RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (Full Version)

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Crackaces -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/1/2013 9:04:41 PM)


quote:

ORIGINAL: Numdydar

Does the below mean that Allied ships that are overdue to withdraw can withdraw from ANY port now versus having to go to a specific port? I never understood why a ship had to sail to a special location to withdraw. Just allow it to be taken OOT from whatever port is happens to be in. Like the Navy really cared that the ship was in OZ or Pearl when they needed it elsewhere?

Allow overdue ship groups to withdraw from ship in base hex rather than move ashore

Navy: "We need you for DDay so sail to Pearl ASAP."
Capt: " I'll just sail directly to England around South Africia"
Navy: "No we have to have you sail to Pearl before we can send you there."
Capt: "But we are currently docked in Darwin!!"
Navy: "Sail to Pearl of be relieved of command."

Pretty silly no?




Reality has very little to do with this .. simply the Allied player has to preplan the withdrawal of naval platforms or pay a tremendous price in some circulstances as much as a division or two ..

My .02 .. Checking the withdrawal schedule every turn is probably a better effort than trying to convince the powers to be to change the system ..

IN your case BTW you would probably sail to Sydney to report in .. [8D]




Alfred -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/2/2013 1:12:21 AM)


quote:

ORIGINAL: Numdydar

Does the below mean that Allied ships that are overdue to withdraw can withdraw from ANY port now versus having to go to a specific port? I never understood why a ship had to sail to a special location to withdraw. Just allow it to be taken OOT from whatever port is happens to be in. Like the Navy really cared that the ship was in OZ or Pearl when they needed it elsewhere?

Allow overdue ship groups to withdraw from ship in base hex rather than move ashore

Navy: "We need you for DDay so sail to Pearl ASAP."
Capt: " I'll just sail directly to England around South Africia"
Navy: "No we have to have you sail to Pearl before we can send you there."
Capt: "But we are currently docked in Darwin!!"
Navy: "Sail to Pearl of be relieved of command."

Pretty silly no?




The list of valid withdrawal ports is quite extensive. Furthermore it is not nationality specific. By making it easier to withdraw ships than was the original design intention, it in fact fudges history.

Besides the historical angle, to just allow ship withdrawal with no conditions to be met, would allow players to "cheat". The devs have always been quite clear on this point; the ship withdrawal mechanism is not to provide a means for saving a too damaged ship or magically getting it out of harm's way.

Here is a good exposition of the intent from Don Bowen on 32 Oct 2009.

"The original concept of ship withdrawal required that the ship first be moved off map. This was to prevent any exploits where a player might avoid risks of enemy action between the base and the map. However this caused players some problems and it was decided (over my objections) to allow ships to be withdrawn from a few select on-map bases. Karachi is the base in the Indian Ocean.

It continues to be a problem for players and we will be loosening this even more in the next patch. Ships will be able to be withdrawn from any port in the historical "off to Atlantic" regions - US/Canadian West Coast, South Australia and Perth, and Ceylon/Western India. Port size restrictions will be used to ensure withdrawal only from a major base, and that base can not be under enemy threat. The ship itself may not be withdrawn from on-map if it is so badly damaged that it could not reasonable make the trip to an off map port The intent is to emulate the historical ports from which ships departed the theatre, but no block use of withdrawal as a way of escaping enemy action or imminent sinking."



Alfred




inqistor -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/2/2013 10:07:30 AM)

Some more little visual problems with longer names:

I swear, that this Kosomethingsomethingima was there from the beginning.

[image]local://upfiles/35065/03AA6E59997D43E395E0636397365BB0.jpg[/image]




michaelm -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/2/2013 10:24:16 AM)

The extra codes getting added to the 'name' are doing this. Can't keep with the names changing length. Name use to be displayed as a max of 20 or 25 characters, but limit removed in order to get in the extra codes.




EdM -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/2/2013 2:00:47 PM)

help

how do you download it
not a computer geek

do they have way for idiots




General Patton -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/2/2013 11:00:40 PM)

MichaelM what can i say, this is like art. thanks for all your support.[sm=00000436.gif]




AlanBrooke -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 4:53:37 AM)

Removed




AlanBrooke -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 5:00:53 AM)

Michael
I have a problem with a DMS which has 62 float damage (all major) and is in a level 5 port. It originally had more damage but all the other minor damage is repaired now leaving only the major float damage which won't repair without a repair yard. The ship can still make 6 or 7 kts so I have tried several times to form it into an escort TF and send it to a port with a yard for repair. It keeps on auto-disbanding back into the origin port though and so is essentially trapped there. Is there anyway to work around this or is it working as designed?
Cheers
Andrew




n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 5:09:12 AM)

quote:

ORIGINAL: AlanBrooke
Michael
I have a problem with a DMS which has 62 float damage (all major) and is in a level 5 port. It originally had more damage but all the other minor damage is repaired now leaving only the major float damage which won't repair without a repair yard. The ship can still make 6 or 7 kts so I have tried several times to form it into an escort TF and send it to a port with a yard for repair. It keeps on auto-disbanding back into the origin port though and so is essentially trapped there. Is there anyway to work around this or is it working as designed?
Cheers
Andrew

Have you set the home port and destination to where you want to go ? Also, this may not be a tech q - better to ask the forum regulars first before over-burdening Michael.




AlanBrooke -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 5:13:02 AM)

I have done both those things. I asked Michael the question becuase I think this may be causing the issue
9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair
The ship is auto-disbanding before it can get on its way.
Regards
Andrew




michaelm -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 9:35:49 AM)

Have you set the TF to "No auto disband"? It should not disband by itself if set.
If you still think there is a problem, zip up the save and attach here




Itdepends -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 10:23:24 AM)

A question regarding political points- now that we can buy back destroyed LCU's- why is the cost of buying these units back so much lower than buying back a destroyed air group? I can buy back a division for <20pts but an air wing of 30 or 40 planes will cost >100 points?




Chris H -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 11:52:25 AM)


quote:

ORIGINAL: EdM

help

how do you download it
not a computer geek

do they have way for idiots


Look at the very first post of this thread. There you will find a downloadable attachment, click it then download the visible zip. Instructions on what, where etc are in the first post.


[image]local://upfiles/5388/D56AC660C29641A0A7FF3CB6974F96EB.jpg[/image]




pws1225 -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 6:02:16 PM)

And another patch? I don't think Michael ever sleeps.




BigDuke66 -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 8:11:08 PM)

Don't you know his favorite track?
http://www.youtube.com/watch?v=KZu9ykQJ7aw

@michaelm
Any chance for those:
-Could the messages for minefield be removed? It is really strange to get messages of ships hit and/or sunk by a minefiled were I should have a clue if it does any thing at all
-Could the 1/4 pp cost be shown on the HQ change screen? Still the full price is shown.
-Could plane tender use supplies(just like bases) when planes they support fly missions in an 0 supply base? I find it strange that I could simply outsource those tenders with some airunits and they can fly al day and all night for months without me having to provide any supply at all. The classical setup is patrol planes at a forward base being supplied by those tenders and I'm sure even the small tenders would make some weeks of service possible even when there supply is used.
-Any chance to list the attacking air groups just like the defending air groups in the combat report? Would help to make a clue out of those reports as the way it is now the attacker doesn't know what units at all did participate in the attack, the defender usually has a list of the cap that is going in.




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 8:19:33 PM)


quote:

ORIGINAL: BigDuke66

Don't you know is favorite track?
http://www.youtube.com/watch?v=KZu9ykQJ7aw

@michaelm
Any chance for those:
-Could the messages for minefield be removed? It is really strange to get messages of ships hit and/or sunk by a minefiled were I should have a clue if it does any thing at all Better FOW is always good.
-Could the 1/4 pp cost be shown on the HQ change screen? Still the full price is shown.
-Could plane tender use supplies(just like bases) when planes they support fly missions in an 0 supply base? I find it strange that I could simply outsource those tenders with some airunits and they can fly al day and all night for months without me having to provide any supply at all. The classical setup is patrol planes at a forward base being supplied by those tenders and I'm sure even the small tenders would make some weeks of service possible even when there supply is used. AFAIK seaplane tenders do use supplies when the base has none. IIRC Michael had fixed that some time ago. Do you have save games showing them not using supplies?
-Any chance to list the attacking air groups just like the defending air groups in the combat report? Would help to make a clue out of those reports as the way it is now the attacker doesn't know what units at all did participate in the attack, the defender usually has a list of the cap that is going in. For parsing reports (like with Intel Monkey) it is always helpful when a report says 'Allied' or 'Japanese' too.





BigDuke66 -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/4/2013 9:12:43 PM)

Save from a PBEM, end of turn save from t22 I think. Are the passwords needed?
The tender was there from t10 on with some Catalinas flying naval search, thinking that the tender would sooner or later need supplies a brought in 504 supplies some turns later in, by t23 I had to move the tender and AG back and up until then no supply was used by the tender nor from the dot base, at least according to what the numbers from the tracker say.
Oh and at the first turn there a plane was damaged and next turn repaired but even that didn't use any supplies.
Beware that save is I think still of 1223c.




n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1123 updated (2/4/2013 11:55:07 PM)

quote:

ORIGINAL: michaelm
quote:

03/02/13: 1123d - ...
CV groups should retain resize capability when moved back to ship


Hi Michael -
I just downloaded the beta and the zip shows it as 1123c. I'm taking a stab that it is just a version number thing ..

Like Seille, I moved my airgroups off while upgrading and forgot about the 7/42 resize. Some retained the ability to resize others didn't (it came down to if I'd set "not resize"). I've already moved them back before this beta - Am I now fried or should I move them off and back on again ?

PM sent with password.

edit: the two CV's in question are in Hiroshima/Kure




Mistmatz -> RE: Patch 07 - Unofficial Public Beta - 1123 updated (2/5/2013 3:27:39 AM)

Could anybody please send me the 1123c update?
My opponent updated but the latest to 1123c but this version is no longer on this thread.

Cheers!




Cpt Sherwood -> RE: Patch 07 - Unofficial Public Beta - 1123 updated (2/5/2013 3:56:12 AM)


quote:

ORIGINAL: Mistmatz

Could anybody please send me the 1123c update?
My opponent updated but the latest to 1123c but this version is no longer on this thread.

Cheers!


It is available in post #2 of this thread.




Mistmatz -> RE: Patch 07 - Unofficial Public Beta - 1123 updated (2/5/2013 4:20:39 AM)


quote:

ORIGINAL: Cpt Sherwood


quote:

ORIGINAL: Mistmatz

Could anybody please send me the 1123c update?
My opponent updated but the latest to 1123c but this version is no longer on this thread.

Cheers!


It is available in post #2 of this thread.



Oh, never noticed that. Thx Cpt Sherwood.




jmalter -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/5/2013 4:55:40 AM)

quote:

ORIGINAL: Itdepends
A question regarding political points- now that we can buy back destroyed LCU's- why is the cost of buying these units back so much lower than buying back a destroyed air group? I can buy back a division for <20pts but an air wing of 30 or 40 planes will cost >100 points?

well if you buy back an LCU, typically it will show up w/ a VERY low %age of its O/B & v. low morale/Xp. it will require months to rebuild into an effective fighting unit, meanwhile it's a drain on your device pools or veh/arm points production.

conversely, if you buy back an airgroup, you can populate it w/ planes'n'trained pilots from the pools & have the unit back at the front in a week after it arrives.

for me, it makes sense to buy a lot of the Commonwealth/British battalion-sized units that were destroyed in Malaya/Burma, they are cheap, refill reasonably quickly, & can be used to provide garrison troops in rear areas. any kind of base-force or HQ would also be worth buying, as support & engr devices are usually readily available from the pools. i'd be loathe to buy a rgt- or div-sized unit, it might be 12-18 months before the thing is up to snuff.




Itdepends -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/5/2013 12:56:06 PM)

It doesn't take too long to rebuild divisions- particularly if you split them into regiments while rebuilding. It just seems a little off kilter with the relative costs of LCU's vs air units- although point taken- the air units can be rebuilt quickly assuming you have sufficient pilots/planes.




bradfordkay -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/5/2013 4:44:37 PM)

This is a very minor complaint and may have been taken care of already: my PBEM is using the latest official patch and one thing that keeps tripping me up is the "show ships due upgrades" button on a port screen. What it shows are ships that have their "allow upgrade" button set to "yes", not ships that have reached their upgrade date, making it a fairly useless button.




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/5/2013 4:55:32 PM)

quote:

ORIGINAL: bradfordkay

This is a very minor complaint and may have been taken care of already: my PBEM is using the latest official patch and one thing that keeps tripping me up is the "show ships due upgrades" button on a port screen. What it shows are ships that have their "allow upgrade" button set to "yes", not ships that have reached their upgrade date, making it a fairly useless button.

No, there are two additional selections that you must be unaware of. After you click the 'show ships due upgrades' button, up at the top are selections for 1) ships that have upgrades allowed versus ships that do not have upgrades allowed, and 2) just to the right of that, one that cycles through 'all upgrades/overdue/this month/next month/>2 months'. That's IIRC, meaning the precise terminology of the selections might vary.




witpqs -> RE: Patch 07 - Unofficial Public Beta - 1123c updated 26 January 2013 (2/5/2013 7:58:04 PM)

These two yellow colored text areas are the toggles to click on.

[image]local://upfiles/14248/440653600AC74DE8A4763D855FF7870D.jpg[/image]




General Patton -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/6/2013 5:25:53 PM)

HI ALL. im sure if i had the time to search this thread i would find it but, just downloaded a week ago and today i installed. problem is; I have a 2"margin on both sides when i open the beta and the task bar is blocking part of the bottom. windows 7 laptop. o whoever responds, Thankyou very much.[sm=00000436.gif]




bradfordkay -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/6/2013 10:54:48 PM)

Thanks, guys.




n01487477 -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/7/2013 12:21:39 AM)


quote:

ORIGINAL: General Patton

HI ALL. im sure if i had the time to search this thread i would find it but, just downloaded a week ago and today i installed. problem is; I have a 2"margin on both sides when i open the beta and the task bar is blocking part of the bottom. windows 7 laptop. o whoever responds, Thankyou very much.[sm=00000436.gif]

Look at your switches in the properties of the shortcut. Remove the -w, add others (can be found in the what'snew.pdf

The most recent of many many threads on this topic...
http://www.matrixgames.com/forums/tm.asp?m=3263466




General Patton -> RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012 (2/8/2013 4:11:28 PM)

Thankyou Damian, The info on those pages didnt initially work but it did lead to the solution. Here comes the blizard. if your in new england, happy snow. Cheers[sm=00000436.gif]




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