|
Vic -> RE: Question about systemgfx override (8/22/2012 1:05:22 PM)
|
Ahh well the systemgfx directory setting. 1. The game is initially set to load its systemgraphics and natocounters from 'systemgraphics' 2. But it is overruled by anything set in line 4 of the modfile used at game startup. If you keep line 4 empty (CRLF) in the modfile then the systemgfx will be kept to 'systemgraphics', but as it is with the vanilla defaultmod.txt it will set the systemgraphics directory to 'dccbmodgraphics' 3. And this can be overruled again by a scenario based on its setting. If the scenario has its systemgfx dir set to '' (empty string) then it will not overrule the systemgraphics directory. Now... the game will look for the all the systemgraphics like background screens and buttons in your specified systemgfx directory. However if it will not find them there it will try to find them in the 'graphics/systemgraphics' directory. So if you want to make an alternate set of nato counters for an existing Case Blue scenario you'll have to make a 'mymodgraphics', 'mymodgraphicsSMALL' and 'mymodgraphicsBIG' directory and set the systemgraphics of the scenario to 'mymodgraphics' (or change the modfile or make a new modfile specifying this directory for use). The scenarios data uses 180+ nato counters in its settings, so you'll have to make sure all 180+ nato counter graphics are in your 'mymodgraphics/natocounters', this because if they are not the game will check the 'graphics/systemgraphics/natocounters' directory but will not find them there either since that directory is empty. Best, Vic
|
|
|
|