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fulcrum28 -> flags (8/9/2012 1:05:16 PM)

national flasg in unit composition filed lok degradated or in very low resoltuion, what is the reason for that? i use 3.4 without any mod.




Telumar -> RE: flags (8/9/2012 1:18:20 PM)

Maybe you accidentically zoomed in, which is now (3.4) also possible in the editor. Flags will be zoomed in, too. Maybe you want to provide a screenshot so we can see what's going on?




fulcrum28 -> RE: flags (8/9/2012 1:37:01 PM)

I attach figure

[image]local://upfiles/34192/470947C01F634EA4883FF4697A6A745C.jpg[/image]




Telumar -> RE: flags (8/9/2012 2:59:57 PM)

Ups. Doesn't look like mine. I renamed my AltGraphics folder for the screenshot (i use modded graphics) and got this:


[image]local://upfiles/19263/45DFF4EA692342729F616398AB98DEB3.jpg[/image]




fulcrum28 -> RE: flags (8/9/2012 3:02:44 PM)

why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(




Telumar -> RE: flags (8/9/2012 3:06:22 PM)

Do you use a graphic mod for flags and/or supply? Thing is, if you have a modded graphic in your AltGraphics folder, say i.e. flags.png, the engine doesn't use the according graphic s_ or h_ from the normal Graphics folder for the zoomed in/out view, but scales those in AltGraphics with not the best results. So, if you have flags.png in AltGraphics, you will additionally need h_flags.png and s_flags.png in the AltGraphics folder.




Telumar -> RE: flags (8/9/2012 3:15:47 PM)


quote:

ORIGINAL: fulcrum28

why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(


Odd. I made a test, filled the Soviet flag in H_flags.png with black, saved it and loaded the scenario again. In zoomed in huge 2d view the flag should be black, but it isn't. Looks like the engine doesn't use H_flags.png at all ??!!




Curtis Lemay -> RE: flags (8/9/2012 3:30:00 PM)


quote:

ORIGINAL: fulcrum28

why? I use standard 3.4 without mod. your soviet flag is also in low resolution..but mines are smaller :(


Telumar's flag is showing an objective. The flags in your shot are showing ownership. Most players show ownership via borders instead.




Telumar -> RE: flags (8/9/2012 3:33:19 PM)

Oh, I missed that. But still looks like the engine doesn't use H_flags.




Curtis Lemay -> RE: flags (8/9/2012 4:03:44 PM)


quote:

ORIGINAL: Telumar

Oh, I missed that. But still looks like the engine doesn't use H_flags.


Perhaps not. Note that there doesn't appear to be a flags.png or a h_flags.bmp. And the h_flags.png is not high resolution, but just a blowup of flags.bmp.




fulcrum28 -> RE: flags (8/10/2012 9:45:00 AM)

thank you. anyway, I will play with borders.




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