Fatal error CTD (Full Version)

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nobikaigan -> Fatal error CTD (11/24/2012 6:11:41 PM)

During AI turn the game freezes and a pop up window entitled 'Fatal Error' appears with the following text.
"[C]:-1(globalerror):34:stack overflow

Happens everytime I load the save game, either the autosave endturn or the save file I made just prior to end turn. It happens as the AI is 'looking' at trhe Suez situation.

I uploaded the save.

Myrddraal -> RE: Fatal error CTD (11/24/2012 6:46:38 PM)

Thanks for the report nobikaigan, we're able to reproduce and are looking into it.

nobikaigan -> RE: Fatal error CTD (11/25/2012 12:25:38 AM)

FYI after a few tries I was able to start approx. 1 turn back from an old save and I guess just doing things a little differently made the CTD go away...


I had already received a reply from the Devs and they said the bug was found due to my report and save file. They even sent me a file that would allow me to continue my saved game.

^ Now thats what I call good service. [&o]

Thanks a lot!

Amaranthus -> RE: Fatal error CTD (11/30/2012 4:26:59 AM)

I got the "Fatal Error" a few times in the last hour, once after doing my turn and then trying to upload it (the upload wheel spun for a while and then froze), and then I got it again when I tried to join (it got stuck at the 'registering serial' part).

Now it gives me a new error message that uses an in-game box (looks different to the standard C++ dialogue box) that says "Error pbm_15"

Amaranthus -> RE: Fatal error CTD (11/30/2012 4:27:49 AM)

(Note from the above, if it wasn't obvious - this was in a multiplayer game)

Myrddraal -> RE: Fatal error CTD (11/30/2012 10:17:27 AM)

Ok, that sounds like a different error. Could you let me know who you were playing? Do you have a copy of the game log from the crash?

Myrddraal -> RE: Fatal error CTD (11/30/2012 10:22:07 AM)

Ah, I see from the other thread that this is related to the Slith server issue. If you still get the error let me know.

Amaranthus -> RE: Fatal error CTD (11/30/2012 1:04:34 PM)

Thanks, it seemed all good after the Slith forum/server came back up.

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