wallas -> RE: Trippin' the Trappen (11/27/2012 9:25:34 PM)
POST game thoughts: My Soviet Perspective With Hard Core Supply Rules
Always study your supply routes behind your lines and understand your logistics, and avenues of withdrawal.
Protect anything with 5 hexes of the front line if you cannot afford to lose it.
Axis can take any hex they want.
Axis minors preform similiar to your non guard units in combat, so if even odds or less dont fear them.
If under the effect of command faliure apply next two bullets.
Do not commit air till after command faliure goes away.
Best defensive tactic backup 2 hexes with clear terrain, if any terrain river, rough etc between you and the axis, 1 hex is enough.
Hold and dig in ONLY when in terrain that is NOT clear if your facing axis armour.(or be prepared for a 5 hex penetration)
If not facing axis armour no need to panic he can hurt you, but it will attrition him to attack so let the lines snake.
Try and stretch the german lines, give ground infront of his armour onslaught (refer to above bullet)
Appoint leaders who will not suffer out of depth.
Armour never in front line unless attacking with it, or desperate to fill wholes.(use behind lines to zoc incase of penetration)
When attacking make sure to always leave a few infantry regiments out of the battle so they stay entrenched incase of counter attack.
Use artillery before all attacks, its your luftwaffe.
Protect artillery never use it in front lines.(you never get more as reinforcments)
Building new units (Front HQ, Anti Tank, Anti Aircraft, Destroyer Brigades are useful, and Artillery Divisions Later)
Disband all armour brigades, motorized infantry divisions, and infantry brigades (personal preference)
Use replacements from Previous bullet for on map divisions, or build destroyer brigades "2 month wait on these for experience gain"
Anti Tank guns are your best static unit for inflicting tanks losses.(down side truck cost hurts, destroyer brigades work also)
Save 30% of your reinforcement division corp cards or more per month for instant offensive later.(tax yourself lol)
Non division or corp reinforcments disband immediately.(personal preference)
Attach engineers, air and naval to Stavka. (personal preference)
Tiblisi card is worth the cost but yeah I know ouch. (not sure I am sold but the bonus supply is nice)
Final point every game is unique, so none of the above may apply or I might be crazy [;)]