Sirian's EVE Component Mod (new version 1.2) Shadows compatible (Full Version)

All Forums >> [New Releases from Matrix Games] >> Distant Worlds Series >> Design and Modding


Sirian -> Sirian's EVE Component Mod (new version 1.2) Shadows compatible (12/18/2012 10:32:13 AM)


Here comes my second mod, this time its the components. I used EVE icons to replace most of the components, firswt I wanted to increase the size of the icons to 64x64 pixels and have them transparent, everything worked fine until I actually researched something. The icons get enlarged inthe messagebox and so ruin everything. So back to 32x32 pixels. After some experimenting I discarded the idea of transparent icons and put a grey background in. This way they look far better than transparent, so I kept them.

V1.2: Added icons for new components introduced in the Shadows expansion. In the procedd changed some color coding and swapped some icons for existing components.

V1.1: This is a refinesd version based on my experiences while using the mod in actual games. I shuffled a few icons around, mainly beam weapons, as I didn't like the titan beam icon as titan beam icon. I also changed some color coding to make is more intuitive. Also added help files using the modded icons. (Oh I do love my helpfile compiler...)

Components are color coded where applicable:

Quality: Grey - Green - Blue - Purple. Sone items have distinct tiers, like armor or troop compartments. These tiers are color coded where possible. If only two tiers exist they are green - blue, three tiers are green - blue - purple and four tiers add a grey as least quality color.

Fleet components: components that boost nearby ships have a yellow background

Race exclusive items have a cyan background

Reactors: red background: uses hydrogen, purple background: uses Caslon

Shields, Engines and Hyperdrives have a different color coding: the basic varaint is grey (or blueish gray in case of the shields) Green is efficient, Red is fast (or fast recharging) and purple is the final super-technology.

Superweapons have a bright orange background, except for the Superlaser which has... oh well, you will recognize it!

Installing the mod: extract the contents of the zip file into the Distant Worlds/images/ui/components directory. Do not forget to backup any original contents there first!

All versions and the helpfiles can be downloaded here: Sirian's EVE Component mod

Have fun!

Sirian -> RE: Sirian's EVE Component Mod (12/18/2012 10:34:49 AM)

Here is a preview. Sadly the preview does not do the icons justice, they are of far better quality. This has to do with resizing issues in the file browser.


Tyrador -> RE: Sirian's EVE Component Mod (12/18/2012 1:05:41 PM)

Some great work on display here, these icons are so cool! Much better than default![8D]

BTW. What about the super weapon icons?

Sirian -> RE: Sirian's EVE Component Mod (12/18/2012 1:29:41 PM)

Death Ray icons are 23 and 25. I fthere are more super weapons I have missed them. I must admit, I haven't played the game as much as I spend time modding. :-)

Ponicus -> RE: Sirian's EVE Component Mod (12/19/2012 2:55:11 AM)

Awesome. Thanks for this mod. Enjoying this and your resource icon mod.

tjhkkr -> RE: Sirian's EVE Component Mod (12/21/2012 4:20:12 PM)

Nice piece of work; thank you!

Sirian -> RE: Sirian's EVE Component Mod (2/15/2013 9:52:22 AM)

Added version 1.1, see first post.

Igard -> RE: Sirian's EVE Component Mod (2/15/2013 10:52:03 AM)

Really nice looking components here. The colour coding is a great touch!

Buio -> RE: Sirian's EVE Component Mod (2/16/2013 10:10:16 PM)

Very nice update v1.1

Thanks a lot! [&o]

AstroCat -> RE: Sirian's EVE Component Mod (5/27/2013 10:13:20 PM)

Was thinking of using this but I noticed the game goes to Component_195.bmp but this mod stops at Component_113.bmp. Any issues? Thanks.

Sirian -> RE: Sirian's EVE Component Mod (5/28/2013 7:50:35 AM)

I noticed the same and wondered why there were so many more icons in the directory than are apparently used in game. I modded every icon I where could identify a component in game, the others seem to be unused duplicates. I didn't include these in the mod as they are essentially unmodded.

I have not tested my mod with Shadows, in fact I haven't even installed Shadows yet - real life is keeping me extremely busy. There are several new components in Shadows, while I have ideas and sorted through my EVE icon library I havent had time to create icons themselves.


AstroCat -> RE: Sirian's EVE Component Mod (5/29/2013 1:06:13 AM)

No worries, if you get a chance to check out Shadows and do a mod update I'll definitely check it out. [:)]

Sirian -> RE: Sirian's EVE Component Mod (6/3/2013 3:37:50 PM)

Shadows icons added (see 1st post)

Buio -> RE: Sirian's EVE Component Mod (6/3/2013 6:12:58 PM)

Thanks for the update!

AstroCat -> RE: Sirian's EVE Component Mod (6/16/2013 2:25:24 PM)

Hmmm v1.2 only goes up to component_129.bmp but the game goes up to Component_195.bmp. Is that correct or are all those unmodded ones not used by the game? Thanks.

Sirian -> RE: Sirian's EVE Component Mod (6/17/2013 11:16:29 AM)

The icons from #130-195 seem to be unused. I could'nt find any place in DW where these are displayed, so I left them unchanged.

AstroCat -> RE: Sirian's EVE Component Mod (6/17/2013 12:43:10 PM)

Ok, cool that's what I thought. Thanks for the info.

AstroCat -> RE: Sirian's EVE Component Mod (6/17/2013 1:20:50 PM)

I added the images to the 4 missing help files.


I also noticed Component_PointDefenseWeapon was missing. So I've now added that one too.

You can double check to make I got them right.

Sirian -> RE: Sirian's EVE Component Mod (6/25/2013 5:40:10 AM)

These look good, AstroCat, thanks a bunch! Never noticed that point defense was missing, guess I don't open the Galactopedia too often. :-)

Regards, Sirian

Page: [1]

Valid CSS!

Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI