TF merge - assigned-speed prob? (Full Version)

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jmalter -> TF merge - assigned-speed prob? (12/5/2012 9:58:15 AM)

i'm playing DBB_B scen#26 vs. the IJ AI, 2-day turns, using beta 1120b (but i don't think this prob is specific to the beta).

1) Brit BB & BC SurfTF from Aden got on-map headed to Colombo, i sent a 2xDE ASWTF from Colombo at cruise-speed to merge w/ the SurfTF (35 hexes distant).

2) Brit TankerTF loaded at Trincomalee headed for Singers, i sent a 3xDD ASWTF from Singapore at cruise-speed to merge w/ the TankerTF (36 hexes distant).

both ASW TFs merged w/ their target TFs at the beginning of the 2nd-day daytime naval movement phase, they had to run at full-speed to make the rendezvous (& some of those ASW escorts show minor damage from doing so).

but i had set those ASW TFs to cruise, they could only make the merge if they'd run at full-speed, is it WAD that a TF set to Merge will over-ride the cruise-speed setting? i could understand it happening if the ASW TFs had been set to mission-speed.

when i tasked the merging TFs to cruise, i expected that they wouldn't go balls-out to fulfill their mission.




michaelm -> RE: TF merge - assigned-speed prob? (12/5/2012 10:34:42 AM)

There are some conditions where a TF will change speed in order to complete its mission.
Not sure if those cases have been listed anywhere.




Alfred -> RE: TF merge - assigned-speed prob? (12/7/2012 2:43:11 AM)


quote:

ORIGINAL: michaelm

There are some conditions where a TF will change speed in order to complete its mission.
Not sure if those cases have been listed anywhere.


I assume you mean the TF automatically shifts from set "cruise" speed to "maximum" speed. If so I am 99.9% certain the cases have not been publicly listed.

It is common knowledge that TFs set to "mission" speed can jump between "cruise" and "maximum" to comply with their mission requirement.

Alfred




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