|
Schmart -> RE: Artillery XX & X (10/5/2012 7:09:50 AM)
|
quote:
ORIGINAL: Flaviusx You mostly have to wait until 43, or late 42, Micheal, the Red Army 2.0 stuff doesn't start showing up for real until late 42. The tools just aren't there by and large to build an offensive Red Army before then. Yup, this was simply the historical restriction on the Russians. Building all the new assets, HQs, communication, control, co-ordination etc takes time and experience to perfect and turn them into efficient combat capabilities. I think WitE reflects this quite well. Once you get the hang of it it becomes easier/more predictable, but the first few times of building the Russian Army 2.0 in WitE is very much a learning experience for a player, as it should be. Think of the 1942 historical timeline: The Russian 42 spring Kharkov offensive was a bad failure, multiple large scale offensives on the Rhzev salient were utter failures (other than tying down some Germans that might otherwise have been committed to Fall Blau), and multiple counter-attacks by the new Tank Armies/Corps through the summer were cut to pieces. The only real success was Stalingrad, and that was due to low quality Axis Allied troops. It wasn't Russians acheiving a breakthrough against dug-in German troops. The subsequent late 42 and early 43 drives in the south by the Russians were handled quite roughly by von Manstein in Feb/Mar 43. If a Russian player can pull off a reasonably successful offensive in 1942 against German troops (not Allies) then you're doing very well and certainly better than the Russian historical counterparts were able to achieve. Against a competent German player (who can avoid a Stalingrad-like debacle), the Russians shouldn't expect to achieve much offensively (strategically) until late 1943. However, one still needs to have the right pieces in play to get those offensive results, which will take from late-42 until mid-43.
|
|
|
|