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derhexer -> RE: Yet Another Newb Question (10/5/2012 2:20:37 AM)
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quote:
Hello! OK, I just checked, and can't find this in the manual, at least, not by doing key word search for the involved terms. It's my understanding that "Allow Retirement" basically means when a TF finishes it's mission, it'll go home. Correct? What if, though, the Destination Hex is a port, and Allow Disband is set? Will the TF "retire" into its current port? Or, do I have to set the Home port to the destination port to get that to happen? Also, if the TF is a transport, but you don't wish for it to actually carry anything, will it leave port immediately if you do not attempt to load it, or will it wait around? (I think I'm seeing that they eventually leave--it could be they are low on OPS, so they don't go right away, but would if they had the OPS.) I'm trying to evacuate the Philippines, and I'm not recalling what the proper way to do that would be. Thank you! Chad S. Hello, Chad, welcome to the funny farm! I've set surface combat TFs on missions to engage enemy forces with "Allow Retirement" set and found them heading back to port after meeting an enemy force. I've also had ASW TFs set on patrol zones with "Allow Retirement" only to find them back in port after engaging an enemy sub. I find I have better results with my TFs actually engaging the enemy and staying in the area if I set "Remain on Station" Enjoy the game!
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