for Close Combat Panthers in the Fog (5/2/2013 6:23:39 PM)

do you have any guide of how to mod weapon data




johnsilver -> RE: CCMunger Utility for Close Combat Panthers in the Fog (5/3/2014 7:42:42 AM)


quote:

ORIGINAL: napodx

do you have any guide of how to mod weapon data


Don't think anyone has ever really printed a quide for this, even a rude set of guidelines to go by for that matter.

Back up the weapons.txt file, then tinker around with it in xcel.

Has ANYONE even yet dared to manipulate weapns yet in PiTF? Possible take some settings from WAR/TLD, or one of those release mods and see how they perform.

It's still all trial and error for those who do and I am not generally one of them [:)]




Steve McClaire -> RE: CCMunger Utility for Close Combat Panthers in the Fog (5/5/2014 4:23:42 PM)


quote:

ORIGINAL: napodx
do you have any guide of how to mod weapon data


In general, you grab the data workbook, review the column headers to see what the data values mean, and try tweaking some. When you have a new file you want, you backup the old one and then cut & paste the contents (without the column headers) into the text data file and see how it works.

There is no official guide to modding the game. However, there are people in the community who have been doing it for years. If you have specific questions, you can probably get an answer.

Steve





Kanov -> RE: CCMunger Utility for Close Combat Panthers in the Fog (5/5/2014 9:04:20 PM)

@johnsilver I posted a small weapon/element mod I called it "Real Close" among other things it reduces the fire distance of weapons to 200mts and their effectiveness.

It's around here on this sub-forum somewhere or over at closecombatseries.net

edit: here's the link http://www.matrixgames.com/forums/tm.asp?m=3382068




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