RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (Full Version)

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Igard -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/4/2012 10:38:44 PM)

Eva, loving the presentation here. This looks fantastic!

quote:

ORIGINAL: eva lilith
i was almost finish all factions shipset,,
problem is..'ship's scale..'
ships scale is not matching EVE..[:(]
is unacceptable...to me..
seems to ..many modder is trying to find a solution this problem,can't find not yet..[:(]


The ship scaling issue was discussed in this thread :- http://www.matrixgames.com/forums/tm.asp?m=2513492

Unfortunately the images Lordxorn posted have gone down.

What we found is that you can make a ship look smaller by adding more opaque pixels to the image. If you reduce the opacity of these pixels (more transparent), you can make the ship look much smaller and still see the stars and other objects behind as the ship passes.

A problem with this is when the ship takes damage. The damage texture will appear over the semi-transparent pixels.

The major problem is that we can't make ships appear larger. This is why there are no Borg in my mods.[:(]

I'm really hoping we can customise ship scale with the new expansion. Let's wait and see... [:)]




Kalthaniell -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/6/2012 1:07:18 PM)

Is there going to be gangnam style eve online remix in the music soundtrack? [:D]


sry I just had to ask :P:P:P:P




Frildin -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/6/2012 8:17:09 PM)

@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.




Shark7 -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/7/2012 4:07:25 PM)


quote:

ORIGINAL: Frildin

@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.


Exactly. Just think of yourself as the commander deep inside the ship's CIC and your disbelief is easily suspended. [;)]




eva lilith -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/7/2012 4:58:41 PM)

Atridij
thank you! Atridij! [:)]

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quote:

ORIGINAL: Igard

The ship scaling issue was discussed in this thread :- matrixgames.com/forums/tm.asp?m=2513492

Unfortunately the images Lordxorn posted have gone down.

What we found is that you can make a ship look smaller by adding more opaque pixels to the image. If you reduce the opacity of these pixels (more transparent), you can make the ship look much smaller and still see the stars and other objects behind as the ship passes.

A problem with this is when the ship takes damage. The damage texture will appear over the semi-transparent pixels.

The major problem is that we can't make ships appear larger. This is why there are no Borg in my mods.[:(]

I'm really hoping we can customise ship scale with the new expansion. Let's wait and see... [:)]


Thanks Igard!
I already had seen before that discussion post
that was BIg HELP to me!
I was very impressed by your pro modder mind and achievements

really appreciate it! [:)]

ps) i wish to see your Borg ship in your Startrek mod asap!!

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quote:

ORIGINAL: dostillevi

Good luck with the scaling issue! I'd love more realism in this area too, but realistically the ships would be invisible if they were scaled according to the planet sizes, and the frigates would be next to invisible compared to supercaps.

quote:

ORIGINAL: Shark7
I think it helps to think in the terms of a leader looking at a top down view of the map with assistants pushing around little ship models on the map, ala WWII style strategic planning maps. Watch some of the old naval war movies to get a sense of what I am talking about.

In other words, I'm not actually at the battle, just getting a simulated relay of what's going on, and in order for me to see it better, the ships have been enlarged.

quote:

ORIGINAL: Frildin

@Shark7 I've pretty much felt the same way about most strategy games, as far back as Age of Empires. Would see a basic villager standing beside a house and think "Man, there's no way I could fit ten of him in there. Must be scaled up." Always a good thing to laugh about though. Easily understandable why they do it to be fair. It would be really annoying trying to find your units when they're one or two pixels in size.


yeah thats right..
i 100% agree with you guys talking about [:)]
i just dont want to disappoint someone eve fan playing this mod..
i should not think TOO much this scale issue [:)]

Actually, i & Igard said 'Scale' is...

(i cant write english well... so..here is some sample image..)
[image]local://upfiles/43119/0C49B7BF602A4AB69BF3158E3E7C63CB.jpg[/image]

- 1st image(O mark) not maching to reality of EVE,, but it's ok
- 2nd image(X mark) is 'scale issue' ingame...

-"the way that ship images are measured (so that they can be drawn at the proper scale) is by comparing the total number of non-transparent pixels in the image to the overall size of the image.
Thus an image of 100 x 100 pixels with a long skinny ship drawn on it, might have 2000 non-transparent pixels on it's total area of 10000 pixels - thus a coverage of 20%.
So when a ship using this image is drawn it will likely be scaled up in size relative to another ship image that might have 50% coverage"
-elliotg


but...
i think... you guys right.. that is better point of view
i should not think TOO much this scale issues anymore..
..Besides.. NO WAY to Fix this issue..anyway (yet..) [:D]

Thanks Guys!

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quote:

ORIGINAL: Kalthaniell

Is there going to be gangnam style eve online remix in the music soundtrack? [:D]
sry I just had to ask :P:P:P:P


[:D] [:D]

PSY's Gangnam style..[:D]
how do you know that song?
i heard that..Enew sometimes, but didn't know that really that popular in world..

BTW yesterday, i was play your ME mod!
that was really GREAT!
wait, i will visit & write your ME post...wait a moments [:)]

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Shark7 -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/7/2012 7:10:21 PM)

Also, IIRC as you build ships in game, they will scale some based on the space used.

IE a Frigate at 250 space will scale up slightly larger visually compared to a frigate at 125 space. Not sure if this is the case anymore, but I do seem to remember this being the case in the original game.




Kalthaniell -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/7/2012 11:13:21 PM)


quote:

ORIGINAL: eva lilith

PSY's Gangnam style..
how do you know that song?
i heard that..Enew sometimes, but didn't know that really that popular in world..

BTW yesterday, i was play your ME mod!
that was really GREAT!
wait, i will visit & write your ME post...wait a moments




You kidding?! Everyone knows this song![:D] It's awesome :P It's very catchy and hilarious at the same time, not mentioning the amazing choreography[:D]
[image]http://files-cdn.formspring.me/photos/20120828/n503d5ad4034b7_large.gif[/image][image]http://files-cdn.formspring.me/photos/20120828/n503d5ad4034b7_large.gif[/image][image]http://files-cdn.formspring.me/photos/20120828/n503d5ad4034b7_large.gif[/image]




Regarding the scaling issue:
I remember someone was experimenting with putting 250x250 ships in 1000x1000 transparent pics, which in theory should resolve the scaling problem. However, I'm not sure if such big pictures (although transparent) were slowing down the game loading time. Can anyone recall what was the result of the experiment?




Igard -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/8/2012 1:36:38 AM)

quote:

ORIGINAL: Kalthaniell
Regarding the scaling issue:
I remember someone was experimenting with putting 250x250 ships in 1000x1000 transparent pics, which in theory should resolve the scaling problem. However, I'm not sure if such big pictures (although transparent) were slowing down the game loading time. Can anyone recall what was the result of the experiment?


If I recall correctly, it made no difference to the size of the ship. It's as if the game ignores the outside border of transparent pixels.




tjhkkr -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/8/2012 8:19:01 PM)

This looks like an extraordinary fine piece of work... WOW.




shinobu -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/14/2012 7:32:02 PM)

I absolutely love that Gallente Nyx- very cool ship!




shinobu -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/14/2012 7:32:44 PM)

I absolutely love the Gallente Nyx- such a cool ship!




xic1982 -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/23/2012 9:40:21 AM)

Great work!!!!!




RaffleSnaffle -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/23/2012 10:29:49 PM)

As someone who used to play Eve, AWESOME AWESOME JOB SO FAR!!

I cannot stress how cool this is. VERY impressed with the faction layout.

Keep it up man, this has become a project DW NEEDS :)




eva lilith -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/26/2012 5:25:52 PM)

hi guys! [:)]
i'v Finished Shipset part in EVE Mod, (sorry for late..)
this is EVE Mod's Modding Diary (2/7)

[image]local://upfiles/43119/D1E114E6826946018B644516DD80B124.jpg[/image]



just 3 faction shipset sample images (2 Major, 1 minor Factions) in this Modding Diary.. because..TOO many ships, Stations,,& Factions...
so if you want see other shipset,, please tell me faction name [:)]








Shark7 -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/26/2012 6:16:37 PM)

ummmm...WOW!

Those look great eva lillith. I cant wait for the release of this.

I have never played Eve myself, but if the other shipsets look as good as these, honestly I'd like any of them you felt like releasing. I'd use these to replace some of the default ship sets. [;)]




Igard -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/26/2012 9:03:29 PM)

This looks incredible Eva very nice!




tjhkkr -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/26/2012 9:27:50 PM)

I agree, looks sharp! [:)]




ehsumrell1 -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/27/2012 1:30:20 AM)

SPEECHLESS!!!!!!!!!! [&o] [&o] [&o] [&o] [&o] [&o] [&o]




Data -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/27/2012 8:28:43 AM)

Still going strong, this section of the forum has a history of modders starting in force...and keeping up the pace [sm=00000436.gif]




BTJ -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/27/2012 2:43:47 PM)

[X(][X(][X(][X(]

Fantastic!




Kalthaniell -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/28/2012 9:41:33 AM)

Great work eve. The ships look stunning and the presentation style is exceptional. I can't wait to be able to play it ^^





eva lilith -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/28/2012 11:44:09 AM)

thank you guys all! [:)]
i will speed up!

-----------------------------
data
thanks data![sm=00000436.gif]
'data' is my favorite character in Startrek! [:)]




Gareth_Bryne -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/28/2012 4:05:20 PM)

Quality first, eva, quality first! Especially as you're setting new standarts for it...




TheJian -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (10/28/2012 5:05:23 PM)

looks very good..wish you the best.




Mad Igor -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (11/5/2012 12:50:19 PM)

goddammit !now i have a boner !
PS: why is it saying "in reply to" when i didn't reply to anything at all [&:]




Verstorbene -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (11/8/2012 8:50:21 AM)

I would sacrifice my firstborn child just for an early crack at those shipsets.

Oh, and is it just me or are there no escort ships in those previews? What ship class will you use for escorts? Another frigate from Eve?




unidterror -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (11/8/2012 6:10:58 PM)

This is amazing mod.. looks great cant wait to test drive it now. !




eva lilith -> RE: [WIP] EVE & DUST 514 MOD (Update Modding Diary 1/7) (11/9/2012 10:39:56 PM)

unidterror:
Thanks unidterror! [:)]
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Verstorbene

quote:

ORIGINAL: Verstorbene

Oh, and is it just me or are there no escort ships in those previews? What ship class will you use for escorts? Another frigate from Eve?



Just Simply changed 'ship class names'

... just not only 'ship class names'..,
all changed images & names..'Resorces', 'Component', System names', Ruins', 'UI', 'Space creatures'...
Even 'Galactopedia'..

here is sample image [:)]

[image]local://upfiles/43119/769FE74D58B74247A44FCC4F966B2CB7.jpg[/image]




eva lilith -> RE: [WIP] EVE & DUST 514 MOD Coming Soon (Update: Modding Diary 2/7) (11/9/2012 11:24:54 PM)


EVE Online & DUST 514 mod Release will be..
after DW New Expansion 'Age of Shadows' & EVE Online New Expansion 'Retribution'(4 December 2012) Released



Here is Modding Plan [:)]

[image]local://upfiles/43119/23983D2AF99042DFAB5C85EF345F742F.jpg[/image]




Mad Igor -> RE: [WIP] EVE & DUST 514 MOD Coming Soon (Update: Modding Diary 2/7) (11/10/2012 12:10:29 AM)

now that what i call Trolling[sm=character0169.gif]




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