A Different Repair Question (Full Version)

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ChadS -> A Different Repair Question (10/2/2012 5:04:13 PM)

I've seen various repair questions, so clearly this is a little confusing. But, at the base of it, what I'm wondering is this--to optimize repairs (like after a particularly successful Pearl raid, where I have multiple ships at risk of sinking, and lots of major damage), does it make sense to do as much non-shipyard repair as possible, then as slots become available, rotate various ships in?

I'm mostly asking about those that are flagged as having damage that can't be repaired in Readiness or Pierside. So, if I put a unit that says 93# days (# being the too much damage marker, if I recall), in Pierside, then after perhaps 3 weeks, transfer it to a shipyard when one comes available, I'm assuming that some of its damage will have been repaired, such that it won't use as much time in the shipyard.

Is that about right? I didn't really find anything in the rulebook on this (on switching between repair types). I'd assume that "yes, some damage gets repaired, so it saves time in the valuable shipyards" but thought I'd ask.

I'm following Sardaukar's newbie guide, and I see he recommends staying at Readiness repairs initially, if possible, in case of further CV attacks.

One other related question--if I ignore (as in, forget or fail to realize) a ship in port that's damaged, will it ever go to a different repair setting on its own? I'm guessing all ships "default" to Readiness, so at least some repair may be done.

Thank you!

Chad




Sardaukar -> RE: A Different Repair Question (10/2/2012 6:15:32 PM)

It should repair all damage it can when either Readiness or Pierside. Only when there is only damage left that cannot be repaired in those modes, repairs stop.




jmalter -> RE: A Different Repair Question (10/2/2012 7:11:36 PM)

hi ChadS,

i agree w/ your 1st paragraph. Use Ready/Pier modes to knock off the Sys Damage & non-major Flt/Eng damage. a BB w/ 0 Sys & 50 Flt has a v. good chance of surviving the trip to Seattle (use Cruise speed & don't forget the ASW escorts), its ability to make the trip decreases as the Sys damage is > 0.

check your shipyard at Pearl NOW! it likely took some hits on t1. turn its repair ON! 'cos it sux to find this damage after a month has gone by.

damaged ships won't go into Pier or Yard mode on their own, except if they are set to upgrade. an upgrading ship will drop into Pier/Yard even if already under Ready-repair. keep an eye on your yards, most upgraders can be flipped from Yard to Pier, i try to keep my yard-capacity out of the red.

see Alfred's Ship Repair 101 Guide: http://www.matrixgames.com/forums/tm.asp?m=2990845




dr.hal -> RE: A Different Repair Question (10/2/2012 8:38:27 PM)

ChadS,

Some good advice above. Basically you need to prioritize your repair list. Remember there are a number of groups that can repair; ships company (readiness), base, repair ship(s) and shipyards. You need supply as well. But do not waste forward shipyards on repairs that will take a LONG time and thus tie up the yard. Pearl is far more forward than the west coast. Put only those ships that need the yard (# marked) and can then be returned to service in a month or so at max. Others that don't need the yard keep at pierside. For those really damaged, you need to stabilize the damage first. That means getting the systems repaired up to almost 100%. This represents among other things you damage control parties and other folks that will keep the ship afloat! Once that is done and there is enough engine power to get the ship out of "Dodge" and stateside, do so (although floatation # damage above 50% might not make it, make SURE you set your ships to "cruise")... The west coast is the place to do the big jobs. This concept should follow you as you move westward in your retaking of the Pacific. Hal




Bullwinkle58 -> RE: A Different Repair Question (10/2/2012 10:17:50 PM)

Only will amend that the biggest Allied yard is the East Coast. I've had four BBs in there in various states of acceleration. Seattle is the best BB yard on the WC, unlike in WITP where I believe it was SF.




Schanilec -> RE: A Different Repair Question (10/2/2012 11:25:43 PM)

The Bull is right. I tried Mare Island and San Francisco. Hadn't tried Los Angeles though. But all my battleship head to Seattle now. I suppose the East Coast would work well. It's just how long it would take to reach the East Coast would have to weigh the options.




ctangus -> RE: A Different Repair Question (10/3/2012 12:14:09 AM)

Follow-up question:

When is it safe to sail damaged ships?

End of March '42 allied vs AI. Still have 4 damaged BBs from the PH attack:

AZ - 0/64/53
WV - 14/41/4
CA - 0/33/0
MD - 36/30/0

There's plenty of space in the West Coast yards, but I wanted to get the BBs down to 0 Flt damage, or at least into the green, before I sailed them. However I'm used to the float damage model of the original WITP, and have noticed it works far differently in AE. Old WITP it used to increase a lot more precipitously while a damaged ship was at sea.

CA safe to sail? Maybe even WV? I have a damaged Yorktown & Sara that will be at Pearl for some yard time in a few turns.




rms1pa -> RE: A Different Repair Question (10/3/2012 12:31:50 AM)

i would sail CA and WV and 6 escorts to Bremerton, i think both will fly their float planes also.

remember, cruise speed.!!!

rms/pa

ps:think AZ should remain in shipyard mode and if any of those SYS hits on MD are minor peirside will get them first.




ChadS -> RE: A Different Repair Question (10/3/2012 3:20:16 PM)

Great information! Thanks very much. I play a lot of tactical games, and switching to something where repair is both important, and can take a year or so--that's a mental stretch for now. I'm going to have to see how this works, in order to really understand what's happening.

At least one of my BBs is barely afloat--something like 87/78/66. I expect that's going to be a very long repair, BEFORE the trip to the coast. Then to the coast to finish up.

Thanks for the link to the repair guide. That looks very informative!

Chad




rms1pa -> RE: A Different Repair Question (10/3/2012 4:35:14 PM)

its a long war,

that beat up BB just tie it to the pier for a while, low priority if you have other ships repairing. high or even shipyard after the yard is cleared out.

keep in mind even damaged that is 100/200 VPs the IJG does not get.

rms/pa




dr.hal -> RE: A Different Repair Question (10/3/2012 4:53:00 PM)


quote:

ORIGINAL: rms1pa

its a long war,


rms/pa

Funny rms1pa to think of this as a long war when we have been in Afghanistan for a decade, now that's a long war!




Bullwinkle58 -> RE: A Different Repair Question (10/3/2012 5:54:43 PM)

quote:

ORIGINAL: Schanilec

The Bull is right. I tried Mare Island and San Francisco. Hadn't tried Los Angeles though. But all my battleship head to Seattle now. I suppose the East Coast would work well. It's just how long it would take to reach the East Coast would have to weigh the options.


It's not much farther to the Canal Zone than to Seatle for the PH BBs. Once in the off-map you can go to Mission/Full speed pretty safely. If you don't want to it's still not that bad when you have a 300-day repair estimate for USS Wounded. I've even sent IO RN BBs through CT to the EC on occasion. The size is immense, and you free up the more forward yards. A year's repair is the very definition of "get her out of the way."




Schanilec -> RE: A Different Repair Question (10/3/2012 6:56:49 PM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Schanilec

The Bull is right. I tried Mare Island and San Francisco. Hadn't tried Los Angeles though. But all my battleship head to Seattle now. I suppose the East Coast would work well. It's just how long it would take to reach the East Coast would have to weigh the options.


It's not much farther to the Canal Zone than to Seatle for the PH BBs. Once in the off-map you can go to Mission/Full speed pretty safely. If you don't want to it's still not that bad when you have a 300-day repair estimate for USS Wounded. I've even sent IO RN BBs through CT to the EC on occasion. The size is immense, and you free up the more forward yards. A year's repair is the very definition of "get her out of the way."

This is true.




Disco Duck -> RE: A Different Repair Question (10/4/2012 2:04:40 AM)


quote:

ORIGINAL: dr.hal


quote:

ORIGINAL: rms1pa

its a long war,


rms/pa

Funny rms1pa to think of this as a long war when we have been in Afghanistan for a decade, now that's a long war!

Nothing compared to Korea. We signed a truce not a peace treaty. Vietnam started in the Fifties under Truman. One of my neighbors has a son in Afghanistan, we aren't hearing half of it.




Disco Duck -> RE: A Different Repair Question (10/4/2012 2:09:12 AM)


quote:

ORIGINAL: Bullwinkle58

quote:

ORIGINAL: Schanilec

The Bull is right. I tried Mare Island and San Francisco. Hadn't tried Los Angeles though. But all my battleship head to Seattle now. I suppose the East Coast would work well. It's just how long it would take to reach the East Coast would have to weigh the options.


It's not much farther to the Canal Zone than to Seatle for the PH BBs. Once in the off-map you can go to Mission/Full speed pretty safely. If you don't want to it's still not that bad when you have a 300-day repair estimate for USS Wounded. I've even sent IO RN BBs through CT to the EC on occasion. The size is immense, and you free up the more forward yards. A year's repair is the very definition of "get her out of the way."

The size of the Shipyard affects the repair time, as does the number of ships in the ship yard. An experiment for you. Right after the the PH attack put a battle ship in the shipyard and note the repair time. Put another BB in the shipyard. Depending on the amount of damage you can see a massive change in repair times. I normally only put one BB in the ship yard at PH at a time. I am still not sure about the East coast because it takes so long for a damaged ship to get there.

Alameda is almost as big as Seattle.




jmalter -> RE: A Different Repair Question (10/4/2012 3:00:52 AM)

hi DD,

it's true that the #days changes as you move ships between the various repair modes. but if you restrict your yard to
"1 ship at a time", you're throwing away the unused capacity.




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