Z key search arcs (Full Version)

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Chris H -> Z key search arcs (10/11/2012 11:11:17 AM)

Is it possible to display the all round search/asw range for all a/c set to search/asw but have no search arcs set?




cavalry -> RE: Z key search arcs (10/11/2012 1:59:08 PM)

Yes that would be nice...




Bullwinkle58 -> RE: Z key search arcs (10/11/2012 2:05:49 PM)


quote:

ORIGINAL: cavalry

Yes that would be nice...


Try Tracker with the Map option loaded. It's a different batch file to load.




LoBaron -> RE: Z key search arcs (10/11/2012 2:09:44 PM)

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.




CV 2 -> RE: Z key search arcs (10/11/2012 2:19:17 PM)

You can do it by off-setting 1 of the search arcs by 10 degrees. leave 1 at 0 and set the other to 350.




LoBaron -> RE: Z key search arcs (10/11/2012 2:28:39 PM)


quote:

ORIGINAL: CV 2

You can do it by off-setting 1 of the search arcs by 10 degrees. leave 1 at 0 and set the other to 350.


Only this does not result in the same search behaviour.

One is random, the other starts at the set heading and the continues clock or counterclockwise depending on setting until running out of planes.




CV 2 -> RE: Z key search arcs (10/11/2012 2:58:25 PM)

Correct. I didnt say to leave it that way. Only for display purposes.




Chris H -> RE: Z key search arcs (10/11/2012 11:35:52 PM)


quote:

ORIGINAL: LoBaron

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.



Surely the search arcs are 000-360 by default if no search arcs are set.




LoBaron -> RE: Z key search arcs (10/12/2012 6:30:08 AM)

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: LoBaron

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.



Surely the search arcs are 000-360 by default if no search arcs are set.


No. This is what I tried to explain with post #6. With no search arc set the search is randomly generated at turn execution.

Imagine what happens if it was not: You have a PBY unit located on the WC set to default naval search with 12 planes available. Now, every search plane covers a 10° vector.
Result: You would know every miniscule detail of stuff happening in western California (or, 0 - 120°), but never have an idea about shipping on the Pacific coast. This would be ugly. [;)]
(...and UV and stock WitP naval search would never have worked...)




Chris H -> RE: Z key search arcs (10/12/2012 7:49:00 AM)


quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Chris H


quote:

ORIGINAL: LoBaron

The Z key displays search arcs based on the set start and end locations. If you do not set the ranges those limits do not exist and the vectors are randomly generated before the search phase. They dont exist before running the turnfile.



Surely the search arcs are 000-360 by default if no search arcs are set.


No. This is what I tried to explain with post #6. With no search arc set the search is randomly generated at turn execution.

Imagine what happens if it was not: You have a PBY unit located on the WC set to default naval search with 12 planes available. Now, every search plane covers a 10° vector.
Result: You would know every miniscule detail of stuff happening in western California (or, 0 - 120°), but never have an idea about shipping on the Pacific coast. This would be ugly. [;)]
(...and UV and stock WitP naval search would never have worked...)


Off course, it is isn't it, I forgot that. Pity that but one way would be to display all a/c range rings this would give some idea.




GreyJoy -> RE: Z key search arcs (10/12/2012 8:27:08 AM)

Well, even if i know how the search arcs work, recently i found some evidences that suggest they're not working perfectly as intended...

I try to explain what i mean:

I have 8 Helens at Miri. I set the ASW arch from 0 to 80 degrees. And, with the "show arcs" function, the screen displays exactly the same settings (so a search arc from 0 to 80°).

HOWEVER... when i watch the replay, an enemy sub gets spotted and attacked by Helens 1 Hex north-WEST of Miri, as if the search arcs were setted starting at 330 (in a clock movement).

Obviously i have no other helens around that could be able to reach that particular hex... so something seems to be not working

I had these results several times in several locations... didn't made any SANDBOX test, but recently i started to doubt about the precision of the search arcs function...

Does anybody else experience this behaviour?




Banzan -> RE: Z key search arcs (10/12/2012 8:39:35 AM)

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).




LoBaron -> RE: Z key search arcs (10/12/2012 9:07:35 AM)


quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.




GreyJoy -> RE: Z key search arcs (10/12/2012 9:41:01 AM)


quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).



Oh thank you! That explains everything!




Chris H -> RE: Z key search arcs (10/13/2012 8:22:36 AM)


quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).



Missed that one.




richlove -> RE: Z key search arcs (10/13/2012 3:27:25 PM)

@LoBaron: are the arcs truly random, or does the engine make sure not to route them over land? I wouldn't want San Diego based NavS looking 0-90 every so often!




Dan Nichols -> RE: Z key search arcs (10/13/2012 3:45:26 PM)


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]




LoBaron -> RE: Z key search arcs (10/13/2012 4:18:46 PM)


quote:

ORIGINAL: richlove

@LoBaron: are the arcs truly random, or does the engine make sure not to route them over land? I wouldn't want San Diego based NavS looking 0-90 every so often!


Truly random. If you donīt like your to Cats go on desert runs better set search arcs.


quote:

ORIGINAL: Dan Nichols


quote:

ORIGINAL: LoBaron


quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]


4? Sounds a bit high, but I only have an old and feeble mind as collateral as well. I did a search for the post, but came up empty.
(PS: I personally and passionately hate the forum search engine)




Dan Nichols -> RE: Z key search arcs (10/13/2012 5:02:24 PM)

In this link http://www.matrixgames.com/forums/tm.asp?m=3056441&mpage=1&key=ASW+AND+Range� Alfred makes reference to the 4 hex default Naval Search range, with another reference included. Unsure about whether ASW is 2 or 4 hex, 360 search pattern, but I think it is also 4 hexes.




witpqs -> RE: Z key search arcs (10/13/2012 5:27:18 PM)

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.




Chris H -> RE: Z key search arcs (10/13/2012 6:06:55 PM)


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.


Please confirm that any search/ASW always does a 360 4 hex range search prior to any set manually even if the search range of the a/c maybe less than 4 hexes?




Dan Nichols -> RE: Z key search arcs (10/13/2012 6:19:02 PM)

I am not connected in any way to the development of this game, so I can not confirm or deny anything. I only point out what I see happening and direct you to other threads that I think have some relevant information.




witpqs -> RE: Z key search arcs (10/13/2012 6:58:49 PM)

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.


Please confirm that any search/ASW always does a 360 4 hex range search prior to any set manually even if the search range of the a/c maybe less than 4 hexes?

I can only confirm what I remember the developers posting. As for aircraft that have range less than 4 hexes, I have no idea.




Chris H -> RE: Z key search arcs (10/13/2012 9:27:09 PM)


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.


Please confirm that any search/ASW always does a 360 4 hex range search prior to any set manually even if the search range of the a/c maybe less than 4 hexes?

I can only confirm what I remember the developers posting. As for aircraft that have range less than 4 hexes, I have no idea.


Read the post and it does seem there is something in it but is it true?




witpqs -> RE: Z key search arcs (10/13/2012 9:58:36 PM)

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.


Please confirm that any search/ASW always does a 360 4 hex range search prior to any set manually even if the search range of the a/c maybe less than 4 hexes?

I can only confirm what I remember the developers posting. As for aircraft that have range less than 4 hexes, I have no idea.


Read the post and it does seem there is something in it but is it true?

I don't know.




LoBaron -> RE: Z key search arcs (10/13/2012 10:31:09 PM)



quote:

ORIGINAL: Chris H


quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Chris H

quote:

ORIGINAL: witpqs

quote:

ORIGINAL: Dan Nichols

quote:

ORIGINAL: LoBaron

quote:

ORIGINAL: Banzan

If i remember right, units set for NavSearch or ASW always do a small range 360 degree search before performing orders (search arcs).


Yes. This is valid for the 6 hexes surrounding the base of origin. It was mentioned by michael(?) or Don Bowen(?) a long time ago. A whiz like Alfred surely could dig up the link.


I thought it was a 4 hex range, but I am old and feeble minded. [8D]

I concur with 4 hexes.


Please confirm that any search/ASW always does a 360 4 hex range search prior to any set manually even if the search range of the a/c maybe less than 4 hexes?

I can only confirm what I remember the developers posting. As for aircraft that have range less than 4 hexes, I have no idea.


Read the post and it does seem there is something in it but is it true?


How about trying to find out if it is important to you? Actually this is a test setup which is pretty easy to replicate. [:)]




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