RE: Wasn't there going to be an announcement in September? (Full Version)

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LiquidSky -> RE: Wasn't there going to be an announcement in September? (10/14/2012 8:26:41 AM)


quote:

ORIGINAL: Nedrear

How do you want to nuke a nuclear fusion? You can also not increase the reaction time of the star fusion and by that reduce its life span. Only way would be to toss it into an already existing black whole... overkill much.
Well since Erik pointed out that our "sing-thing" is a black whole dependant feature the star destroyer still seems a bit off... but extrem gravity as a weapon to crush a shielded enemy under its own armor is really mean in general. Nothing to say I hate you rather than a graviton gun in the morning.

Well at least we can rule out a gravity well to pull people out of hyperspace... we got that already.



Or perhaps just cause a 'super nova', which we can colourfully describe as 'nuking' the sun.




Nedrear -> RE: Wasn't there going to be an announcement in September? (10/14/2012 12:40:56 PM)

I already ruled that out Liquid. First you need a big star to get a supernova instead of a sun fart (about 10 suns). If we got such a big boy we could try to induce the gravity collaps by force. But for that we need a lot of gravitons to accumulate there, because they have to counter the immense pressure of a nuclear fusion. A star nova starts because the nuclear fusion dies down and can't lift up the mass of the star anymore crushing itself and producing a lot of heavy radioactive elements in the process.
Again you need to crush a nuclear fusion under its own weight by inducing a huge amount of gravity which will produce even more fusion which will need even more gravity. Just build 20 planet destroyers. Should be cheaper.




Shark7 -> RE: Wasn't there going to be an announcement in September? (10/14/2012 4:50:55 PM)

You'll have to suspend your disbelief. If you want examples of Sci-Fi series that have weapons that do create super-novas, then I can refer you to

FreeSpace 2
Star Wars Expanded Universe (the Sun Crusher)

And those are just the 2 I can think of right now. Do I believe that it is possible? With current technology no I don't. Do I care since its science fiction? Again, no I don't.




Erik Rutins -> RE: Wasn't there going to be an announcement in September? (10/14/2012 4:54:38 PM)

It's probably worth a reminder that there are already things in Distant Worlds and most sci-fi games that fall a bit more on the "fiction" rather than "science" side, first because they are cool to imagine and second because what seems impossible to our current science may in fact be possible in the future. Something that always seems to be true is that we know less than we think we do.

With that said, no star-nuking, but tons of other cool stuff which we'll let you all know about as soon as we can. For now, imagine new technologies that can push or pull and also cause damage despite shields and armor. Imagine creating an area of gravity strong enough that all nearby ships are pulled towards it and even damaged or destroyed. And so on... [8D]

Regards,

- Erik




Algoritm -> RE: Wasn't there going to be an announcement in September? (10/14/2012 4:57:31 PM)

quote:


Disband fleet: Ship list. Sort on fleet. Not perfect, but nothing that bother me much.

Send a few ships to invade. Organize them in a fleet. Or multiselect from nearby ships with dragging a box shift/control clicking. I think I miss an option to multiselect ships this way and have fleet options (join) on right click.

Are you sure giving the "stop" order to a construction ship won't stop the current mission, but keep the rest of the queue? I don't have the game up, and I am not sure myself.


Thanks Bing, that will help, but it would be much more intuitive if a few small options were added such as:
1) Option to disband fleet through the right click menu when the fleet is selected, or in the menu below the selection panel or simply via a button in the fleet screen.

2) Option to order multiple ships to invade/blockade a planet through the right click menu.

3) Option to select one class of ships around a crowded planet either by a new shortcut key that selects all ships of the same type or, to allow even more control, by drag-selecting every ship and then being able to sort which ones you want to keep selected by shift-clicking on them in the selection panel.

The construction ship does stop it's current order with the 'stop' button, but sometimes instantly resumes it if you put it back on 'auto'. You then have to manually order it what to do.

It would be nice to have an option in the menu below the selection panel to make the construction ship skip to the next build oder in the building queue.

I really hope these minor adjustements are added as it would make overall ship control a LOT easier.




Nedrear -> RE: Wasn't there going to be an announcement in September? (10/14/2012 6:00:19 PM)

A gravity well as a zone of increased gravity to pull and damage ships inside. Well yeah instead of compressing a star that would be much easier.

I already got a plan:

Enemy fleet on the way to your planet.
You place a hyperdeny at the course and station a fleet with area weapons and gravity well cannons.
Enemy fleet gets pulled out, sucked together and torn to bits through area force.

A death trap the AI most likely wont be able to pull that easily.




feelotraveller -> RE: Wasn't there going to be an announcement in September? (10/14/2012 6:03:51 PM)

Any chance that the races will see some tinkering?

Maybe racial techs for the Ketarov (special stealth components) and Naxxilians (double capacity or half sized troop compartments)?




bryanhbell -> RE: Wasn't there going to be an announcement in September? (10/15/2012 1:52:55 AM)

For those who use reddit, I've been compiling Erik's comments about the upcoming expansion (with links to each) in this thread.

For more discussion, visit us over at the Distant Worlds subreddit.




adecoy95 -> RE: Wasn't there going to be an announcement in September? (10/15/2012 2:38:58 AM)

i wouldent mind more race specific tech, weapons would probably not be all that interesting (or too interesting to want to choose), but i could see each race getting special planetary facilities.




Mad Igor -> RE: Wasn't there going to be an announcement in September? (10/15/2012 2:26:54 PM)

option for retrofiting deepspace stations will be there?




Erik Rutins -> RE: Wasn't there going to be an announcement in September? (10/15/2012 3:48:20 PM)

Here's something else to discuss:



[image]local://upfiles/9/100C328BAE3D4CDCAC1D8E6B8009F8B1.png[/image]




darcion -> RE: Wasn't there going to be an announcement in September? (10/15/2012 3:54:52 PM)

hm more controlled ground battles? different arts for units?




Mad Igor -> RE: Wasn't there going to be an announcement in September? (10/15/2012 4:13:03 PM)

quote:

ORIGINAL: darcion

hm more controlled ground battles? different arts for units?

hint:
[image]http://www.cmjsleisure.com/images/space-car.jpg[/image]
i'm voting for some kind of perverted sect with sex machine simulators




Nedrear -> RE: Wasn't there going to be an announcement in September? (10/15/2012 4:13:50 PM)

The picture is called Armor Factory. So maybe we are allowed to design our ground troops too now.




WiZz -> RE: Wasn't there going to be an announcement in September? (10/15/2012 4:14:04 PM)

Just new type of troops - tanks.




Mad Igor -> RE: Wasn't there going to be an announcement in September? (10/15/2012 4:17:06 PM)

srsly...its obvious a Tank Simulator Center,dont be fooled by fancy lights




Velihopea -> RE: Wasn't there going to be an announcement in September? (10/15/2012 4:36:46 PM)


quote:

ORIGINAL: WiZz

Just new type of troops - tanks.


Perhaps some more depth to ground battles too?




Arcatus -> RE: Wasn't there going to be an announcement in September? (10/15/2012 5:16:06 PM)

quote:

ORIGINAL: Velihopea


quote:

ORIGINAL: WiZz

Just new type of troops - tanks.


Perhaps some more depth to ground battles too?



There has been hints/rumors towards expanding ground combat in the past as well...

That would be awesome.

[sm=Tank-fahr09.gif]

But it could just be a new wonder with a fancy image.







feelotraveller -> RE: Wasn't there going to be an announcement in September? (10/15/2012 5:19:25 PM)

That golden one hovering over them gives it away.

Darleks in disguise, for sure.  [;)]




ASHBERY76 -> RE: Wasn't there going to be an announcement in September? (10/15/2012 6:20:38 PM)

Armour units,hmmm.I want to hear about the details before I moan about added micromanagement for little benefit to gameplay.4X games have never done a good job with ground combat apart from MOO3.Now if we get a MOO3 type army structure with marine,armour,etc and planet terrain itself having different effects I would be more satisfied.




Bingeling -> RE: Wasn't there going to be an announcement in September? (10/15/2012 8:01:28 PM)

Since it is real time, ground combat has to be some sort of attack and forget (just like ship combat). But it could be expanded with ground tech, and a few different troop types. For instance, if we get our "minimum troops on colony", it could make sense to have some troops more suited to defense, and others more suited for attacks.




Kayoz -> RE: Wasn't there going to be an announcement in September? (10/16/2012 12:04:02 AM)

Above all else - retrofitting stations, new weapons, etc - I would like to see one thing more than all else.

Better AI.




tjhkkr -> RE: Wasn't there going to be an announcement in September? (10/16/2012 5:57:09 AM)

Way cool...
I can hardly wait. Thank you Erik!




tjhkkr -> RE: Wasn't there going to be an announcement in September? (10/16/2012 6:05:19 AM)

Okay, it is time to resume an old argument... an oldy but a goody...

Who would win, the Federation that considers a dunebuggy a major weapons system...
OR
Well 1 picture... [:'(]

[image]local://upfiles/35269/6C077CE619EF466E9ECFF07F38F911C2.jpg[/image]

Data, if you use an ATTE, you might just get that ale and not sand in your face... [:D][sm=00000289.gif][sm=00000280.gif]

For the new folks on the forum... this is a friendly old game...
AND it is one that I usually loose... but end up laughing myself silly at someone's joke.




Brainsucker -> RE: Wasn't there going to be an announcement in September? (10/16/2012 7:06:42 AM)


quote:

ORIGINAL: Erik Rutins

Here's something else to discuss:



[image]local://upfiles/9/100C328BAE3D4CDCAC1D8E6B8009F8B1.png[/image]


Ok, let me guess. It is a room with glass walls / windows with white curtain on the corner, and plastic toys on the grey carpets [8D]




adecoy95 -> RE: Wasn't there going to be an announcement in September? (10/16/2012 8:39:30 AM)

im guessing its a exploration event or a wonder, because of the size of the picture




Harrs -> RE: Wasn't there going to be an announcement in September? (10/16/2012 9:04:24 AM)

Hmm an ancient ruin?? Found 1000 abandon tanks?




Erik Rutins -> RE: Wasn't there going to be an announcement in September? (10/17/2012 1:19:31 AM)


Here's one more...




[image]local://upfiles/9/3B0B4CB3C83642C99D8B7B7DB376E5D9.png[/image]




tjhkkr -> RE: Wasn't there going to be an announcement in September? (10/17/2012 1:30:27 AM)

This one is a toughy...
There is stuff flying overhead otherwise I would have guessed a sports complex...

With the stuff overhead, I would guess maybe a 'Headquarters building' like the U.S. [:)]




WoodMan -> RE: Wasn't there going to be an announcement in September? (10/17/2012 1:30:45 AM)

Ahhh! Flight school? [:)]




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