HQ radius effect (Full Version)

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MuguNiner -> HQ radius effect (12/29/2012 9:51:03 PM)

Hi,

How does the command radius of an Air or Naval HQ affect bases? Do all bases within the HQ radius get the benefits of the HQ such as getting more aircraft into the air or ships repaired?

Thanks




jeffk3510 -> RE: HQ radius effect (12/30/2012 2:41:05 AM)

Air HQs provide a boost to the numbers of bombers that will fly on a strike mission for example.




jmalter -> RE: HQ radius effect (12/30/2012 4:18:28 AM)

an air HQ adds its radius value to the # of airgroups the base-size of all bases within that radius. it will add a decreasing value out to twice its radius. it can also provide torpedoes to land-based planes, the torpedoes must be purchased manually (& you can set them for auto-repurchase). the air HQ will supply torpedoes to bases within its radius, if the bases have adequate supply. a leader w/ high air skill will also increase the number of planes that fly from a base.

a naval HQ will improve repair ability, presumably within its radius. some have navsupport, some only support. its leader is said to have no influence on anything.




MuguNiner -> RE: HQ radius effect (12/30/2012 4:38:10 AM)

Thanks,

I have an air HQ with a radius of 5. I am wondering if locating it in Townsville would be better than Cairns. I have several 4E groups in Townsville/Charter Towers and lots of 2E groups in Carins and Cooktown. If placed in Cairns, the radius would cover all of these bases. If placed in Townsville it would not. Would Cairns be the better placement?




jmalter -> RE: HQ radius effect (12/30/2012 6:25:08 AM)

hi MuguNiner,

at 1st glance, Cairns would be the better place, due to radius coverage.

but you must look at your bases, your current ops & your future plans.

is Cooktown's airbase at lvl 5 and building? has it got enough supply? would your current ops suffer if you take the airHQ offline for several turns to strat-move it from T-ville to Cairns? is it in T-ville now, or is it moving north from Sydney?




MuguNiner -> RE: HQ radius effect (12/30/2012 10:38:42 AM)

The HQ just arrived at Townsville. After taking a second look at things, I am going to leave it there. My 2E's are actually a bit further north in Coen. I have some fighters, ASW, and transports in Cairns and Cooktown. I am thinking that the HQ will do best hunkering down with the 4E's.

Thanks




jeffk3510 -> RE: HQ radius effect (12/31/2012 2:04:35 PM)


quote:

ORIGINAL: jmalter

an air HQ adds its radius value to the # of airgroups the base-size of all bases within that radius. it will add a decreasing value out to twice its radius. it can also provide torpedoes to land-based planes, the torpedoes must be purchased manually (& you can set them for auto-repurchase). the air HQ will supply torpedoes to bases within its radius, if the bases have adequate supply. a leader w/ high air skill will also increase the number of planes that fly from a base.

a naval HQ will improve repair ability, presumably within its radius. some have navsupport, some only support. its leader is said to have no influence on anything.


I have heard the same thing about leaders. Put your worst leader possible in them for rear Naval HQs




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