supply over seas (Full Version)

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32deuce -> supply over seas (9/24/2012 5:50:50 AM)

Game needs some changes. I invaded europe and took Cherbourg, and Brest. I had control of Eastern Atlantic with a Carrier battle group, and i had the Channel with another Carrier battle group. I had 92 smp's, and 20 strategic points.

After getting well established and moving east on Germany, the supply comes up "failure", and of course troops are at halved. The next turn, same thing, failure of supply, even though both Cherbourg and Brest are open!

When a lone enemy ship can move into a sea zone with a carrier battle group protecting the shipping lanes, and cause a failure, somethings wrong!

32deuce -> RE: supply over seas (9/27/2012 1:13:57 AM)

Pretty much same situation, "failure" of supplies by one lone enemy ship, troops drop to app. 5 strength points, and 1 german tank unit atacks and kills what were 4 full strength level 2 tank armies(not corp, but army size)!

Its obvious 1 lone enemy raider should not be able to shut down all supply going thru a protected(by carrier battle group) sea zone, maybe a small percentage, but not all the supply.

And a "failure" result, should not reduce a unit from 28 strength points to 5 app., in just one turn, making multiple armies easy meat to 1 attacking unit! [:-]

Game needs some changes, or isnt worth playing Allies on.

doomtrader -> RE: supply over seas (9/27/2012 9:55:09 PM)

You can protect your convoy routes by placing your ships in the area where the convoy is going to be transfered.

Also as the turns are month long, this often means there is no supply at all.
However we are planning some minor improvements for next patch in the supply area.

gwgardner -> RE: supply over seas (11/24/2012 4:50:58 PM)

How about a work-around like this:

take control of convoy management, and set up multiple convoys from the US to Europe, to different ports if possible. So if one fails, another would run??

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