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VR_IronFist -> Classic AP Full Implementation? (12/7/2012 7:00:30 AM)
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I've recently returned to Conflict of Heroes to check out the state of the PC game. I bought it when it came out, enjoyed it for a bit but was ultimately disappointed in the lack of full implementation of the Classic AP rule-set. After scouring the forums, I downloaded the v1.12 beta and really like what I see! Thanks for the effort and for staying with it. Does v1.12 have it implemented? I ask because I noticed some stuff still missing from the board game. Things such as: 1. Units being able to spend CAPs on Rallying (p.7 of the ATB 2nd Edition Rulebook: "Rally dice rolls may be modified with CAPs." 2. Losing unused CAPs in the same turn as loses are taken (as opposed to just losing CAPs at the start of the following round which is how the PC game currently plays). From p.6 of the ATB 2nd Edition Rulebook, under Section 7.4: If the CAP track marker is on the space where a destroyed unit must go, the CAP level is immediately reduced by one and the player loses the use of this CAP. Ex: In the example above, the player had 8CAPs left when he lost his second unit. The unit is placed on the “8” space and the CAP tracking marker is moved to the “7” space. 3. Opportunity Fire not included. Finally will the new Awakening the Bear 2nd Edition Rules be the rule-set implemented for both the Classic AP enabling patch and the coming SOS second game (which I definitely plan on purchasing)? I hope this post isn't construed as nitpicking but when I tried out the v1.12 beta patch I was excited and I just hope Classic AP mode will really feature all of the board game's rules, using the latest rule-set.
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