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JuanG -> RE: ETO transfers to the PTO (10/8/2012 1:55:08 PM)
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quote:
ORIGINAL: JeffK I'm wondering about adding a device that costs hundreds of PP but will dissapear when unloaded, maybe useless garrisons or static units?? Trying to solve the conundrums set by the game, allowing the AFB some flexibility at a cost somewhere else. You could equally have some LCU sitting in Eastern USA/UK which you can buy. If the game became an India/Australia/China battlefield I might prefer a US or UK Armoured Division rather than 2-3 Battleships or some Jungle/Island hopping LCU. Still tinkering but its slow. If you're willing to live with a house rule based restriction, but still want something to burn PP on, the I would do the following; -Create the units you want, assign to restricted command -Create a new leader with horrid stats and a high replacement cost -Have a HR which states that you must change out the leader before changing the units command or disbanding it Now all you need to do to vary the units 'cost' is to changed the replacement cost on the leader. While this method obviously does not stop someone from cheating if they want to, it should be no problem for most games. It also gives you the flexibility that the players can agree on 1 or 2 'freebie' (ie no need to replace leader) squadrons for the allies as a handicap if needed, or if certain conditions are met (ie PH invasion -> 2 free US/USMC squadrons).
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