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sjohnson -> RE: troops not shooting back after many attacks (11/28/2012 2:23:48 PM)
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@Joel - I'll post a saved 43 head to head file later today with some data so you can recreate. The problem really occurs with lots of initial small bombardment attacks; then followed by wave attacks. In general, it can be a little hard to discern the problem exactly with support units committing - if you strip the defender of support units, you can see clearly that the main hex units do not appear to cause any fire casualties. Note - I have not run at combat resolution 7 to see if they are actually attempting to fire, perhaps when time permits. @Michael - I think I've stated it before, but, I have actually no problem with wave attacks. This was a real tactic. The only concern I have is when you look at the combat details, at some point the defenders stop causing any fire combat casualties to the attacker. I will show some data later today once I collate into a spreadsheet and send a further save detailing the point. Also, I have found another bug I think - I'll put it in the same save game later. Artillery units attached to fortified regions do not appear to respond to bombardment attacks - eg they do not show up in the combat screen. This in general, may also be an interesting 'fix' to the many small bombardment attacks to allow defender artillery support units to commit and return fire; especially the longer range artillery (certainly not the short range stuff - I am surmising that artillery SU attached to corps, etc. would be back from the front line far enough that response range for counterbattery fire would put many batteries out of range).
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