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Darkspire -> RE: Modders (12/8/2012 12:48:12 PM)
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quote:
ORIGINAL: Bingeling As long as there is no racial tech, it should work to use the same designs for all. Maybe something has to change, like a race index. And I guess you can provide quite a low number of races in a mod? For testing? Disclaimer, I have never even played a mod, nor do I save designs ;-) As long as design names are stored, it should not be too hard to track their use. That mining base issue seems very weird. Both mk1 and mk4 were non-obsolete, but it preferred the mk1 which was less advanced? It wont work to have a 'one design fits all'. From the update: quote:
Because of the above, you should make custom designs that use the race-specific tech and tech focuses (from Empire Policy) for the race, otherwise there will be many required research paths, and research will be diluted, e.g. Boskara designs should utilize Shaktur Firestorm torpedoes (race-specific tech), and Phasers (Empire Policy tech focus) And quote:
Note that saved designs preserve the ship/base picture and any race-specific tech, so design files probably should not be shared between races - i.e. you should create different custom designs per race As for the mining base, yes it built the old less advanced Mk1 over the latest build Mk4, the Mk1 was obviously marked with the red star, so it was obselete. As I said, Ill try a 'dummy' mod, just one custom race and see if I can find out what is going on. The reason IMHO that this hasnt really been is noticed is that its a quite a bit of work to do a design set for each race, still, ill give it a go. Ill use the designs I put in the template file as a base and work from there. Darkspire
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