RE: Game to easy? (Full Version)

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Satosky -> RE: Game to easy? (10/25/2012 6:13:03 PM)

I find that customizing the ai empires(such as giving them an excellent home system or small tech advantage) before I start the game helps increase difficulty a good amount. Better than letting it randomly create the Ai empires I think.




Darkspire -> RE: Game to easy? (10/26/2012 10:53:11 AM)

An example of GC2's AI setup. Can but hope that DW even gets near this standard.

[image]http://i1125.photobucket.com/albums/l588/Necrospire/AIsetup.jpg[/image]




jpwrunyan -> RE: Game to easy? (10/27/2012 3:56:50 AM)

@akula
Stealing research from the guardians is an exploit, I agree.

But stealing research itself is often an exploit. There is something wrong if I lead the ketarov in successful spy missions with one spy when they have 5. Either counter intelligence missions need a major boost, or the AI needs to spam spy missions (at least when they have >2 spies). Or both.




Shark7 -> RE: Game to easy? (10/27/2012 7:10:42 AM)


quote:

ORIGINAL: jpwrunyan

@akula
Stealing research from the guardians is an exploit, I agree.

But stealing research itself is often an exploit. There is something wrong if I lead the ketarov in successful spy missions with one spy when they have 5. Either counter intelligence missions need a major boost, or the AI needs to spam spy missions (at least when they have >2 spies). Or both.


The stealing of the tech itself is not an exploit per se, I just think the steal research mission is far, far too easy in the current game model. That and the fact that the counter intelligence mission is far too weak at stopping spy missions.




jpwrunyan -> RE: Game to easy? (10/27/2012 3:25:49 PM)

Just so.
If the ai only sabotaged/stole research as much as I do then it wouldnt feel like an exploit. But they dont. I can only assume then that all their spies are on counter intelligence. Their counter intelligence sux.

I demand satisfaction! Sign my petition!




Shark7 -> RE: Game to easy? (10/27/2012 4:53:01 PM)

Well Erik and Elliot do read the forums, even if they don't respond to every thread. I'm sure they've seen this and wouldn't be surprised if spying gets a tweak in the next patch (the expansion is too close to change things I think).

Basically I think between us we've hit on what needs to be done:

1. AI empires need to utilize their spies more for sabotage and steal missions.

2. The AGs need to have a modifier to make it harder to steal from them. Stealing from the AGs out to be about as difficult as stealing from the Orions in the Master of Orion series...it could be done, but it took a maxed out spy and a lot of luck.

Right now I can load up my game with a starting spy and steal a mid game tech from the AGs in 3 months with a 94% chance of success. Its needs a modifier so that my super spy has a 50% chance of success with a year long mission, from my point of view. Basically I limit myself to stealing 3 techs from them then stop: enhanced storage (for the fuel capacity), continental colonization (I don't like researching my natural colony type), and LR Sensors (so I can build monitoring stations). Then I quit because it just throws the balance completely out the window to do more.




Satosky -> RE: Game to easy? (10/27/2012 8:11:49 PM)

The AG are a reclusive race for reasons that most of us know by now so I do find it a bit strange that they wouldn't notice some random human or teekan spy wandering around and stealing their highly sought after research. The fact they are a planet of exclusively machines only furthers the point.




Haree78 -> RE: Game to easy? (10/27/2012 8:44:26 PM)

I guess infiltrating the AGs is actually just hacking ;)
Would be nice if Empires could get a bonus at counter espionage like other bonuses and AGs have this set very high.




Shark7 -> RE: Game to easy? (10/27/2012 9:37:49 PM)


quote:

ORIGINAL: Haree78

I guess infiltrating the AGs is actually just hacking ;)
Would be nice if Empires could get a bonus at counter espionage like other bonuses and AGs have this set very high.


That would fix it.




Beag -> RE: Game to easy? (10/28/2012 1:37:23 AM)

I wouldnīt compare GC 2 to DW, the first is turn-based (which makes AI programming much easier because you remove a critical factor that gives an advantage to the human - timing), combat is a joke and ship design is much simpler.

As a sugestion for DW 2 Iīd say that the strategic part should be turn-based; and combat real time - as long as it doesnīt use Endless Space as its model. It would allow the strategic part to be deeper while still allowing control, and allow the tactical part to be more complex (which nowadays it canīt be, because managing a battle and managing stuff at the same time is impossible).




Erik Rutins -> RE: Game to easy? (10/28/2012 5:08:38 AM)

Hi guys,

I'll comment briefly here to note that a very significant amount of time has been spent during the development of Distant Worlds: Shadows to make it possible to scale the difficulty to make the game challenging for all kinds of players. In addition to AI improvements, there is the ability to give the AI advantages. Quite a bit of this is based on suggestions here since the first release. Hopefully it will give the veteran players that are able to beat the AI now a much more interesting game. In addition, there are a couple of new modes of play that should test the skills of even the best DW players.

Regards,

- Erik




ehsumrell1 -> RE: Game to easy? (10/28/2012 5:14:03 AM)

Hopefully Erik, your information may 'soothe some of the savage beasts' of late! Thanks for
the heads-up. [:)]




Beag -> RE: Game to easy? (10/28/2012 3:46:57 PM)


quote:

ORIGINAL: Erik Rutins

I'll comment briefly here to note that a very significant amount of time has been spent during the development of Distant Worlds: Shadows


Gotcha!

Now we already know the expansion name [8D]




ASHBERY76 -> RE: Game to easy? (10/28/2012 8:07:55 PM)

I think A.I suffers from some game design issues like the bloated economy and not understanding mass mobilization of ships that one can do when you have 20,000,000 space cash in the mid game stage onwards.Spies like mentioned are also not used well and the diplomatic,trade and growth system can also be exploited far too easily.

I have no interest in giving the A.I massive cheats as it kills the game thematic.Those Atuuk's are ment to be thick.




Erik Rutins -> RE: Game to easy? (10/29/2012 7:47:08 AM)

Yes, it's Distant Worlds: Shadows, which is a reference to the "Age of Shadows" in the Distant Worlds universe [8D]

Regards,

- Erik




hewwo -> RE: Game to easy? (10/29/2012 11:38:33 AM)

YES more difficulty stuff! awesome!




Satosky -> RE: Game to easy? (10/29/2012 9:58:23 PM)

I'm hoping for some ravenous space vikings and looking forward to the next expansion. [;)]




jpwrunyan -> RE: Game to easy? (10/30/2012 3:51:56 AM)

Eriks posts above gave me a warm feeling. That was the exact info I needed to go from leary to optimistic re: the next expansion.




hewwo -> RE: Game to easy? (10/30/2012 10:55:41 AM)

I also hope they look at the problem of too much money at the end of the game, as this seems to me to be more of a design flaw that you can't fix by having the AI work/cheat better.




Shark7 -> RE: Game to easy? (10/31/2012 12:11:59 AM)


quote:

ORIGINAL: hewwo

I also hope they look at the problem of too much money at the end of the game, as this seems to me to be more of a design flaw that you can't fix by having the AI work/cheat better.



A tweak of costs and colony upkeep would most likely fix the money problems.




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