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michaelm -> RE: Patch 07 - Unofficial Public Beta - 1123 updated (9/22/2012 4:40:35 AM)
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Readme Updated installer 23/09/12: 1117a - correct LCU split name 23/09/12: 1117b - fixed "group on ship" message that could crash game; part of old code could have happened at any time 23/09/12: 1117c - Allow upgrade of group when “withdraw” is off 23/09/12: 1117d - Added protection for sub TF on patrol that doesn't have home base (rare) 24/09/12: 1117e - fixed issue with changing tf name to 25 characters wiping out tf 29/09/12: 1117f - Set Objective” will allow some prepare points to remain based on unit experience 30/09/12: 1117g - Corrected error from 'f' 01/10/12: 1117h - Treat planes in maint as Reserves when calculating planes on ship if group is at maximum size 01/10/12: 1118a - Allow ship-base groups to draw up to 3 planes 02/10/12: 1118b - Don't clear max draw on old games 03/10/12: 1118c - Added DT_ASW to aircraft weapon display (can still be used as weapon, but not shown on screen) Fixed some display issues with weapon filters and missions for aircraft data Fixed issue where a weapon slot having multiple filters could lose use of the weapons 06/10/12: 1118d - Cancelling 'Form new TF' will return to original TF rather than close the TF screen Added In port and TF filters to forming new TFs 07/10/12: 1118e - Forming TF from base showed incorrect TF 13/10/12: 1119 - Zero length TF names showing garbage Fixed TF icon in hex wrong color Fixed A/c weapons upgrade 14/10/12: 1119a - Changed Only allow a/c weapon upgrade if profiling on Fragments off-map did not allow LCU parent swapping sometimes **** Rebuilt the EXE to show 1119a in the main screen to minimize confusion.[:D] **** 19/10/12: 1119b - Restore air co-ordination chance Rebuilding editor sub-units not clearing original editor parent unit 21/10/12: 1119c - Allow withdrawing to pool of disabled planes if base in mainland USA or Japan Split groups sometimes not counted as one for overloaded AF check Removed group type of CHUTAI from small unit check for overloaded AF check Added any group with maximum size of <9 as small unit for overloaded AF check 21/10/12: 1119d - missed a change in "Split groups ... overloaded AF check" 21/10/12: 1119e - Burma road not open if Rangoon in enemy hands 28/10/12: 1119f - Para unit not moving by seaplane Partial weapon load not kicking in if ops needed exceeded ship's ops level and ammo load exceeded 1000 02/11/12: 1119g - Discrepancy in base AV on some lists Switch to mission speed for quick move in a phase (bombardment, near destination) check change. 04/11/12: 1119h - Added Set all ships to current repair mode in base Repair screen 10/11/12: 1120 - Increased air hq and group leader effect on raid coordination. 15/11/12: 1120a - Removed 'torpedo failed' message when no hits made by sub Protect against fragments being linked to other fragments for LCUs (as in un/loading on transports) ASW combat could result against 'phantom' TF even if one TF has been eliminated in an earlier round 25/11/12: 1120c - Tweaked Land based flak influenced by device's 'accuracy' value Tweaked Add a cargo factor for 3-day supply when showing Amphib TF for troop loading Fixed Groups could fly too far if escorting transports 2/12/12: 1120d - Fixed Single plane filling of group not counting previous clicks. Tweaked Removed previous cargo factor (x4) but kept 3-day supply when showing Amphib TF for troop loading 8/12/12: 1120e - Split LCU Upgrade from Replacement so both can be used independently Allow Crippled (ESCORT) TF to auto-disband into port once it reaches its Home base 9/12/12: 1120f - Auto-disbanded Escort TF with heavy damage (>50 float or >70 system) in port 3+ goes into Pierside repair 16/12/12: 1121 - Non-port base trying to build a port (type = primary AF is NOT a port). Fixed some other cases where port/af type might not be correct. Fixed non-base disbanding of LCUs Fixed transfer name box for veteran pilots missing 23/12/12: 1121a - Adjusted air filter to right justify in order stop overruns on large font Suppressed build rate if device has to be built from production/resources 29/12/12: 1121b - Extended the ship name on some screens to show the class type description as I was getting confused with some 06/01/13: 1122 - overfilled TOE LCU can lose some devices when upgrading 07/01/13: 1122a - device upgrade sometimes skipping an upgrade if another is "available" Disabled devices not being carried forward for reinforcements when Japanese production is on 20/01/13: 1123 - Restored original code that allowed LI,REF to produce when enemy LCU in hex Partially restore original code that allowed HI to produce, but only if no enemy LCU or for port >3, no enemy TF in hex Restored original downgrading of device for arriving Japanese LCU if unable to fully satisfy from pool before dropping by 75% (production on) Restricted filter on Unit list for 'change all on list ..' not working Don't show TF to enemy player (in case it happens) Troop/supply unload at friendly 'dot' base AI swapping aircraft to different nationalities Pilot training HI expenditure not set in some cases 22/01/13: 1123a - Strategic movement type not carried to 'set all follow/march' units 23/01/13: 1123b - Missing '*' next to AA on class upgrade display Show Electronics data in in-game database view Disbanding VS group when not returning wasn't merged Allow overdue ship groups to withdraw from ship in base hex rather than move ashore 26/01/13: 1123c - New scenario LCU move direction not always correct 03/02/13: 1123d - Tweak TF transfer screen for ships in TF Write-off any active ships that are in enemy port base. Possible bug if ship repairing when base captured CV groups should retain resize capability when moved back to ship 17/02/13: 1123e - Possible overflow error when build list of ships Change direction when set for direct move. Added description to March Direction on screen to help identify when direct move is set Devices in TOE of less than 3 could cause subunits not to rebuild TF destination (unload at) not allowing some TFs to return home 20/03/13: 1123f - Direct move fix last patch broke scenario start move setup Missing seaplane expenditure on repair attempts Correct TF patrol issue when no destination hex Bug in activating barge that could disband random TF (DCB) Ability to change combat/strat mode in Load TF screen Aligned unit type and suffix to match - causing some strange results being wrong Low endurance ships not always using fuel for small moves Some ships with system damage excluded from autobuild TFs Some liquid capacity not used on xAK type ships Allow carrier based groups to pick out of range city attack. Inline with port/af attack Stop multiple combats where more than 500 units in a stack 26/03/13: 1123g - Fixed Device repair bug Changed Show on LCU screen if enemy in next hex and/or crossing river in movement Changed Check for enemy in hex only when moving into hex, allow move if own base present, or moving unit stronger than enemy AV, or no enemy combat units, or friendly combat units present - impacting how AI moves Fixed Setting same destination won't clear march distance Added Indicate moving unit on Location column mouse-over on army list Fixed City attack not allowing 'cities' and 'ports' to be bombed. Just the first type found. 01/04/2013: 1123h - Made emergency mobilization forces arrive as delay 1 so get correctly setup Moving units try to build non-base forts (using supply) which are zero'ed - wasted supply 26/04/2013: 1123j - Ignore empty convoys when checking for arrivals Issue with '0' AV units continually retreating in combat Adjust ship fuel after upgrade/conversion by adjusting ship/base fuel levels Cater for only 2 ships in TF that becomes crippled Flak factor could be randomly reduced when checking TF flak numbers Flak calculation incorrect for land units Ship-based groups could fly with torpedo if no torpedo slot on ship 19/05/2013: 1123k - Enemy base damage impacting ability to use paratroops Previous build
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