Main number in counters (Full Version)

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albricias -> Main number in counters (7/24/2012 5:26:30 PM)

With the map in the maximum zoom level: what does the large number of counters mean?

I see taht the same question remains unanswered in "DC: from Warsaw to Paris" forum.

I tend to think it's something like "combat factor" of unit, but not sure.

Reading the section "3.8 units" of the Manual, I can think that the number refers to the "battlestack", since he devotes a paragraph in that section. However, when I compare the data "points stack" shown on the tab "unit details" of the info bar inferior, does not always fit.

In short, I give up. What does it mean?




LiquidSky -> RE: Main number in counters (7/24/2012 6:56:08 PM)



It is the size of the unit. Divide the number of men by 100, divide the number of guns and afv's by 5 and add them all together.




albricias -> RE: Main number in counters (7/24/2012 7:29:40 PM)

Thanks, LiquidSky. It was very confusing for me.




LiquidSky -> RE: Main number in counters (7/25/2012 7:16:40 PM)



That number is also the number of units the counter has...and units are what fires, and takes damage. So a unit with a strength of 2 will probably die, whereas a bigger unit, like 30 will take some damage and retreat.




map66 -> RE: Main number in counters (7/27/2012 5:49:04 AM)

Is there any way to switch that number from showing only the combat strength of the top unit in the stack to instead show the strength of all the units in that stack added together? That option would seem to make it a lot easier to get a sense of the strength of various sectors at a glance. Otherwise the clicking on the hex, switching from NATO to silhouette mode, and then adding together in one's head is a bit clunky...

Truly fantastic game in it's modelling of the operations, but still trying to get my head around some of the presentation elements of it that go against war-game conventions, particularly when using NATO counters.




Rom3l -> RE: Main number in counters (12/24/2012 1:26:07 AM)


quote:

ORIGINAL: map66

Is there any way to switch that number from showing only the combat strength of the top unit in the stack to instead show the strength of all the units in that stack added together? That option would seem to make it a lot easier to get a sense of the strength of various sectors at a glance. Otherwise the clicking on the hex, switching from NATO to silhouette mode, and then adding together in one's head is a bit clunky...

Truly fantastic game in it's modelling of the operations, but still trying to get my head around some of the presentation elements of it that go against war-game conventions, particularly when using NATO counters.


+1




Radagy -> RE: Main number in counters (4/9/2013 6:22:48 PM)


quote:

ORIGINAL: Rom3l


quote:

ORIGINAL: map66

Is there any way to switch that number from showing only the combat strength of the top unit in the stack to instead show the strength of all the units in that stack added together? That option would seem to make it a lot easier to get a sense of the strength of various sectors at a glance. Otherwise the clicking on the hex, switching from NATO to silhouette mode, and then adding together in one's head is a bit clunky...

Truly fantastic game in it's modelling of the operations, but still trying to get my head around some of the presentation elements of it that go against war-game conventions, particularly when using NATO counters.


+1


one more +1




Isokron -> RE: Main number in counters (4/9/2013 6:32:44 PM)

I would like that as well. A not perfect workaround is that you can see the total number in the infobar at the top of the screen (for some reason it doesnt always show the exact sum of the counters in the hex though, not sure why). But it would be nice to get an overview of a larger area at a glance.




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