Axis Rifle Squad production 1943 on (Full Version)

All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series



Message


Farfarer -> Axis Rifle Squad production 1943 on (8/25/2012 3:49:50 PM)

I have noticed that despite a consistent 900,000 - 1M manpower in the pool, and 200,000 ARM remaining in the pool each turn, and sufficient numbers units in Refit, on rail lines, more than 10 hexes from the enemy, in Command, the 'system' will not produce as many rifle squads as it 'can'. There is also no shortgage of supply, resources, fuel, vehicles (100,000 excess) etc. Does Axis Rifle squad production have a hidden ( at least to me ) Cap on it for 'balance' or something?

The above positive manpower, ARM and suppply conditions have been roughly the same all of 1943, but the Rifle squad and Motorized Rifle squads are stuck at a low number.




Walloc -> RE: Axis Rifle Squad production 1943 on (8/25/2012 4:02:02 PM)

Check the german manpower/armament pool(s) by pressing germany on the production tab. Default is the combined of all nations, plus transitpools. When u say it has 1m i could suspect u see the combined pools, but i could be wrong. Note even after minors surrender at leased in the case of Terje's game/AAR the pool tho not availble any more, as the countries have surrender. They are still counted in the combined/default page for some reason.

Kind regards,

Rasmus




Denniss -> RE: Axis Rifle Squad production 1943 on (8/25/2012 5:02:45 PM)

Hmmm, I've seen this with Axis minors somewhat unwilling to send out art, at-guns and support. For some unknown reason it doesn't seem to be a problem for Axis minor HQ and air bases as they get always properly filled. Support units may be affected as well.
I'll do some tests with my experimental game and the most recent dev version but I'm currently in spring snow/mud weather.




Walloc -> RE: Axis Rifle Squad production 1943 on (8/25/2012 5:26:17 PM)

Well not to say u shouldnt do any tests Dennis, but this looks like what happened to Terje. He thot he had 900k-1m man in the pools too by mid 43. He didnt. Well he had in the combined pools, but the german pool was empthy. Maybe not the most intuiative part of Wite or at leased i can see how it can lead to confusion. So i wouldnt test to much until Farfarer has indicated that indeed the 1m man is in the german pool.

Kind regards,

Rasmus




Denniss -> RE: Axis Rifle Squad production 1943 on (8/25/2012 5:46:38 PM)

It's close to impossible to get 900k manpower in pool just from axis minors, there may be some german stuff in the transfer pool but not that much.




Walloc -> RE: Axis Rifle Squad production 1943 on (8/25/2012 5:55:25 PM)

ill gladly admite i could be wrong why i state that in the original post and ask Farfarer to check the pools. Any how as too possiblity. Quoting post 457 page 16 of Terje's AAR.

quote:

ORIGINAL: terje439

Turn 130, aka turn of Doh!

Disclaimer
Had some PC issues, so no screenie.

Overall
Nothing new, some more USSR troops appear at our line and we spend our points on reforming our armies.

Losses
USSR : 43.000 troops, 218 guns, 132 AFVs, 241 AC.
Axis : 9.000 troops, 64 guns, 16 AFVs, 5 AC.

Pools, reason for Doh!
Manpower : 977.541 (my emphasis, Walloc)
Vehicles : 280.027
Armaments : 229.167
Hiwi : 2
I got a PM from a forum member, asking me if my pools to was listed as "Axis" or if it was the pools for Germany.
Yup, you guessed it, these are the AXIS pool numbers, and that explains alot. Let us break the numbers down, and see if we can see some causes for concern/worry/fright/TOTAL PANIC!!!

Rumania : naught
Hungary : naught
Bulgaria : naught
Chech. : naught
Poland : naught
Slovakia : 53.404 manpower
Italy : 122.603 manpower, 67.008 armaments
Finland : 85.839 manpower, 153.052 armaments
That leaves Germany, or the main fighting force on the map;
Germany : 32.949 manpower, 280.027 vehicles, 0 armaments, 2 Hiwi

So, there we have another "idiot"-related recepy for disaster [:)]







gingerbread -> RE: Axis Rifle Squad production 1943 on (8/25/2012 6:39:05 PM)

Those Manpower numbers don't add up. 970k total, 300k broken down. [&:]




Walloc -> RE: Axis Rifle Squad production 1943 on (8/25/2012 6:46:41 PM)

quote:

ORIGINAL: gingerbread

Those Manpower numbers don't add up. 970k total, 300k broken down. [&:]


quote:

ORIGINAL: Walloc

Note even after minors surrender at leased in the case of Terje's game/AAR the pool tho not availble any more, as the countries have surrender. They are still counted in the combined/default page for some reason.


Numbers added up before hungrian and romenian surrenders, but for some reason they are still some how included in the "default" page numbers. So the lacking numbers are the "invisible" hungarian and romenian pools. Well note that another 250k was added on turn on surrender. Presumably those romenians that disbands to axis side. As per 19.1.4.1.

Kind regards,

Rasmus




Farfarer -> RE: Axis Rifle Squad production 1943 on (8/26/2012 3:37:46 PM)

Good catch on the Nationality button. German manpower is only 300,000, with the minor allies (including italy in Nov 1943) contributing the remaining 600,000. The GE ARM pool is empty ( duh ). The 200,000 ARM surplus is again minor allies with the Finns having 120,000 ARM and 41,000 manpower in their pool.




Walloc -> RE: Axis Rifle Squad production 1943 on (8/26/2012 3:43:38 PM)

Well glad that it is cleared up Farfarer, tho ofc in ur situasion its not a message of joy and happiness.

Kind regards,

Rasmus




Walloc -> RE: Axis Rifle Squad production 1943 on (8/26/2012 6:24:57 PM)

I dunno if u alrdy have done it or not so it might not apply in ur situasion Farfarer. I once saw a save game where the person never had bothered/was unaware of the issue. He had attached the art units with 240mm siege guns and the 600mm Dora guns to frontline corps HQs. Those guns had been in front line use for periodes of time causing losses that was then replaced. So there had been build 50ish dora guns and 35 240mm guns.
Well the arm cost of one, yes one 600m gun is 1250ish and 558 for the 240mm gun. Thats 80.000 arms used presumably not for much gain. Or 9.000 rifle 43 squads.

I have never when playing german side been a a situasion where my arms was markedly lower than my manpower. The use of ToE setting for german art SU and selected use of particular units like those with that type of guns is adviseble. Any guns of 170mm or over tends to cost over 200+ arm per piece. So the if u needs lots of those replaced it really adds up fast. If done with out thot it can eat arms in a rate that is in no way equal the benefits u get in return for that use of that much arms.

Just a general piece of advice,

Rasmus




Denniss -> RE: Axis Rifle Squad production 1943 on (8/26/2012 9:41:40 PM)

How on earth was it possible to get 600k manpower for the italians? Was game started with a very old version that disbanded italian units instead of withdrawing them or did you manually disband units?
In my testgame the italians are gone (withdrawn) and their manpower pool is about 150k.




Walloc -> RE: Axis Rifle Squad production 1943 on (8/26/2012 9:55:07 PM)

I think he means that all of the axis minors pool combined are 600k. Same ballpark as in Terje's game. If u add the 250k romenians created by the surrender in Terje's game. My guess would be that ppl if looking at pool in mid 43 will see lots of Romenian, Italians, Hungarians and some slovaks in their pool. In AARs i rarely see them being used as much as in RL. Not to say that they rarely lose what they historicly did in Uranius.

Kind regards,

Rasmus




Farfarer -> RE: Axis Rifle Squad production 1943 on (8/27/2012 12:18:12 AM)

Of the 922 manpower, Rom - 204, Fin - 41, Ger - 298, -Hun - 70, Slov - 46, Bulgaria (?) - 129, Italians - 132 ( all in thousands)

Arm: Fin 122k, Italians 77K, rest 0

I will be sure to select GE from now one. Talk about a false sense of well being. I will melt down the Siege Guns :)

The game was started in version 1.06 XX




terje439 -> RE: Axis Rifle Squad production 1943 on (8/27/2012 7:57:24 PM)

quote:

ORIGINAL: Farfarer

Of the 922 manpower, Rom - 204, Fin - 41, Ger - 298, -Hun - 70, Slov - 46, Bulgaria (?) - 129, Italians - 132 ( all in thousands)

Arm: Fin 122k, Italians 77K, rest 0

I will be sure to select GE from now one. Talk about a false sense of well being. I will melt down the Siege Guns :)

The game was started in version 1.06 XX


Yah, I learned that the hard way. When Walloc told me to check the German pools specific, my biggest [X(] was the lack of armaments...

Still there seems (atleast imo) to be some sort of numbers - bug in this game. As mentioned, the numbers I had never added up, and (atleast I think this is how it happens) a person does some of his turn, then does not have the time to finnish it, and SAVES, the casualties reports seems to get reset for that turn.

*edit* just realized that the "nullified" casualties also occurs when you look at the casualties once. If you then do another attack, only the "new" casualties appear...

Terje




Page: [1]

Valid CSS!




Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI
4.785156E-02