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Jamm -> AI scripts (8/31/2012 3:29:51 PM)
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With scenario designs, I've been noticing some bad AI behavior. The 2 which frustrate me the most are; AI tanks driving through stone buildings and immobilising themselves. How about adding a script to avoid structures or taking the easiest route. The other is some AI units moving next to the enemy and then turning away from them, exposing their flank. I know there is a face nearest enemy script as I have been toying around with the script editor, but this still seems to happen sometimes.
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