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Odenathus -> RE: New World War One scenario (10/24/2012 10:59:49 PM)
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Thanks for the suggestions, in no particular order: definitely better against a human opponent - I've done my best with the PO, but it sometimes does bizarre things that aren't programmed and, with so few units, one mad such mad move can uncover a flank, or key city, or whatever Italian 5th, or at least a substantial Italian force, did land in Albania the Gallipoli army was withdrawn and eventually formed a sizeable part of the Salonika army: do note that if the Entente can break out of Gallipoli and take Constantinople it won't be withdrawn tank units are so small that their replacement start dates probably don't matter, but fair comment incredibly unlucky to get two French reorgs in a row, never seen it in numerous playtests but I can see it would be very annoying, although the British operating between the Verdun and Paris fortified zones might at least hold Paris (and even reorganising units can hold a line) if there's no Greek army the CP will cheerily - programmed or not - just walk through the country and meet up with the Royalists. I haven't got any more exclusion zones to prevent it, so what we've got is a decent compromise if playing the PO must confess that the North African rebellions and colonial forces are largely chrome, although the Senussis did cause the British a significant distraction in Egypt The scenario is intended as a short, fun one: clearly it can't do justice to the complexities of WWI, but I think it works on its own terms. Must stress again that it's FAR better and more balanced against a human opponent Thanks again for the thoughts
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