Some Mods I have made (Full Version)

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z1812 -> Some Mods I have made (11/21/2012 2:29:32 AM)

These are some graphics I have just started working on. I would like to remove the numbers completely. After all they can be see in the UI. I would love to do a top down mod. But there is not enough room with the numbers on the chits.The numbers seem to be hard coded.

It would be great to have a toggle for them.

[image]local://upfiles/13903/2D4049C267EF413DAFDB77A29FDE4925.jpg[/image]




z1812 -> RE: Some Mods I have made (11/21/2012 2:31:38 AM)

Another view.

[image]local://upfiles/13903/3E5F7650449340EFA7F14A4A9201E311.jpg[/image]




junk2drive -> RE: Some Mods I have made (11/21/2012 3:12:33 AM)

Looking good.

I bought the game for the 3D models but play MP in chit view because it is hard to see sometimes into the terrain.




z1812 -> RE: Some Mods I have made (11/21/2012 3:27:31 AM)


quote:

ORIGINAL: junk2drive

Looking good.

I bought the game for the 3D models but play MP in chit view because it is hard to see sometimes into the terrain.


Thanks Junk. I actually started playing thinking I would like the 3d models but I much prefer the chits




z1812 -> RE: Some Mods I have made (11/21/2012 3:28:22 AM)

Here is more a representation of what I would really like to do.

[image]local://upfiles/13903/0FF148B30C46428392CED7DC017A74A1.jpg[/image]




Ratzki -> RE: Some Mods I have made (11/21/2012 6:29:08 AM)

If those graphics did not come from the Junior General website, you might want to venture there for some ideas that you can use. What you have done and propse to do look great, hope that the staff here have a work around for the numbers issue.




laska2k4 -> RE: Some Mods I have made (11/21/2012 12:38:42 PM)

the background map has different textures, where I can find it ?

thanks




junk2drive -> RE: Some Mods I have made (11/21/2012 1:04:52 PM)

In the 1.12 beta update.




z1812 -> RE: Some Mods I have made (11/21/2012 1:14:21 PM)

Thanks Ratzki and you are right the top downs are from the junior general. The infantry is done by Forrest Gump and the PIV by Nicholas Scheien. I will make a post for Eric to see if anything can be done about the numbers.




ericbabe -> RE: Some Mods I have made (11/21/2012 3:30:21 PM)

Those look nice.

The numbers are drawn dynamically to show changes in a unit's stats, say from damage effects or unit experience. To suppress the display of the numbers you could mod the number graphics files to contain blank images (they are in Data/UnitDecals/Numbers, but there are quite a few files.) If enough people are interested, I could look into adding a command line switch or something to suppress the drawing of the numbers.

You can't easily get at the giant sized map data. I had to save this in a not-very-useful format because of problems we were having with the .NET garbage collector. The regular sized board-game-style maps are found in the map directory with the word _Paper in their names. The textures for the 3D maps are found in Data/MapTextures/DetailAtlas.png.




Ratzki -> RE: Some Mods I have made (11/21/2012 4:46:18 PM)

z1812, what would the chits look like with the numbers and your 2nd example that you posted. It might not be as bad as we think.




z1812 -> RE: Some Mods I have made (11/21/2012 5:36:22 PM)


quote:

ORIGINAL: Ratzki

z1812, what would the chits look like with the numbers and your 2nd example that you posted. It might not be as bad as we think.


I will try it and see. The numbers just clutter up the chit area so much. I would also like to mod the damage graphic but I think it is an xnb file.




z1812 -> RE: Some Mods I have made (11/21/2012 5:38:52 PM)

Eric,

Is there any way to delete the contents from the numbers folder without having the game crash.

Alternatively is there any fast way to blank the files. As you say there are a lot of them.

I presume programming a toggle would be a bit of work.





wodin -> RE: Some Mods I have made (11/21/2012 6:57:45 PM)


quote:

ORIGINAL: z1812

Here is more a representation of what I would really like to do.

[image]local://upfiles/13903/0FF148B30C46428392CED7DC017A74A1.jpg[/image]



Love the Tank..not the Infantry..I'd prefer the current counter or the helmet further up.




ericbabe -> RE: Some Mods I have made (11/21/2012 7:16:36 PM)


quote:

ORIGINAL: z1812
Is there any way to delete the contents from the numbers folder without having the game crash.

Alternatively is there any fast way to blank the files. As you say there are a lot of them.

I presume programming a toggle would be a bit of work.


You can't just delete the contents but you could use something like a Photoshop script to clear the files. A programming toggle might not be too hard to add.




junk2drive -> RE: Some Mods I have made (11/21/2012 8:07:44 PM)

I never use the numbers on the chits, always the UI. Turning them off would be fine with me.




Ratzki -> RE: Some Mods I have made (11/21/2012 8:56:42 PM)

I tend to use the UI as well, only referring to the numbers on the chits every now and then. Turning them off would be fine for me as well.




z1812 -> RE: Some Mods I have made (11/22/2012 1:42:48 AM)

Here is a quick and rough picture of the top down graphics with numbers. I can edit out the nationality graphic ( cross ) but the number will still appear on top of the picture. Also the CAPS numbers will appear.



[image]local://upfiles/13903/4380EDB155FB4EEAA19D7EEC1E4CEB97.jpg[/image]




Bradley62 -> RE: Some Mods I have made (11/22/2012 2:59:33 PM)

Love the top down tank w/ numbers! Good work!




Wolfe -> RE: Some Mods I have made (11/22/2012 4:15:55 PM)


quote:

ORIGINAL: z1812

Here is a quick and rough picture of the top down graphics with numbers. I can edit out the nationality graphic ( cross ) but the number will still appear on top of the picture. Also the CAPS numbers will appear.



[image]local://upfiles/13903/4380EDB155FB4EEAA19D7EEC1E4CEB97.jpg[/image]


Very nice.

Actually think it looks better with the numbers than without, keeps more of the boardgame feel.




Ratzki -> RE: Some Mods I have made (11/22/2012 5:09:19 PM)

Yes, after taking a look, I do not mind the numbers as well.[:)]




z1812 -> RE: Some Mods I have made (11/22/2012 5:22:03 PM)

Thank you all for your comments. I will do some work over the next few days to check how these behave in game. I will post my findings with some pictures.




Ratzki -> RE: Some Mods I have made (11/22/2012 10:23:49 PM)

The tank is easy to see which way that it is facing, but not so much the infantry.




z1812 -> RE: Some Mods I have made (11/24/2012 12:34:10 AM)

Well I have been trying lots of different versions of counter art and sadly none work very well in game. The issue is clarity. Top down 2d usually looks good and clear but it is not the view I wish to play in.

In other views the clarity is poor and changes as you pan and zoom. Sometimes figures look very blobby. I am not sure why the images do not maintain sharpness but there it is.

Also all the numbers just clutter the counter and take up space that may allow a larger image.

As it is I am not willing to mod all the counter art for a mediocre result. I will still experiment and hopefullyI can find a happy medium where the quality is consistent enough to warrant working through all the icons.




Ratzki -> RE: Some Mods I have made (11/24/2012 2:10:28 AM)

What about the unit looks from the Panzer Grenadier board game? I know that there are some in here somewhere.

http://www.pg-hq.com/mission.php

They will need to be doctor'd up a little firsth. It might be what you are looking for. I will look around as well.




z1812 -> RE: Some Mods I have made (11/24/2012 3:10:23 PM)


quote:

ORIGINAL: Ratzki

What about the unit looks from the Panzer Grenadier board game? I know that there are some in here somewhere.

http://www.pg-hq.com/mission.php

They will need to be doctor'd up a little firsth. It might be what you are looking for. I will look around as well.


Hi Ratzki,

Thank you for the link. The counters look good but I am sure they would suffer from the same clarity problem while panning and zooming.

With one of the designs I tried the following using the Standard German Infantry Rifle Sqaud.

1. I removed the soldier at the back. So I had 3 to use.

2. I enlarged them as much as possible without infringing on the chit numbers.

3. I seperated each soldier as independent objects to maximize placement.

4. Using different combinations of darkening and dropshadows I tried to make them sharper and more visible.

5. I created 10 variations just of this design and tried each in game. None was suitable.

I have done whole counter sets for games such as Flashpoint Germany, HPS Eagles Strike, and ATF the Falklands War among others. They are all 2d, top down, BMP based so they worked quite well at least to what satisfied me.

The very thing that makes the Maps so enjoyable and clear also makes having the counters sharp and clear quite difficult. But I hope to find some compromise.

All the best

John




junk2drive -> RE: Some Mods I have made (11/24/2012 3:24:35 PM)

If you make the art as a bmp, then convert to png, do you think that would help? I'm a bumbler when it comes to graphics. I use Paint.net and it usually gives me choices when I save or convert. Maybe one of these choices would give you the clarity at different levels.




wodin -> RE: Some Mods I have made (11/24/2012 7:00:41 PM)

z1812..how did you shrink the vehicle bmps and keep clarity for the HPS game? I wanted to do 2D top down for RV and AOTR but found the coutners about 4 or 5 pixels too small to get a good clean counter...

the helmet counter was the best for Inf you did for this game..





z1812 -> RE: Some Mods I have made (11/24/2012 11:00:30 PM)


quote:

ORIGINAL: junk2drive

If you make the art as a bmp, then convert to png, do you think that would help? I'm a bumbler when it comes to graphics. I use Paint.net and it usually gives me choices when I save or convert. Maybe one of these choices would give you the clarity at different levels.


That is exactly the process I have used.




z1812 -> RE: Some Mods I have made (11/24/2012 11:18:21 PM)


quote:

ORIGINAL: wodin

z1812..how did you shrink the vehicle bmps and keep clarity for the HPS game? I wanted to do 2D top down for RV and AOTR but found the coutners about 4 or 5 pixels too small to get a good clean counter...

the helmet counter was the best for Inf you did for this game..




It was an exhausting process especially close to the end. This is how I did it.

1. I opened the existing 2d graphic set. I built a grid to reflect the placement of the units.

2. Then I cut out all the units and and filled in the spaces left.

3. Next was to seperate each unit as I prepared to work on it.

4. You must then enlarge each unit and remove any graphic artifacts left from the process above.

5. After enlarging the individual unit to the point that you see each pixel. You pixel by pixel create a black out line.

6. Now you can start, pixel by pixel, painting and replacing colours of the unit.

7. I nearly always constructed wheels myself and attached them.

8. When Finished you place it correctly back into its proper location in the grid.

9. Enlarge again and check for artifacts remove and touch up as reqiured.

10 You have now finished 1 unit and are ready to start the next.

11. Periodically you should check the appearance in game. It saves a lot of work later.

Not for the faint of heart, or short of time. At first it was satisfying. I did Eagles Strike First and then Soviet Afghan war. I never did get around to AoTR.





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