The AI ​​in version 1.06.14. Changes (Full Version)

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Templer -> The AI ​​in version 1.06.14. Changes (8/11/2012 9:12:28 AM)

I was not busy for months with the game and I am also not up to date on recent developments since version xxx. [:(]

So I installed the latest beta version of 1.06.14.

I've read that has worked among others on the AI.

• Can you confirm AI changes?
• Do the AI behaves now more clever? Aggressive or defensive?
• What changes are noticed here?
• Did the work on the AI makes a noticeable positive impact?
• Other notice about the revised AI?




elmo3 -> RE: The AI ​​in version 1.06.14. Changes (8/11/2012 12:07:01 PM)

Version 1.06.14 only contained one bug fix for the AI. So no changes to the way it plays.




carlkay58 -> RE: The AI ​​in version 1.06.14. Changes (8/11/2012 3:00:07 PM)

It depends on what version you played last. There have been several changes to the AI over the past few versions - it tends to be better handling with pockets - avoiding and creating. It still occasionally 'forgets' about pocketed units however.




Templer -> RE: The AI ​​in version 1.06.14. Changes (8/11/2012 3:23:46 PM)

As I said, I have not touched Gary Grigsby's War in the East for months.
Too bad I can't remember my last version played.
But I can assure that I don't touched the game in 2012.




elmo3 -> RE: The AI ​​in version 1.06.14. Changes (8/11/2012 5:04:45 PM)

OK you can look at back of the latest manual to see the updates since 2011. In that case, yes I'd say the AI is better now as posted above.




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