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Panpiper -> RE: Construction Ship Size (8/29/2012 3:02:20 PM)
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My basic rule of thumb is if you have a greater demand for resources than you have supply of those resources, then you clearly do not have enough mines working, which is indicative of not having enough constructors building them. By the same token, having prices higher than the minimum on resources is also potentially indicative of insufficient mines, hence constructors. The problem there is that apparently for a few resources, it hardly matters how many mines you have, galactic demand as a whole is bidding so much for those resources that their prices remain high no matter how many mines you build. That said, at least the other empires are 'paying you' for those resource if you are the ones with the mines. In truth I do not know for sure that that is how things work. There are no indicators that I can see anywhere to actually tell me what those mines are contributing towards income, if any. I have absolutely no idea really if the maintenance cost of mines is somehow being paid for with their production, or if some of them are operating at a loss. I find myself typically building a mere one or a few of most resource mines, and a virtually unlimited number of steel/gold mines, as a result of responding to price signals that demand exceeds supply. In practice I probably have roughly as many constructors as I have colonies, and I grab colonies as fast as I can build colony ships. But the ultimate number has more to do with how many you can afford with regard to maintenance cost along with the maintenance cost of your military. Again, I am assuming that mines built on reasonably producing sources, the prices for which are higher than minimum, are not a net loss on the civilian economy.
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