Winstons -> Battle of the Roadblocks (10/8/2012 10:55:04 PM)
Battle of the Roadblocks
Hi – this is my first attempt at an AAR. I’ve played pretty much all of Highway To the Reich and a few from Conquest of the Aegean. So far I’ve only attempted one mission of BoB, Stuck in the Teeth, which resulted in my forces being annihilated. I hope this mission proves somewhat more successful – although it has been over six months since my last game so I may be a little rusty! Settings are Historical and we're on Realistic orders delay. I'm going to make this AAR fairly detailed, just so other players can see how my thought process works as a game goes on. I will be playing as the US.
EDIT - for interest, the official historical records of this engagement
The enemy has broken through the centre of the US line in the Ardennes, crushing the 110th Regiment of the 28th division, and now threatening a major breakthrough. Hasty reinforcements have been rushed to the northeast of Bastogne to hold and delay the advance down the main highway. The men reached their positions at midnight, and as dawn approaches, they hear the ominus clanking of Panzers echoing up from the Clerf valley below. The Americans hunker down, nervous, tense, ready for the onslaught to begin.
My force disposition seems to be a ragtag bunch of reserve and command units, allocated into individual Task Forces – this feels somewhat unusual as an Allied commander, with these sorts of groups being more commonly encountered as German Kampfgruppen.
Task Force Rose, consisting of about 400 men and a tank company, hold the furthest point out at the Antoniushaff road junction. Another infantry company sits nearby to the south.
Task Force Harper, similar to Task Force Rose, located at the next road junction.
Task Force Booth, 320 men, with some Tank Destroyers and Stuarts, in the hamlet of Molnet.
CCR HQ located in the village of Longvilly, around 500 men, but most of these are part of the base and not front line troops. Two self-propelled artillery battalions are also attached.
A couple of engineer platoons resting in Bizory.
VII Corps HQ based in Bastogne itself.
So not much to work with!
Reinforcements will consist of a couple more Task Forces on day 1, with the bulk of the reserves coming from the 101st, arriving from Day 2 onwards as they are rushed to the area. I will decide what to do with them individually when they arrive – the situation may change rapidly in the first day making any solid plans I formulate now redundant.
The major objective in the scenario is holding Bastogne and keeping the enemy well out of it – clearly if the town falls, I lose, by a heavy margin. Secondary objectives include most of the small villages and major road junctions to the north east of Bastogne, with further minor objectives at various points along the main highway. Important to note is the time setting on many of the objectives, giving me a clear, defined path for my forces to fall back along. I must hold on to each minor objective as long as I can, to minimize the amount of VPs the enemy can gain, but without sacrificing my defence around Bastogne. I must hold out for 3 days – the enemy has a mere 25km to travel – only an hour's drive in a tank!
My aim is to hold Bastogne and all secondary objectives. I will try and contest the other objectives as long as possible, denying VPs to the enemy, even if I can’t claim them myself.
The picture below shows my main objectives, circled, and the route I predict the enemy will initially use, as arrows.