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Suhiir -> Yet another noob question (or ten) (10/10/2012 3:42:18 PM)
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I'm doing the Guadalcanal scenario (as the allies) because it's big/long enough to allow/force some longer-term planning and requires a good mix of Sub/ASW, surface, and air operations. I'm in late October now and have a few questions about the results I'm seeing. 1) Surface combat vs the Japanese is suicidal. I know they have a significant advantage in night battles and have avoided them when possible. I've changes out ship captains to ones with decent naval and aggression ratings. But even in day battles a typical encounter is : Japan 1 x CA, 1 x CL, 3 x DD vs 5 x CA, 6 x DD. The Japanese fire every time they,re fired on so having them outnumbered is a disadvantage as their crews operate at hyper-speed in their gun turrets. Apparently they can fire every gun aboard that's in range while my crews fire one weapon each volley (and rarely 2). I know Japanese torps are MUCH better, but they hit as often as mine miss, that is to say usually. So the normal result of the battle is Japan 1 CA lightly to moderately damaged, 1 CL or DD moderately damaged vs Allied 2 CA's sunk, 1-2 DD's blown to hell/sunk. What am I missing/doing wrong here? 2) Air-to-air combat is worse then suicidal. Again I've swapped to decent pilots and squadron commanders. But my most recent air battle is the reason for this post. Japan 4 waves of average 30 fighters and 6-10 attack aircraft vs a 106 plane CAP (all 4 carriers with full fighter complement set to 100% CAP). In any air battle my aircraft suffer 30-50% mechanical failures (out of ammo, low oil pressure, etc.) so never get involved in combat. I see the Japanese have about a 5% mechanical failure rate. Even so my 50ish operational Wildcats fight vs the Japanese Zeros suffering a 2 or 3 to one loss ratio and rarely reach the attack aircraft (who sometime don't even appear on the air battle screen but materialize just in time to attack my ships). They then proceed to hit no less then 20-25% of the time, and do an average of 35 float damage to larger ships and frequently sink smaller outright in one hit. In earlier air vs ship battles vs the Japanese I counted myself lucky to get a 5-10% hit rate and their ships often soaked up 4-6 hits each and sailed happily on. Now repair ... HA! Send it back to Pearl? The repair times are longer then the scenario so anything significantly damaged is as good as dead (i.e. out of the scenario as a useful unit). This scenario doesn't give me a year to train pilots so I'm stuck with what I have, and they're apparently inept. What am I doing wrong here? 3) American sub torps 1942, what more needs to be said. On the rare occasions they hit (maybe 1 in 10) it's a dud. So after a month of efforts I now just leave em in port. The Japanese on the other hand hit no less then 50% of the time (closer to 80) and one-hit-one-kill is the rule. My ASW efforts consist using the medium bombers in ASW, not that they ever attack anything, but they occasionally spot a sub I then converge 2-4 flotillas each of 4 DD's/SC's and maybe 10-15% of the time spot the sub and search; maybe 25% of the time they actually attack and maybe hit 10% of the time. Net result is 8-16 ships get a (100 * 0.15 * 0.25 * 0.10) = 0.3% (point zero 3 not 3) of damaging the Japanese sub, not it didn't say sink it, haven't sunk one yet. At that rate by the end of the scenario they should have 3-4 damaged subs. Same question, what am I missing/doing wrong?
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