Reconvet -> Amoktrappen (FC, v1.04beta) / Bonners (Axis) vs Reconvet (10/20/2012 11:00:28 AM)
Don't waste your time, guys. No plan survives first contact with the enemy...
Nomen est omen: I'll try to let my armies run amok around Kharkov. I just have to try at least in one game if Kharkov can be taken, and if forward defense really is no option as other AAR's seem to indicate. Even if I don't succeed in taking Kharkov at least I want to bind German reserves there and prevent their offensive use elsewhere.
Trappenjagd (full campaign, v1.04beta)
PBEM protection on
High Command rules on
Axis Minor rules on
C&C rules on
FOW on statistics off
All others off (no free setup)
I'll report on new turns with some delay, so Bonner may drop in with comments once in a while.
My assessment of the strategic situation at game start:
Major hassle for Soviets is not only poor leaders but also the overall command&control penalty during the first 30 turns (meaning until mid-july in this scenario). C&C failures lead to 20-70% loss of action points and readiness points for affected formations.
In addition to that army commanders with organizational skills lower than 31 and front commanders with org skill lower than 41 may be "out of his depth" resulting in all troops under his command receiving a 25% penalty to offensive and defensive operations. So getting rid of incapable generals leading troops in critical front regions has to be a top priority (front commanders first, then army leaders).
Airforce in shambles:
Soviet airforce is quite useless at first. All air formations are below 60% of their OOB, have poor experience, and will suffer from frequent command & control penalties for the first 30 turns. So air formations will have to fill up their OOB and get higher readiness before they can be cautiously committed to raise experience. At first my best assets against Axis air will be my AAA-units (including HQ's). Getting AAA protection for tank corps has high priority.
Situation on the ground:
The Crimea will be lost. Axis 11th army may be delayed and worn down a bit, but Sewastopol can't be supplied with Axis controlling the skies and the armies supposed to protect Kerch have already suffered high losses during the initial Axis strikes.
Wide parts of the front from Rostov to the northern map boundary are pretty weakly manned on Soviet side. If I can't lure significant portions of Axis reserve and reinforcements troops to Kharkov I have to expect Axis breakthroughs NW of Rostov (where 1st Panzer Army is massed) and possibly up north toward Voronezh.
My initial moves around Kharkov are intended to draw 1st Panzer Army mobile forces north as my opponent has to see the opportunity to cut supply for my 6th Army which is committed to take Kharkov from the south out of the Izium salient. The way I see it it will be a race against time to open up one or more alternative supply lines for my 6th Army or they face a grim future in Germany.