ulver -> Neutral Belgium. Warspite vs Ulver (12/24/2012 3:14:22 PM)
Special House Rules
1. Neutral Belgium. Until and unless neutrality is violated by the central powers the following apply:
1.1 Entente player may not build, place or move any Belgium units
1.2 Other Entente units may not enter Belgian territory.
1.3 Central Powers are considered to have violated Belgian neutrality when a Central Power unit attacks a Belgian unit or enters a Belgian hex. Doing so voids house rule section 1 and 2.
2.British neutrality. Britain is assumed to be initially neutral and then eventually entering the war to preserve the balance of power on the continent in response to Central Powers aggression. While neutral the following applies
2.1 No non-British Entente units may enter British hexes
2.2 No British units may enter the territory of another Entente power, attack a central power unit(that includes ships) or enter Central power territory.
2.3 Britain may not disband any units...
2.4. Britain is restricted in buying additional research centers.
2.4.1 To buy additional Ground Unit Research centers she must build and maintain one Infantry Army in addition to starting forces for each Research center she buys
2.4.2 To buy additional Artillery Research centers she must build and maintain two Artillery units for each Research center she buys
2.4.3 To buy additional Navel Research centers she must build and maintain one battleship in addition to starting forces for each Research center she buys
2.4.4 To buy additional Air Research centers she must build and maintain two fighters in addition to starting forces for each Research center she buys
2.4.5 To buy additional vehicle Research centers she must build and maintain two armored cars for each Research center she buys. Note: This to avoid Britain disbanding everything and putting everything into Research until 6 turns before she goes to war where she would sell some of the research she could not maintain and buy units
2.5 British entry into the Great War. Britain enters the war when
2.5.1 A central power unit enters Belgium or attacks a Belgian unit.
2.5.2 A Central Power unit is adjacent to Paris or Rome
2.5.3 A Central Power unit attacks a French convoy
2.5.4 A Central Power unit attacks a British unit
2.5.5 A Central Power unit enters a British controlled hex.
2.5.6 It is 1916 or later
2.6 British entry into the war voids section 2 of the house rules. Note section 1 will still apply unless 2.5.1 applies
3. US entry into the great war
3.1 Germany must declare war on the USA after 6 turns where any two of Paris, Rome, Petrograd/Moscow or London have been continuously held by the Central Powers.
3.1.1 Petrograd/Moscow only counts as one city even if both are captured – it counts if either has been captured
3.2 An accepted Russian surrender counts as occupation of Petrograd/Moscow
4 Miscellanies rules.
4.1 Germany is allowed to have two Zeppelins on the board.
4.1 Powers other then Germany is allowed to have one Zeppelins on the board